Decompiled source of Become Ungovernable v1.0.0

Become_Ungovernable.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Colossal.Logging;
using Game;
using Game.Common;
using Game.Modding;
using Game.Tools;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Entities;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Become_Ungovernable")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Toggle your ungovernability using Ctrl + U")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Become_Ungovernable")]
[assembly: AssemblyTitle("Become_Ungovernable")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Become_Ungovernable
{
	public sealed class Mod : IMod
	{
		public const string ModName = "Become Ungovernable";

		public static Mod Instance { get; private set; }

		internal ILog Log { get; private set; }

		public void OnCreateWorld(UpdateSystem updateSystem)
		{
			updateSystem.UpdateAfter<UngovernableSystem>((SystemUpdatePhase)22);
			Log.Info((object)"OnCreateWorld for BecomeUngovernable");
		}

		public void OnDispose()
		{
			Instance = null;
		}

		public void OnLoad()
		{
			Instance = this;
			Log = LogManager.GetLogger("Become Ungovernable", true);
			Log.Info((object)"setting logging level to Debug");
			Log.effectivenessLevel = Level.Debug;
			Log.Info((object)"loading");
		}
	}
	[BepInPlugin("Become_Ungovernable", "Become_Ungovernable", "1.0.0")]
	[HarmonyPatch]
	public class Plugin : BaseUnityPlugin
	{
		private Mod _mod;

		private void Awake()
		{
			_mod = new Mod();
			_mod.OnLoad();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Become_Ungovernable is loaded!");
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Become_Ungovernable");
		}

		[HarmonyPatch(typeof(SystemOrder), "Initialize")]
		[HarmonyPostfix]
		private static void InjectSystems(UpdateSystem updateSystem)
		{
			Mod.Instance.OnCreateWorld(updateSystem);
		}
	}
	public class UngovernableSystem : GameSystemBase
	{
		protected override void OnCreate()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			((GameSystemBase)this).OnCreate();
			InputAction val = new InputAction("BecomeUngovernable-Hotkey", (InputActionType)0, (string)null, (string)null, (string)null, (string)null);
			CompositeSyntax val2 = InputActionSetupExtensions.AddCompositeBinding(val, "ButtonWithOneModifier", (string)null, (string)null);
			val2 = ((CompositeSyntax)(ref val2)).With("Modifier", "<Keyboard>/ctrl", (string)null, (string)null);
			((CompositeSyntax)(ref val2)).With("Button", "<Keyboard>/u", (string)null, (string)null);
			val.performed += BecomeUngovernable;
			val.Enable();
		}

		protected override void OnUpdate()
		{
		}

		private void BecomeUngovernable(CallbackContext context)
		{
			ToolSystem orCreateSystemManaged = ((ComponentSystemBase)this).World.GetOrCreateSystemManaged<ToolSystem>();
			orCreateSystemManaged.ignoreErrors = !orCreateSystemManaged.ignoreErrors;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Become_Ungovernable";

		public const string PLUGIN_NAME = "Become_Ungovernable";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}