OdinPlus-GnomingSystem icon

GnomingSystem

A circular radar HUD for Burglin' Gnomes.

Last updated 4 hours ago
Total downloads 5
Total rating 0 
Categories
Dependency string OdinPlus-GnomingSystem-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304

README

GnomingSystem

Gnome Positioning System — a circular radar HUD for Burglin' Gnomes. See your whole crew at a glance so no gnome gets left behind.

🚀 Get the Latest Updates on Hexium

While this mod is available on Thunderstore, I am officially moving all future updates, community discussions, and additional mod releases to Hexium.

If you want to stay up to date with the latest features, find new mods, or connect with other players, come join us on our dedicated platform: Visit Burglin' Gnomes on Hexium


Features

  • Live teammate tracking — every other gnome shown as a blip, positioned relative to you, powered by the game's own networking (works for host and clients alike)
  • Polished radar chrome — anti-aliased backdrop, glowing ring, animated sweep, range rings, a compass with a North marker, and a facing chevron for you
  • Off-range edge arrows — anything past the radar's range becomes a rim arrow pointing toward it, so you always get a direction
  • Captured-teammate highlight — grabbed gnomes stand out and pulse, so you know exactly who needs rescuing
  • Elevation markers — optional up/down indicators for anyone on another floor of the house
  • Toggleable layers, each with its own color — Players (on by default), plus optional Grandpa, Cat, Loot, and Exits layers (all off by default)
  • Fully configurable — corner, size, range, opacity, rotation mode, colors, and per-layer toggles
  • Client-side only — no host required, everyone runs it independently
  • Only renders in a run — stays out of your way in menus and loading screens

Usage

Press M in a run to show or hide the radar. Everything else lives in the config file, generated after the first launch.

Key settings

Section Setting Default Description
General ToggleKey M Show/hide the radar
General RadiusPixels 96 Radar size in pixels
General WorldRange 40 World distance mapped to the radar's edge
General Corner TopRight Which screen corner it sits in
General RotateWithCamera true Your facing points up (false = north up)
Players Enabled true Show teammates
Players HighlightCaptured true Highlight and pulse captured gnomes
Grandpa / Cat / Loot / Exits Enabled false Optional extra layers

Installation

Install with a Gale Mod Manager, or drop the DLL into BepInEx/plugins.

GnomingSystem

Gnome Positioning System — a circular radar HUD for Burglin' Gnomes. See your whole crew at a glance so no gnome gets left behind.

🚀 Get the Latest Updates on Hexium

While this mod is available on Thunderstore, I am officially moving all future updates, community discussions, and additional mod releases to Hexium.

If you want to stay up to date with the latest features, find new mods, or connect with other players, come join us on our dedicated platform: Visit Burglin' Gnomes on Hexium


Features

  • Live teammate tracking — every other gnome shown as a blip, positioned relative to you, powered by the game's own networking (works for host and clients alike)
  • Polished radar chrome — anti-aliased backdrop, glowing ring, animated sweep, range rings, a compass with a North marker, and a facing chevron for you
  • Off-range edge arrows — anything past the radar's range becomes a rim arrow pointing toward it, so you always get a direction
  • Captured-teammate highlight — grabbed gnomes stand out and pulse, so you know exactly who needs rescuing
  • Elevation markers — optional up/down indicators for anyone on another floor of the house
  • Toggleable layers, each with its own color — Players (on by default), plus optional Grandpa, Cat, Loot, and Exits layers (all off by default)
  • Fully configurable — corner, size, range, opacity, rotation mode, colors, and per-layer toggles
  • Client-side only — no host required, everyone runs it independently
  • Only renders in a run — stays out of your way in menus and loading screens

Usage

Press M in a run to show or hide the radar. Everything else lives in the config file, generated after the first launch.

Key settings

Section Setting Default Description
General ToggleKey M Show/hide the radar
General RadiusPixels 96 Radar size in pixels
General WorldRange 40 World distance mapped to the radar's edge
General Corner TopRight Which screen corner it sits in
General RotateWithCamera true Your facing points up (false = north up)
Players Enabled true Show teammates
Players HighlightCaptured true Highlight and pulse captured gnomes
Grandpa / Cat / Loot / Exits Enabled false Optional extra layers

Installation

Install with a Gale Mod Manager, or drop the DLL into BepInEx/plugins.

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