using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Game.Companies;
using Game.Economy;
using Game.Prefabs;
using Game.Simulation;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Entities;
using Unity.Mathematics;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CompanyProfitFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0")]
[assembly: AssemblyInformationalVersion("0.1.0+4175539d64edbaf62167a6a775901068124e7ebb")]
[assembly: AssemblyProduct("CompanyProfitFix")]
[assembly: AssemblyTitle("CompanyProfitFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CompanyProfitFix
{
[BepInPlugin("CompanyProfitFix", "CompanyProfitFix", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
Harmony val = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "CompanyProfitFix_Cities2Harmony");
MethodBase[] array = val.GetPatchedMethods().ToArray();
Debug.Log((object)("Plugin CompanyProfitFix is loaded! Patched methods " + array.Length));
MethodBase[] array2 = array;
foreach (MethodBase methodBase in array2)
{
Debug.Log((object)("Patched method: " + methodBase.Module.Name + ":" + methodBase.Name));
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "CompanyProfitFix";
public const string PLUGIN_NAME = "CompanyProfitFix";
public const string PLUGIN_VERSION = "0.1.0";
}
}
namespace CompanyProfitFix.Patches
{
[HarmonyPatch(typeof(ProcessingCompanySystem), "EstimateDailyProfit")]
public static class ProcessingCompanySystemPatches
{
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
[HarmonyPrefix]
public static bool Prefix(int production, int wages, IndustrialProcessData processData, ref EconomyParameterData economyParameters, DynamicBuffer<TradeCost> tradeCost, ResourcePrefabs resourcePrefabs, ComponentLookup<ResourceData> resourceDatas, ref int __result)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
TradeCost tradeCost2 = EconomyUtils.GetTradeCost(processData.m_Output.m_Resource, tradeCost);
float3 val = default(float3);
val.x = 0f;
if (float.IsNaN(tradeCost2.m_BuyCost))
{
val.x = tradeCost2.m_SellCost - 0f;
}
else if (float.IsNaN(tradeCost2.m_SellCost))
{
val.x = 0f - tradeCost2.m_BuyCost;
}
else
{
val.x = tradeCost2.m_SellCost - tradeCost2.m_BuyCost;
}
val.y = EconomyUtils.GetTradeCost(processData.m_Input1.m_Resource, tradeCost).m_BuyCost;
val.z = EconomyUtils.GetTradeCost(processData.m_Input2.m_Resource, tradeCost).m_BuyCost;
__result = ProcessingCompanySystem.EstimateDailyProfit(production, wages, processData, ref economyParameters, val, resourcePrefabs, resourceDatas);
return false;
}
}
[HarmonyPatch(typeof(TransportBoardingHelpers))]
public static class TransferFixPatch
{
}
}