using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Gun Laser Pointer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Gun Laser Pointer")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f8ff057c-b134-4fbd-ac76-95d1d2add057")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.yourname.lasermod", "Laser Mod", "1.0.0")]
public class LaserPlugin : BaseUnityPlugin
{
private Dictionary<GameObject, LaserParts> weaponLasers = new Dictionary<GameObject, LaserParts>();
private string[] weaponScripts = new string[2] { "Weapon", "Gun" };
private bool laserActive = true;
private void Update()
{
//IL_026d: Unknown result type (might be due to invalid IL or missing references)
//IL_026f: Unknown result type (might be due to invalid IL or missing references)
//IL_0274: Unknown result type (might be due to invalid IL or missing references)
//IL_0276: Unknown result type (might be due to invalid IL or missing references)
//IL_027f: Unknown result type (might be due to invalid IL or missing references)
//IL_030b: Unknown result type (might be due to invalid IL or missing references)
//IL_031b: Unknown result type (might be due to invalid IL or missing references)
//IL_0324: Unknown result type (might be due to invalid IL or missing references)
//IL_032e: Unknown result type (might be due to invalid IL or missing references)
//IL_0333: Unknown result type (might be due to invalid IL or missing references)
//IL_02ad: Unknown result type (might be due to invalid IL or missing references)
//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
//IL_02e6: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown((KeyCode)108))
{
laserActive = !laserActive;
}
if (!laserActive)
{
foreach (LaserParts value in weaponLasers.Values)
{
((Renderer)value.line).enabled = false;
value.dot.SetActive(false);
}
return;
}
Transform[] source = Object.FindObjectsOfType<Transform>();
List<GameObject> list = (from t in source
where ((Object)t).name.ToLower().Contains("gun") || ((Object)t).name.ToLower().Contains("pistol") || ((Object)t).name.ToLower().Contains("1911") || ((Object)t).name.ToLower().Contains("shotgun")
where weaponScripts.Any((string s) => (Object)(object)((Component)t).gameObject.GetComponent(s) != (Object)null)
select ((Component)t).gameObject).Distinct().ToList();
HashSet<Transform> hashSet = new HashSet<Transform>();
Vector3 val = default(Vector3);
RaycastHit val3 = default(RaycastHit);
foreach (GameObject item2 in list)
{
if ((Object)(object)item2 == (Object)null)
{
continue;
}
Transform item = (((Object)(object)item2.transform.parent != (Object)null) ? item2.transform.parent : item2.transform);
if (!hashSet.Contains(item))
{
if (!weaponLasers.ContainsKey(item2))
{
weaponLasers[item2] = InitializeLaserAssets();
}
hashSet.Add(item);
LaserParts laserParts = weaponLasers[item2];
string text = ((Object)item2).name.ToLower();
if (text.Contains("shotgun"))
{
((Vector3)(ref val))..ctor(0f, 0.1f, 0.35f);
}
else if (text.Contains("pistol") || text.Contains("1911") || (text.Contains("gun") && !text.Contains("safe") && !text.Contains("blow")))
{
((Vector3)(ref val))..ctor(0f, 0.67f, 0.35f);
}
else
{
((Vector3)(ref val))..ctor(0f, 0.05f, 0.3f);
}
Vector3 val2 = item2.transform.TransformPoint(val);
if (Physics.Raycast(val2, item2.transform.forward, ref val3, 60f))
{
((Renderer)laserParts.line).enabled = true;
laserParts.line.SetPosition(0, val2);
laserParts.line.SetPosition(1, ((RaycastHit)(ref val3)).point);
laserParts.dot.SetActive(true);
laserParts.dot.transform.position = ((RaycastHit)(ref val3)).point;
}
else
{
((Renderer)laserParts.line).enabled = true;
laserParts.line.SetPosition(0, val2);
laserParts.line.SetPosition(1, val2 + item2.transform.forward * 60f);
laserParts.dot.SetActive(false);
}
}
}
}
private LaserParts InitializeLaserAssets()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("LaserLine");
LineRenderer val2 = val.AddComponent<LineRenderer>();
val2.startWidth = 0.02f;
val2.endWidth = 0.02f;
((Renderer)val2).material = new Material(Shader.Find("Sprites/Default"));
val2.startColor = Color.red;
val2.endColor = Color.red;
GameObject val3 = GameObject.CreatePrimitive((PrimitiveType)0);
val3.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
val3.GetComponent<Renderer>().material.color = Color.red;
Object.Destroy((Object)(object)val3.GetComponent<Collider>());
return new LaserParts
{
line = val2,
dot = val3
};
}
}
public class LaserParts
{
public LineRenderer line;
public GameObject dot;
}