Mods that depend on BepInExPack
Allows unfound localization ids to fallback to the id itself.
Last updated: a week ago
Fixes the annoying global pouring water sound for the purifier
Last updated: a week ago
Mod that does the thing it says in the name.
Last updated: a week ago
Companion fixes for ShowMoonPriceLLL risk-label formatting and StoreRotationConfig mouse-wheel scrolling. Preserves existing settings.
Last updated: a week ago
Shows each player's name above their characters in multiplayer, in that player's color, just above the health bar. Uses the nickname you gave a Steam friend when there is one.
Last updated: a week ago
A lightsaber weapon: a one-handed sword with a glowing, humming blade in the color you choose. Drops as loot, stocked by weapon shops, or Ctrl+L gives one. Legendary with Fire damage by default; every number is a setting.
Last updated: a week ago
Two new barrels in battles: the Sleep Barrel (everyone within 2 hexes sleeps for 2 turns) and the Mana Burst Barrel (everyone within 2 hexes gets half their mana back). Multiplayer with ModNet.
Last updated: a week ago
Three new shrines for battles: the Null Shrine (mana costs doubled near it), the Phoenix Shrine (revives the first unit to fall near it, once) and the Mystery Shrine (another shrine's aura every round). Multiplayer with ModNet.
Last updated: a week ago
More battle globules (bigger, earlier and more frequent waves, your numbers) and seven new kinds with their own models: Swift, Fury, Bulwark, Chaos, Taunt, Bubble and Monster. Multiplayer through ModNet.
Last updated: a week ago
WORK IN PROGRESS. A third game mode beside Campaign and Roguelike: endless, ever-harder waves of enemies on one big arena, for max-level campaign heroes, solo or co-op. Numbers and features still change often.
Last updated: a week ago
Build your own battle maps in the game: an editor (F8, or Map Editor on the main menu) for hexes, heights, tiles, objects, hero and enemy spots, then fight on them. Adventure maps take the place of random fight rooms on quest islands.
Last updated: a week ago
Get every Cosmetic Box you extract instead of the vanilla per-level limit, and no more Stuck in loading kick.
Last updated: a week ago
A brutal custom difficulty built on unfinished UKMD: forced enemy buffs, expanded encounters, homing attacks, tougher bosses and optional enemy-versus-enemy battles. Public beta.
Last updated: a week ago
Adds a fighting chance to survive events you'd normally die in! Currently has mechanics for only the forest keeper
Last updated: 4 days ago
10 new hats, 9 accessories and 9 outfits for your character, all colorable in the character customizer.
Last updated: a week ago
Jump into fleet battles already in full swing, allies engaged and reinforcements inbound! Several new missions for your Pilgrimage.
Last updated: a week ago
FNAF in Lethal Company: Freddy, Bonnie, Chica, Foxy and Yellow Bear (real FNAF 1 models) and the 87-Fazbear moon (the Pizza Nights map, with Fazbear's Fright underneath), with a 12AM-6AM night.
Last updated: 4 days ago
Gives the Scavenger grappling hook to every role, alongside their normal role ability.
Last updated: a week ago
Chip Douglas, the cable guy: befriend him or flee him. Clings, snaps, chases you with a drill, knocks before breaking doors, cuts power and raids your ship.
Last updated: a week ago
Become the enemies you kill. Collect their cards and transform with a watch. Experimental: Filth, Minos Prime and Guttertank playable for now.
Last updated: a week ago
Lycans — Pack Skins (6 mods) | 6 Lycans mods.
Last updated: 8 hours ago
Lycans — Pack Joueurs (9 mods) | 9 Lycans mods.
Last updated: 8 hours ago
Lycans — Pack Complet (79 mods) | 79 Lycans mods.
Last updated: 7 hours ago