using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using ItemAPI;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("BombVest")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BombVest")]
[assembly: AssemblyTitle("BombVest")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BombVest
{
[BepInPlugin("BombVest", "BombVest", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public class BombVest : Equipment
{
public override string Name => "Bomb Vest";
public override string Description
{
get
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
KeyboardShortcut value = ExplodeHotkey.Value;
return $"VERY DEADLY! (Can be exploded by pressing {((KeyboardShortcut)(ref value)).MainKey})";
}
}
public override EquipmentType ItemType => (EquipmentType)2;
public override int? maxDurability => 1;
public override Sprite Icon => ItemAPI.LoadSpriteFromEmbedded("BombVest.BombVest.png");
public override GameObject Prefab => ItemAPI.LoadGameObject("BombVest.bombvest.bundle", "BombVest.prefab");
public override Vector3? DroppedSize => new Vector3(0.5f, 0.5f, 0.5f);
public override void OnBreak(PlayerNetworking player)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
Vector3 position = ((GameEntityBase)player).Position;
NetworkSpawner.RequestSpawn("Grenade", position, "BombVest");
}
public override void OnEquip(GameObject visualObject, PlayerNetworking player)
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
Transform val = ItemAPI.FindChildRecursive(((Component)player).transform, "spine_02");
if ((Object)(object)val != (Object)null)
{
visualObject.transform.SetParent(val, false);
visualObject.transform.localPosition = new Vector3(0f, -0.3f, -0.15f);
visualObject.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
visualObject.transform.localScale = new Vector3(1f, 1f, 1f);
}
else
{
Logger.LogError((object)"Could not find chest bone anywhere in the player hierarchy.");
}
}
}
public class BombVestRecipe : CraftingRecipe
{
public override Equipment Equipment => (Equipment)(object)new BombVest();
public override CraftingCost[] CostTable => (CraftingCost[])(object)new CraftingCost[3]
{
CraftingCost.op_Implicit((ItemAPI.GetItemData("Gnomium"), 1)),
CraftingCost.op_Implicit(((ResourceTypes)1, 2)),
CraftingCost.op_Implicit(((ResourceTypes)4, 2))
};
}
internal static ManualLogSource Logger;
private static readonly MethodInfo GrenadeExplodeMethod = typeof(Grenade).GetMethod("InstantExplodeRpc", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
public static ConfigEntry<KeyboardShortcut> ExplodeHotkey { get; set; }
private void Awake()
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Expected O, but got Unknown
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin BombVest is loaded!");
if (!Chainloader.PluginInfos.ContainsKey("com.mattcy.itemapi"))
{
Logger.LogError((object)"Failed To Load BombVest, ItemAPI is not Present!");
return;
}
ItemAPI.Init(Logger);
ItemAPI.onItemSpawnedViaRequest = (Action<GameObject, string>)Delegate.Combine(ItemAPI.onItemSpawnedViaRequest, (Action<GameObject, string>)delegate(GameObject spawnedObject, string? uniqueId)
{
ExplodeGrenade(spawnedObject, uniqueId);
});
Harmony val = new Harmony("BombVest");
val.PatchAll();
ExplodeHotkey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Config", "Explode Bombvest", new KeyboardShortcut((KeyCode)120, Array.Empty<KeyCode>()), (ConfigDescription)null);
}
private void ExplodeGrenade(GameObject gameObject, string uniqueId)
{
if (uniqueId == "BombVest")
{
Grenade component = gameObject.GetComponent<Grenade>();
if ((Object)(object)component != (Object)null && GrenadeExplodeMethod != null)
{
GrenadeExplodeMethod.Invoke(component, null);
}
}
}
public static bool IsLobbyOrTransitionState()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Invalid comparison between Unknown and I4
GameProgressionManager val = Object.FindObjectOfType<GameProgressionManager>();
if ((Object)(object)val == (Object)null)
{
return false;
}
try
{
return (int)val.CurrentGameState == 0;
}
catch
{
return false;
}
}
private void Update()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
PlayerNetworking localPlayer = ItemAPI.GetLocalPlayer();
if ((Object)(object)localPlayer != (Object)null && !IsLobbyOrTransitionState())
{
KeyboardShortcut value = ExplodeHotkey.Value;
if (Input.GetKeyDown(((KeyboardShortcut)(ref value)).MainKey))
{
ItemAPI.ConsumeItemDurability(ItemAPI.GetItemIndex("Bomb Vest"), 1);
}
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "BombVest";
public const string PLUGIN_NAME = "BombVest";
public const string PLUGIN_VERSION = "1.0.0";
}
}