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Joive BG NoDeathPenalty
Keeps player inventory, stockpile supplies, and level retry progress after death/loss in Burglin Gnomes.
By Joive
| Date uploaded | 2 months ago |
| Version | 1.0.1 |
| Download link | Joive-Joive_BG_NoDeathPenalty-1.0.1.zip |
| Downloads | 1879 |
| Dependency string | Joive-Joive_BG_NoDeathPenalty-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
BG NoDeathPenalty
Mod for Burglin Gnomes by Joive.
Keeps the run from fully resetting after death/loss:
- keeps player inventory from dropping/clearing;
- keeps stockpile/resource box supplies;
- keeps home/furniture from being wiped on loss;
- restores pre-run level selection/history so the same day can be retried.
Install
Requires BepInEx 5 x64.
Put BG-NoDeathPenalty-Joive.dll into:
Burglin' Gnomes/BepInEx/plugins
Config
After first launch, config appears at:
BepInEx/config/joive.bg.nodeathpenalty.cfg
Options:
KeepPlayerInventoryKeepStockpileSuppliesKeepHomeOnLossKeepLevelProgressionRetrySameDayOnLossDebugLogs
1.0.1 safety note
This build no longer blocks HomeManager.ResetOnGameLost. The game is allowed to rebuild the house after a loss, while player inventory and stockpile clears are still blocked.
CHANGELOG
Changelog
1.0.1
- Initial BepInEx build.
- Added keep inventory patches.
- Added stockpile/resource box protection.
- Added home reset protection.
- Added level retry progression restore for death/loss.
1.0.1
- Fixed missing-house softlock after loss.
- Removed the dangerous HomeManager.ResetOnGameLost blocker.
- Let GameProgressionManager.ResetGame run normally, then restore retry level state after reset.
- Skip SaveGame once during loss reset to avoid deleting/reverting progression.