| Last updated | 4 hours ago |
| Total downloads | 5 |
| Total rating | 0 |
| Categories | |
| Dependency string | OdinPlus-GnomingSystem-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
GnomingSystem
Gnome Positioning System — a circular radar HUD for Burglin' Gnomes. See your whole crew at a glance so no gnome gets left behind.
🚀 Get the Latest Updates on Hexium
While this mod is available on Thunderstore, I am officially moving all future updates, community discussions, and additional mod releases to Hexium.
If you want to stay up to date with the latest features, find new mods, or connect with other players, come join us on our dedicated platform: Visit Burglin' Gnomes on Hexium
Features
- Live teammate tracking — every other gnome shown as a blip, positioned relative to you, powered by the game's own networking (works for host and clients alike)
- Polished radar chrome — anti-aliased backdrop, glowing ring, animated sweep, range rings, a compass with a North marker, and a facing chevron for you
- Off-range edge arrows — anything past the radar's range becomes a rim arrow pointing toward it, so you always get a direction
- Captured-teammate highlight — grabbed gnomes stand out and pulse, so you know exactly who needs rescuing
- Elevation markers — optional up/down indicators for anyone on another floor of the house
- Toggleable layers, each with its own color — Players (on by default), plus optional Grandpa, Cat, Loot, and Exits layers (all off by default)
- Fully configurable — corner, size, range, opacity, rotation mode, colors, and per-layer toggles
- Client-side only — no host required, everyone runs it independently
- Only renders in a run — stays out of your way in menus and loading screens
Usage
Press M in a run to show or hide the radar. Everything else lives in the config file, generated after the first launch.
Key settings
| Section | Setting | Default | Description |
|---|---|---|---|
| General | ToggleKey | M | Show/hide the radar |
| General | RadiusPixels | 96 | Radar size in pixels |
| General | WorldRange | 40 | World distance mapped to the radar's edge |
| General | Corner | TopRight | Which screen corner it sits in |
| General | RotateWithCamera | true | Your facing points up (false = north up) |
| Players | Enabled | true | Show teammates |
| Players | HighlightCaptured | true | Highlight and pulse captured gnomes |
| Grandpa / Cat / Loot / Exits | Enabled | false | Optional extra layers |
Installation
Install with a Gale Mod Manager, or drop the DLL into BepInEx/plugins.
GnomingSystem
Gnome Positioning System — a circular radar HUD for Burglin' Gnomes. See your whole crew at a glance so no gnome gets left behind.
🚀 Get the Latest Updates on Hexium
While this mod is available on Thunderstore, I am officially moving all future updates, community discussions, and additional mod releases to Hexium.
If you want to stay up to date with the latest features, find new mods, or connect with other players, come join us on our dedicated platform: Visit Burglin' Gnomes on Hexium
Features
- Live teammate tracking — every other gnome shown as a blip, positioned relative to you, powered by the game's own networking (works for host and clients alike)
- Polished radar chrome — anti-aliased backdrop, glowing ring, animated sweep, range rings, a compass with a North marker, and a facing chevron for you
- Off-range edge arrows — anything past the radar's range becomes a rim arrow pointing toward it, so you always get a direction
- Captured-teammate highlight — grabbed gnomes stand out and pulse, so you know exactly who needs rescuing
- Elevation markers — optional up/down indicators for anyone on another floor of the house
- Toggleable layers, each with its own color — Players (on by default), plus optional Grandpa, Cat, Loot, and Exits layers (all off by default)
- Fully configurable — corner, size, range, opacity, rotation mode, colors, and per-layer toggles
- Client-side only — no host required, everyone runs it independently
- Only renders in a run — stays out of your way in menus and loading screens
Usage
Press M in a run to show or hide the radar. Everything else lives in the config file, generated after the first launch.
Key settings
| Section | Setting | Default | Description |
|---|---|---|---|
| General | ToggleKey | M | Show/hide the radar |
| General | RadiusPixels | 96 | Radar size in pixels |
| General | WorldRange | 40 | World distance mapped to the radar's edge |
| General | Corner | TopRight | Which screen corner it sits in |
| General | RotateWithCamera | true | Your facing points up (false = north up) |
| Players | Enabled | true | Show teammates |
| Players | HighlightCaptured | true | Highlight and pulse captured gnomes |
| Grandpa / Cat / Loot / Exits | Enabled | false | Optional extra layers |
Installation
Install with a Gale Mod Manager, or drop the DLL into BepInEx/plugins.
