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Joive-Joive_BG_NoDeathPenalty-1.0.1 icon

Joive BG NoDeathPenalty

Keeps player inventory, stockpile supplies, and level retry progress after death/loss in Burglin Gnomes.

By Joive
Date uploaded 2 months ago
Version 1.0.1
Download link Joive-Joive_BG_NoDeathPenalty-1.0.1.zip
Downloads 1879
Dependency string Joive-Joive_BG_NoDeathPenalty-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304

README

BG NoDeathPenalty

Mod for Burglin Gnomes by Joive.

Keeps the run from fully resetting after death/loss:

  • keeps player inventory from dropping/clearing;
  • keeps stockpile/resource box supplies;
  • keeps home/furniture from being wiped on loss;
  • restores pre-run level selection/history so the same day can be retried.

Install

Requires BepInEx 5 x64.

Put BG-NoDeathPenalty-Joive.dll into:

Burglin' Gnomes/BepInEx/plugins

Config

After first launch, config appears at:

BepInEx/config/joive.bg.nodeathpenalty.cfg

Options:

  • KeepPlayerInventory
  • KeepStockpileSupplies
  • KeepHomeOnLoss
  • KeepLevelProgression
  • RetrySameDayOnLoss
  • DebugLogs

1.0.1 safety note

This build no longer blocks HomeManager.ResetOnGameLost. The game is allowed to rebuild the house after a loss, while player inventory and stockpile clears are still blocked.

CHANGELOG

Changelog

1.0.1

  • Initial BepInEx build.
  • Added keep inventory patches.
  • Added stockpile/resource box protection.
  • Added home reset protection.
  • Added level retry progression restore for death/loss.

1.0.1

  • Fixed missing-house softlock after loss.
  • Removed the dangerous HomeManager.ResetOnGameLost blocker.
  • Let GameProgressionManager.ResetGame run normally, then restore retry level state after reset.
  • Skip SaveGame once during loss reset to avoid deleting/reverting progression.