Decompiled source of DBs Content API v2.0.0
DbsContentApi.dll
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Cryptography; using System.Security.Permissions; using System.Text; using BepInEx; using DbsContentApi.Patches; using DefaultNamespace.ContentProviders; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using TMPro; using UnityEngine; using UnityEngine.AI; using UnityEngine.Events; using UnityEngine.Localization; using UnityEngine.Localization.Tables; using UnityEngine.SceneManagement; using Zorro.Core; using Zorro.Settings; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DbsContentApi")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("3.1.1.0")] [assembly: AssemblyInformationalVersion("3.1.1+8e66a3b5c217fc1547fa132823c0d0153a7ec3fa")] [assembly: AssemblyProduct("DbsContentApi")] [assembly: AssemblyTitle("DbsContentApi")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("3.1.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DbsContentApi { [ContentWarningPlugin("db.contentapi", "3.1.1", false)] [BepInPlugin("db.contentapi", "DB's Content API", "3.1.1")] public class DbsContentApiPlugin : BaseUnityPlugin { private const string ApiAssetBundleFileName = "dbscontentapi"; private bool _isPatched; private Harmony? _harmony; internal static List<GameObject> customMonsters = new List<GameObject>(); internal static List<CustomMap> customMaps = new List<CustomMap>(); internal static Dictionary<string, CustomMap> customMapsById = new Dictionary<string, CustomMap>(StringComparer.OrdinalIgnoreCase); internal static string? selectedCustomMapId; internal static string? forcedNextMapId; internal static List<Action> customItemsRegistrationCallbacks = new List<Action>(); internal static List<Item> customArtifacts = new List<Item>(); internal static List<ContentEvent> customContentEvents = new List<ContentEvent>(); internal static bool moddedMobsOnly; internal static bool moddedMapsOnly; internal static bool allItemsFree; internal static List<BaseCWInput> _inputs = new List<BaseCWInput>(); internal static AssetBundle? ApiAssetBundle { get; private set; } public static GameObject? TemporaryContentTriggerPrefab { get; private set; } private void Awake() { LoadApiAssetBundle(); PatchAll(); ApiLog.Log("Plugin db.contentapi is loaded!"); } private static void LoadApiAssetBundle() { string location = Assembly.GetExecutingAssembly().Location; ApiAssetBundle = ContentLoader.LoadAssetBundle(location, "dbscontentapi"); if ((Object)(object)ApiAssetBundle == (Object)null) { ApiLog.LogError("DbsContentApi: failed to load asset bundle 'dbscontentapi' next to " + location); return; } try { TemporaryContentTriggerPrefab = ContentLoader.LoadPrefabFromBundle(ApiAssetBundle, "TemporaryContentProviderCube.prefab"); } catch (Exception ex) { ApiLog.LogError("DbsContentApi: failed to load prefab TemporaryContentProviderCube from bundle: " + ex.Message); } } internal static bool RegisterCustomMap(CustomMap map) { if (customMapsById.ContainsKey(map.MapId)) { ApiLog.LogError("[Maps] Duplicate map id '" + map.MapId + "'. Registration rejected."); return false; } customMaps.Add(map); customMapsById[map.MapId] = map; ApiLog.Log($"[Maps] Registered custom map: {map.DisplayName} (Id: {map.MapId}, Index: {customMaps.Count - 1})"); return