using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("Antro.HardMode")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Antro.HardMode")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0")]
[assembly: AssemblyProduct("Antro.HardMode")]
[assembly: AssemblyTitle("Antro.HardMode")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PermanentDismembermentMod
{
[BepInPlugin("com.modder.permanentdismemberment", "Permanent Dismemberment", "1.0.0")]
public class PermanentDismembermentPlugin : BaseUnityPlugin
{
public const string ModGUID = "com.modder.permanentdismemberment";
public const string ModName = "Permanent Dismemberment";
public const string ModVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("com.modder.permanentdismemberment");
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"[Permanent Dismemberment] Загрузка мода...");
try
{
harmony.PatchAll(typeof(LimbPatches));
((BaseUnityPlugin)this).Logger.LogInfo((object)"[Permanent Dismemberment] Все патчи успешно применились!");
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)("[Permanent Dismemberment] Ошибка при инициализации Harmony патчей: " + ex.Message));
}
}
}
[HarmonyPatch]
public class LimbPatches
{
[HarmonyPatch(typeof(DismembermentController), "FixRpc")]
[HarmonyPrefix]
public static bool PreventFixRpc()
{
Debug.Log((object)"[PermanentDismemberment] Попытка восстановления конечности через FixRpc заблокирована.");
return false;
}
[HarmonyPatch(typeof(DismembermentController), "TryRegrowLimbs")]
[HarmonyPrefix]
public static bool PreventTryRegrowLimbs()
{
return false;
}
[HarmonyPatch(typeof(PlayerHealth), "OnRespawned")]
[HarmonyPostfix]
public static void RestoreLimbsOnRespawn(PlayerHealth __instance)
{
if (((NetworkBehaviour)__instance).IsServer)
{
PlayerNetworking component = ((Component)__instance).GetComponent<PlayerNetworking>();
if ((Object)(object)component != (Object)null && (Object)(object)component.Dismemberment != (Object)null)
{
Debug.Log((object)"[PermanentDismemberment] Игрок возродился. Запускаем ResetAllRpc для восстановления тела.");
component.Dismemberment.ResetAllRpc();
}
}
}
}
}