Decompiled source of HardMode v1.0.2

Antro.HardMode.dll

Decompiled 2 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("Antro.HardMode")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Antro.HardMode")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0")]
[assembly: AssemblyProduct("Antro.HardMode")]
[assembly: AssemblyTitle("Antro.HardMode")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PermanentDismembermentMod
{
	[BepInPlugin("com.modder.permanentdismemberment", "Permanent Dismemberment", "1.0.0")]
	public class PermanentDismembermentPlugin : BaseUnityPlugin
	{
		public const string ModGUID = "com.modder.permanentdismemberment";

		public const string ModName = "Permanent Dismemberment";

		public const string ModVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("com.modder.permanentdismemberment");

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"[Permanent Dismemberment] Загрузка мода...");
			try
			{
				harmony.PatchAll(typeof(LimbPatches));
				((BaseUnityPlugin)this).Logger.LogInfo((object)"[Permanent Dismemberment] Все патчи успешно применились!");
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("[Permanent Dismemberment] Ошибка при инициализации Harmony патчей: " + ex.Message));
			}
		}
	}
	[HarmonyPatch]
	public class LimbPatches
	{
		[HarmonyPatch(typeof(DismembermentController), "FixRpc")]
		[HarmonyPrefix]
		public static bool PreventFixRpc()
		{
			Debug.Log((object)"[PermanentDismemberment] Попытка восстановления конечности через FixRpc заблокирована.");
			return false;
		}

		[HarmonyPatch(typeof(DismembermentController), "TryRegrowLimbs")]
		[HarmonyPrefix]
		public static bool PreventTryRegrowLimbs()
		{
			return false;
		}

		[HarmonyPatch(typeof(PlayerHealth), "OnRespawned")]
		[HarmonyPostfix]
		public static void RestoreLimbsOnRespawn(PlayerHealth __instance)
		{
			if (((NetworkBehaviour)__instance).IsServer)
			{
				PlayerNetworking component = ((Component)__instance).GetComponent<PlayerNetworking>();
				if ((Object)(object)component != (Object)null && (Object)(object)component.Dismemberment != (Object)null)
				{
					Debug.Log((object)"[PermanentDismemberment] Игрок возродился. Запускаем ResetAllRpc для восстановления тела.");
					component.Dismemberment.ResetAllRpc();
				}
			}
		}
	}
}