true; } internal static bool TryGetCustomMap(string mapId, out CustomMap? map) { if (customMapsById.TryGetValue(mapId, out CustomMap value)) { map = value; return true; } map = null; return false; } internal static bool TryGetCustomMapByIndex(int index, out CustomMap? map) { if (index >= 0 && index < customMaps.Count) { map = customMaps[index]; return true; } map = null; return false; } private void PatchAll() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown if (_isPatched) { ApiLog.LogError("Already patched!"); return; } ApiLog.Log("Patching..."); if (_harmony == null) { _harmony = new Harmony("db.contentapi"); } try { ApiLog.LogError("Patching..."); _harmony.PatchAll(); _isPatched = true; ApiLog.Log("Patched!"); } catch (Exception arg) { ApiLog.LogError($"Failed to patch: {arg}"); } } public void UnpatchAll() { if (!_isPatched) { ApiLog.LogError("Already unpatched!"); return; } ApiLog.Log("Unpatching..."); try { Harmony? harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } _isPatched = false; ApiLog.Log("Unpatched!"); } catch (Exception arg) { ApiLog.LogError($"Failed to unpatch: {arg}"); } } public static void SetModdedMobsOnly(bool value) { moddedMobsOnly = value; } public static void SetModdedMapsOnly(bool value) { moddedMapsOnly = value; } public static void SetAllItemsFree(bool value) { allItemsFree = value; } } internal static class ApiLog { internal static void Log(string message) { Debug.Log((object)("[DbsContentApi] " + message)); } internal static void LogWarning(string message) { Debug.LogWarning((object)("[DbsContentApi] " + message)); } internal static void LogError(string message) { Debug.LogError((object)("[DbsContentApi] " + message)); } } public abstract class BaseCWInput : KeyCodeSetting { internal InputKey inputKey; protected bool _disabled; public void HandleKeys(Player player) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) if (!_disabled) { KeyCode val = ((KeyCodeSetting)this).Keycode(); if (Input.GetKeyDown(val)) { OnKeyDown(player); } else if (Input.GetKeyUp(val)) { OnKeyUp(player); } else if (Input.GetKey(val)) { OnHeld(player); } } } protected abstract override KeyCode GetDefaultKey(); public override int GetDefaultValue() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected I4, but got Unknown return (int)((KeyCodeSetting)this).GetDefaultKey(); } protected abstract void OnKeyDown(Player player); protected abstract void OnKeyUp(Player player); protected abstract void OnHeld(Player player); public void Disable() { _disabled = true; } public void Enable() { _disabled = false; } public BaseCWInput() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_0034: Unknown result type (might be due to invalid IL or missing references) inputKey = new InputKey(); DbsContentApiPlugin._inputs.Add(this); _disabled = false; ApiLog.Log($"[BaseCWInput] Created input: {((object)this).GetType().Name}, default key: {((KeyCodeSetting)this).GetDefaultKey()}"); } } public class ContentEvents { public static void RegisterEvent(ContentEvent contentEvent) { ApiLog.Log("Registering content event for " + contentEvent.GetName()); DbsContentApiPlugin.customContentEvents.Add(contentEvent); } public static ushort GetEventID(string contentEventName) { List<ContentEvent> customContentEvents = DbsContentApiPlugin.customContentEvents; int num = customContentEvents.FindIndex((ContentEvent match) => ((object)match).GetType().Name == contentEventName); if (num == -1) { throw new InvalidOperationException("Content event '" + contentEventName + "' is not registered. Call ContentEvents.RegisterEvent before resolving its ID."); } return (ushort)(2000 + num); } } [HarmonyPatch(typeof(ContentEventIDMapper))] internal class ContentEventIDMapperPatches { [HarmonyPrefix] [HarmonyPatch("GetContentEvent")] public static bool GetContentEventPrefix(ref ushort id, ref ContentEvent __result) { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown List<ContentEvent> customContentEvents = DbsContentApiPlugin.customContentEvents; ApiLog.Log($"GetContentEvent was called: {id} Normalized: {id - 2000} EventList count: {customContentEvents.Count}"); if (id - 2000 < 0) { return true; } ContentEvent val = customContentEvents[id - 2000]; if (val == null) { return true; } __result = (ContentEvent)Activator.CreateInstance(((object)val).GetType()); return false; } } public static class ContentLoader { public static AssetBundle? LoadAssetBundle(Assembly assembly, string bundleName) { return LoadAssetBundle(assembly.Location, bundleName); } public static AssetBundle LoadAssetBundle(string assemblyLocation, string bundleName) { string directoryName = Path.GetDirectoryName(assemblyLocation); string text = Path.Combine(directoryName, bundleName); AssetBundle val = AssetBundle.LoadFromFile(text); if ((Object)(object)val == (Object)null) { Debug.LogError((object)("Failed to load AssetBundle: " + bundleName + " at path: " + text)); return null; } return val; } public static GameObject LoadPrefabFromBundle(AssetBundle bundle, string prefabName) { GameObject val = bundle.LoadAsset<GameObject>(prefabName); if ((Object)(object)val == (Object)null) { throw new Exception("Failed to load Prefab: " + prefabName + " from bundle: " + ((Object)bundle).name); } return val; } public static void RegisterPrefabInPhotonPool(GameObject prefab) { IPunPrefabPool prefabPool = PhotonNetwork.PrefabPool; DefaultPool val = (DefaultPool)(object)((prefabPool is DefaultPool) ? prefabPool : null); if (val != null && !val.ResourceCache.ContainsKey(((Object)prefab).name)) { val.ResourceCache.Add(((Object)prefab).name, prefab); } } } public class CustomComment { public string Language { get; set; } public string Comment { get; set; } public CustomComment(string language, string comment) { Language = language; Comment = comment; } } public static class CustomCommentRegistry { private static Dictionary<string, List<CustomComment>> _registeredComments = new Dictionary<string, List<CustomComment>>(); public static void Register(string key, params CustomComment[] translations) { if (!_registeredComments.TryGetValue(key, out List<CustomComment> value)) { value = new List<CustomComment>(); _registeredComments[key] = value; } foreach (CustomComment translation in translations) { CustomComment customComment = value.FirstOrDefault((CustomComment c) => c.Language == translation.Language); if (customComment != null) { customComment.Comment = translation.Comment; } else { value.Add(translation); } } } internal static void ApplyToStringTables(Dictionary<LocaleIdentifier, StringTable> tables) { //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) if (tables == null) { ApiLog.LogError("[CustomCommentRegistry] tables dictionary is null."); return; } foreach (KeyValuePair<string, List<CustomComment>> registeredComment in _registeredComments) { string key = registeredComment.Key; List<CustomComment> value = registeredComment.Value; CustomComment customComment = value.FirstOrDefault((CustomComment t) => t.Language == "en"); foreach (KeyValuePair<LocaleIdentifier, StringTable> table in tables) { LocaleIdentifier localeId = table.Key; StringTable value2 = table.Value; if (((DetailedLocalizationTable<StringTableEntry>)(object)value2).GetEntry(key) != null) { ApiLog.LogError("[CustomCommentRegistry] Key collision for '" + key + "' in table '" + ((LocaleIdentifier)(ref localeId)).Code + "'. Skipping."); continue; } CustomComment customComment2 = value.FirstOrDefault((CustomComment t) => t.Language == ((LocaleIdentifier)(ref localeId)).Code); if (customComment2 != null) { ((DetailedLocalizationTable<StringTableEntry>)(object)value2).AddEntry(key, customComment2.Comment); continue; } if (customComment != null) { ((DetailedLocalizationTable<StringTableEntry>)(object)value2).AddEntry(key, customComment.Comment); continue; } ApiLog.LogError("[CustomCommentRegistry] No translation or English fallback for key '" + key + "' in locale '" + ((LocaleIdentifier)(ref localeId)).Code + "'."); } } ApiLog.Log($"[CustomCommentRegistry] Applied {_registeredComments.Count} custom comment keys to {tables.Count} string tables."); } } public enum GameMaterial { M_Debug, M_Projector_1, M_BoomMic_2, M_Projector_4, M_Projector_3, M_GreenScreen_3, M_GreenScreen_1, M_GreenScreen_2, M_Projector_2, M_Projector_5, M_Container_2, M_Player, M_Winch_4, M_Winch_6, M_Winch_2, M_Winch_3, M_Winch_1, M_Winch_5, M_Shroom_1, M_ReporterMic_1, M_ReporterMic_3, M_ReporterMic_2, M_Monster_BlackLocal, M_HatShop_4, M_Book_2, M_BoomMic_3, M_Monster, M_World, M_Pool_6, M_Jester_1, M_Flashlight_2_2, M_Flashlight_1_1, M_Pool_4, M_Radio_4, M_Metal, M_Hotdog_1, M_Goo_3, M_Flare_1, M_Shroom_2, M_FredGull_2, M_World_AlphaClip, M_Hotdog_3, M_Rugby_3, M_Rug_6, M_Hug, M_Radio_1, M_Borkin_2, M_DarkBlack, M_Flashlight_Bright, M_SoundPlayer_4, M_Laser_Weak, M_BatteryLight_Off, M_BatteryLight_Green, M_BatteryLight_Yellow, M_BatteryLight_Red, M_Flashlight_1_2, M_Flashlight_Off, M_Player_1, M_PlayerVisor, M_OxygenDisplay, M_FlashBeam, M_World_Local, M_FlatUI, M_Hamburger_3, M_Norf_1, M_Norf_2, M_Jester_3, M_Splash, M_VideoCamera_Recording, M_Cinema_2, M_Hand, M_Cutbox_1, M_LongFlashlight_2_1, M_Cutbox_2, M_CD_Plastic, M_CD, M_VFX_ShockStick, M_Light_Bright, M_ShockStick_1, M_ShockStick_2, M_Pool_7, M_Defib_3, M_Flashlight_3_2, M_Pool_8, M_Chef_1, M_Helmet, M_Pirate_3, M_Pirate_1, M_PlayerHatColor, M_Pirate_2, M_Rug_3, M_VideoCamera_3, M_World_ShelfGrate_3, M_HatShop_6, M_Horn, M_VideoCamera_5, M_VideoCamera_1, M_VideoCamera_2, M_Eye, M_CameraScreen, M_Flare_2, M_FlareEYe, M_FlareBeam, M_Ushanka_2, M_Ushanka_1, M_Container_1, M_Container_3, M_Cutbox_3, M_Halo, M_Beanie_1, M_Monster_Dark, M_News2, M_World_BarbedWire, M_World_ShelfGrate_1, M_World_ShelfGrate_2, M_DivingBell_1, M_DivingBell_2, M_DivingBell_3, M_DivingBell_3_Local, M_DivingBell_3_Local_Actually, M_DivingBell_4, M_