using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Gnobell")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Gnobell")]
[assembly: AssemblyTitle("Gnobell")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Gnobell
{
[BepInPlugin("gnomerul.Gnobell", "Gnobell", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public const string PluginGuid = "gnomerul.Gnobell";
public const string PluginName = "Gnobell";
public const string PluginVersion = "1.0.0";
internal static ManualLogSource Log;
private void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
new Harmony("gnomerul.Gnobell").PatchAll();
Log.LogInfo((object)"Gnobell v1.0.0 loaded.");
}
}
[HarmonyPatch(typeof(GameStartButton), "GameStart")]
internal static class GameStartButtonPatch
{
private static bool Prefix(PlayerNetworking player)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)player != (Object)null && !((NetworkBehaviour)player).IsOwnedByServer && (Object)(object)GameProgressionManager.Instance != (Object)null && (int)GameProgressionManager.Instance.CurrentGameState == 0)
{
Plugin.Log.LogInfo((object)$"Blocked client {((NetworkBehaviour)player).OwnerClientId} from starting the match. Gnome non-host players allowed!");
return false;
}
return true;
}
}
}