DivingBell_4_Local, M_DivingBell_4_Local_Actually, M_DivingBell_Lever_Local, M_Popper_2, M_Popper_1, M_Popper_4, M_Popper_3, M_BigSlapPainting_1, ParticlesUnlit, M_RescueHook_1, M_FredGull_1, M_Walkie_Talkie_2, M_Walkie_Talkie_1, M_Walkie_Talkie_3, M_Explosion, M_Milk1, M_Floppy_1, M_Hamburger_1, M_Hamburger_2, M_Hamburger_4, M_Jester_4, M_VideoDisplayScreen, M_Hair_1, M_Clown_2, M_Cowboy, M_Portrait_3, M_RescueHook_2, M_HookLight, M_Apple_3, M_Child_5, M_Ears_1, M_Radio_2, M_Radio_3, M_Book_1, M_Crane, M_Cinema_1, M_Screen, M_Cursor, M_Defib_4, M_Defib_2, M_LongFlashlight_2_2, M_Laser, M_SoundPlayer_3, M_Goo_1, M_TitleCardRender, M_TitleCard_1, M_TitleCard, M_TitleCard_2, M_GooBright, M_FredGull_4, M_FredGull_3, M_Flashlight_3_1, M_Crown, M_Copyright_1, M_Rugby_2, M_Interior_7, M_Clown_1, M_Hotdog_4, M_Top, M_Rug_5, M_Borkin_1, M_House_Glas, M_Portrait_1, M_Copyright, M_HatShop_3, M_BoomMic_1, M_Foodora, M_Jester_2, M_Child_4, M_Balaclava, M_Child_2, M_ShopGlass, M_Podcast_4, M_Podcast_2, M_Portrait_2, M_SoundPlayer_2, M_Goop, M_SoundPlayer_1, M_HatShop_8, M_News1, M_Defib_1, M_Apple_2, M_HatShop_5, M_Rug_1, M_FrontScreen, M_SoundPlayer_5, M_Portrait_4, M_Child_3, M_TaserBeam, M_VFX_BombFuze, M_Rug_4, M_Flashlight_2_1, M_Apple_1, M_DefaultParticle, M_Knifo, M_Bucket_1, M_Bomb, M_Ears_2, M_Child_1, M_Ears_3, M_Cap_1, M_Goo_2, M_Party_2, M_Party_1, M_Milk2, M_HatShop_7, M_Brain_1, M_HatShop_2, M_Rugby_1, M_Witch, M_Hotdog_2, M_HatShop_1, M_Bowler, M_Brain_2, Jello_PostShader, M_DivingScreen_Nice, M_Light_Warm, M_Asphalt, M_Barrel_1, M_Barrel_2, M_Bed_1, M_Bed_2, M_Bed_3, M_Bed_4, M_Bed_5, M_Bed_6, M_Bed_7, M_Bed_Default_1, M_House_1, M_House_10, M_House_11, M_House_12, M_House_2, M_House_3, M_House_4, M_House_5, M_House_6, M_House_8, M_House_9, M_Interior_1, M_Interior_2, M_Interior_3, M_Interior_4, M_Interior_5, M_Interior_6, M_Interior_8, M_Rock, M_Rug_2, M_Rug_7, M_Rug_8, M_Rug_9, M_Solar_1, M_Solar_2, M_Sunflower_1, M_Sunflower_2, M_Sunflower_3, M_ThePlan_1, M_ThePlan_2, M_Trunk, M_Surf_Bush, M_Surf_Ground, M_Surf_GroundGrass, M_DivingBell1Nice, M_DivingBell2Nice, M_DivingBell3Nice, M_DivingBell4Nice, M_DivingBell5Nice, M_DivingBell6Nice, M_CloudSphere_2, M_CloudSphere, M_CloudSphere_Evening_2, M_CloudSphere_Evening, M_Sky, M_Sky_Evening, M_Intro, M_House_7, M_Scraper, M_Invis, M_Mirror, M_ArrowIcon, M_CamConverter_1, M_CamConverter_2, M_CamConverter_3, M_CamConverter_4, M_CamConverter_5, M_CameraIcon, M_Charge_1, M_Charge_2, M_Charge_3, M_Charge_4, M_Charge_5, M_Drone_1, M_Drone_2, M_Drone_3, M_Drone_4, M_Drone_5, M_FaceMachine, M_House_13, M_House_Door, M_Landing, M_Laptop, M_Machine, M_NetworkDeal_1, M_NetworkDeal_2, M_NetworkDeal_3, M_NetworkDeal_4, M_Podcast_1, M_Podcast_10, M_Podcast_11, M_Podcast_3, M_Podcast_5, M_Podcast_6, M_Podcast_7, M_Podcast_8, M_Podcast_9, M_Pool_1, M_Pool_11, M_Pool_2, M_Pool_3, M_Pool_5, M_Shop_1, M_Shop_2, M_Shop_3, M_TV_1, M_TV_2, M_TV, M_Teleport_1, M_Teleport_2, M_Trampoline_1, M_Trampoline_2, M_Trampoline_3, M_Trampoline_4, M_UpgradeSign, M_Water, M_Wood, M_Surf_Bush_NoWind, M_Surf_Ground_Dirt, M_Surf_Ground_Side, M_Surf_Ground_Side_Dirt, M_Charge, M_Dust, M_Heal } public enum DescriptiveMaterial { TRANSPARENT, LIGHT_GREY_1, WHITE_1, GREY_1, MOON, GREY_2, GREEN_1, LIGHT_FLAT_GREY_1, GLOWING_WHITE_1, DARK_GREY_1, DARK_GREY_BLACK, DARK_BLUE_CYAN, VERY_LIGHT_GREY, DARK_GREY_2, GREY_WHITE_SPOTS, DARKISH_RED_1, DARKISH_RED_2, WHITE_SPOTS_1, DARK_FLAT_GREY_1, LIGHT_FLAT_GREY_2, DARK_BLUE_GREY, FULL_BLACK, LIGHT_BROWN, WHITE_PAPER, GREY_3, ORANGE_1, YELLOW_1, GREY_SPOTS_1, BROWN_1, BROWN_2, ORANGE_2, NEUTRAL_GREY, VERY_LIGHT_BEIGE, DARK_GREY_DARK_SPOTS, RED_DARK_SPOTS, WHITE_SPOTS_2, BLUE_1, WEIRD_TRANSPARENT_BLACK_SPOTS, RED_1, BEIGE_1, ORANGE_3, YELLOW_2, GLOWING_WHITE_2, WHITE_DARK_SPOTS, TRANSPARENT_SLIGHTLY_RED, FLAT_GREY, LIME_1, GLOWING_YELLOW, GLOWING_RED, BROWN_DARK_SPOTS, BLACK_BLUE, GREY_SMALL_DARK_SPOTS, ICE_BLUE, GREY_DARK_OUTLINES, DARK_BLACK_DARK_SPOTS, WHITE_2, YELLOW_3, INTENSE_BLUE_ICE, ORANGE_WHITE_SPOTS, GREEN_2, GLOWING_RED_1, WHITE_3, DARK_GREY_3, WHITE_BEIGE, FLAT_DARK_GREY, ORANGE_4, BLUE_CYAN_1, GREY_DARK_SPOTS_1, YELLOW_4, WHITE_DARKER_SPOTS, YELLOW_5, BLUE_CYAN_2, ORANGE_5, RED_BEIGE_1, GLOWING_WHITE_3, BLACK_GRILLAGE, ORANGE_BEIGE_PARALAX, GLOWING_WHITE_4, GLOWING_RED_2, DARK_YELLOW, DARK_BROWN, GREEN_3, DARK_GREY_BROWN, RED_BEIGE_LIGHT, BROWN_3, GLOWING_WHITE_RED, GREEN_LEAVES, CYAN_BLUE, WHITE_4, RED_2, FLAT_RED, VIOLET_1, GREEN_4, TRANSPARENT_GLASS, TRANSPARENT_DARK_WEIRD_LIGHTING, BROWN_LARGE_LIGHT_SPOTS, GREY_BLUE, TRANSPARENT_DARK, YELLOW_6, RED_MERCURY, PINK_1, LIME_2, DARK_VIOLET, RED_3, PINK_2, ICE_1, TURQUOISE, RED_4 } public static class GameMaterials { public static readonly Dictionary<GameMaterial, Material> _materials; public static readonly Dictionary<string, GameMaterial> _nameToEnum; public static readonly Dictionary<DescriptiveMaterial, GameMaterial> _descriptiveToOriginal; public static event Action? OnMaterialsLoaded; static GameMaterials() { _materials = new Dictionary<GameMaterial, Material>(); _nameToEnum = new Dictionary<string, GameMaterial>(); _descriptiveToOriginal = new Dictionary<DescriptiveMaterial, GameMaterial> { { DescriptiveMaterial.TRANSPARENT, GameMaterial.M_Debug }, { DescriptiveMaterial.LIGHT_GREY_1, GameMaterial.M_Projector_1 }, { DescriptiveMaterial.WHITE_1, GameMaterial.M_Projector_4 }, { DescriptiveMaterial.GREY_1, GameMaterial.M_Projector_3 }, { DescriptiveMaterial.MOON, GameMaterial.M_GreenScreen_3 }, { DescriptiveMaterial.GREY_2, GameMaterial.M_GreenScreen_1 }, { DescriptiveMaterial.GREEN_1, GameMaterial.M_GreenScreen_2 }, { DescriptiveMaterial.LIGHT_FLAT_GREY_1, GameMaterial.M_Projector_2 }, { DescriptiveMaterial.GLOWING_WHITE_1, GameMaterial.M_Projector_5 }, { DescriptiveMaterial.DARK_GREY_1, GameMaterial.M_Container_2 }, { DescriptiveMaterial.DARK_GREY_BLACK, GameMaterial.M_Player }, { DescriptiveMaterial.DARK_BLUE_CYAN, GameMaterial.M_Winch_4 }, { DescriptiveMaterial.VERY_LIGHT_GREY, GameMaterial.M_Winch_6 }, { DescriptiveMaterial.DARK_GREY_2, GameMaterial.M_Winch_2 }, { DescriptiveMaterial.GREY_WHITE_SPOTS, GameMaterial.M_Winch_3 }, { DescriptiveMaterial.DARKISH_RED_1, GameMaterial.M_Winch_1 }, { DescriptiveMaterial.DARKISH_RED_2, GameMaterial.M_Winch_5 }, { DescriptiveMaterial.WHITE_SPOTS_1, GameMaterial.M_Shroom_1 }, { DescriptiveMaterial.DARK_FLAT_GREY_1, GameMaterial.M_ReporterMic_1 }, { DescriptiveMaterial.LIGHT_FLAT_GREY_2, GameMaterial.M_ReporterMic_3 }, { DescriptiveMaterial.DARK_BLUE_GREY, GameMaterial.M_ReporterMic_2 }, { DescriptiveMaterial.FULL_BLACK, GameMaterial.M_Monster_BlackLocal }, { DescriptiveMaterial.LIGHT_BROWN, GameMaterial.M_HatShop_4 }, { DescriptiveMaterial.WHITE_PAPER, GameMaterial.M_Book_2 }, { DescriptiveMaterial.GREY_3, GameMaterial.M_BoomMic_3 }, { DescriptiveMaterial.ORANGE_1, GameMaterial.M_Pool_6 }, { DescriptiveMaterial.YELLOW_1, GameMaterial.M_Jester_1 }, { DescriptiveMaterial.GREY_SPOTS_1, GameMaterial.M_Flashlight_2_2 }, { DescriptiveMaterial.BROWN_1, GameMaterial.M_Flashlight_1_1 }, { DescriptiveMaterial.BROWN_2, GameMaterial.M_Pool_4 }, { DescriptiveMaterial.ORANGE_2, GameMaterial.M_Radio_4 }, { DescriptiveMaterial.NEUTRAL_GREY, GameMaterial.M_Metal }, { DescriptiveMaterial.VERY_LIGHT_BEIGE, GameMaterial.M_Hotdog_1 }, { DescriptiveMaterial.DARK_GREY_DARK_SPOTS, GameMaterial.M_Goo_3 }, { DescriptiveMaterial.RED_DARK_SPOTS, GameMaterial.M_Flare_1 }, { DescriptiveMaterial.WHITE_SPOTS_2, GameMaterial.M_Shroom_2 }, { DescriptiveMaterial.BLUE_1, GameMaterial.M_FredGull_2 }, { DescriptiveMaterial.WEIRD_TRANSPARENT_BLACK_SPOTS, GameMaterial.M_World_AlphaClip }, { DescriptiveMaterial.RED_1, GameMaterial.M_Hotdog_3 }, { DescriptiveMaterial.BEIGE_1, GameMaterial.M_Rugby_3 }, { DescriptiveMaterial.ORANGE_3, GameMaterial.M_Rug_6 }, { DescriptiveMaterial.YELLOW_2, GameMaterial.M_Borkin_2 }, { DescriptiveMaterial.GLOWING_WHITE_2, GameMaterial.M_Flashlight_Bright }, { DescriptiveMaterial.WHITE_DARK_SPOTS, GameMaterial.M_SoundPlayer_4 }, { DescriptiveMaterial.TRANSPARENT_SLIGHTLY_RED, GameMaterial.M_Laser_Weak }, { DescriptiveMaterial.FLAT_GREY, GameMaterial.M_BatteryLight_Off }, { DescriptiveMaterial.LIME_1, GameMaterial.M_BatteryLight_Green }, { DescriptiveMaterial.GLOWING_YELLOW, GameMaterial.M_BatteryLight_Yellow }, { DescriptiveMaterial.GLOWING_RED, GameMaterial.M_BatteryLight_Red }, { DescriptiveMaterial.BROWN_DARK_SPOTS, GameMaterial.M_Flashlight_1_2 }, { DescriptiveMaterial.BLACK_BLUE, GameMaterial.M_Flashlight_Off }, { DescriptiveMaterial.GREY_SMALL_DARK_SPOTS, GameMaterial.M_Player_1 }, { DescriptiveMaterial.ICE_BLUE, GameMaterial.M_PlayerVisor }, { DescriptiveMaterial.GREY_DARK_OUTLINES, GameMaterial.M_OxygenDisplay }, { DescriptiveMaterial.DARK_BLACK_DARK_SPOTS, GameMaterial.M_World_Local }, { DescriptiveMaterial.WHITE_2, GameMaterial.M_FlatUI }, { DescriptiveMaterial.YELLOW_3, GameMaterial.M_Hamburger_3 }, { DescriptiveMaterial.INTENSE_BLUE_ICE, GameMaterial.M_Norf_1 }, { DescriptiveMaterial.ORANGE_WHITE_SPOTS, GameMaterial.M_Norf_2 }, { DescriptiveMaterial.GREEN_2, GameMaterial.M_Jester_3 }, { DescriptiveMaterial.GLOWING_RED_1, GameMaterial.M_VideoCamera_Recording }, { DescriptiveMaterial.WHITE_3, GameMaterial.M_Cinema_2 }, { DescriptiveMaterial.DARK_GREY_3, GameMaterial.M_Cutbox_1 }, { DescriptiveMaterial.WHITE_BEIGE, GameMaterial.M_CD_Plastic }, { DescriptiveMaterial.FLAT_DARK_GREY, GameMaterial.M_ShockStick_1 }, { DescriptiveMaterial.ORANGE_4, GameMaterial.M_ShockStick_2 }, { DescriptiveMaterial.BLUE_CYAN_1, GameMaterial.M_Pool_7 }, { DescriptiveMaterial.GREY_DARK_SPOTS_1, GameMaterial.M_Flashlight_3_2 }, { DescriptiveMaterial.YELLOW_4, GameMaterial.M_Pool_8 }, { DescriptiveMaterial.WHITE_DARKER_SPOTS, GameMaterial.M_Chef_1 }, { DescriptiveMaterial.YELLOW_5, GameMaterial.M_Helmet }, { DescriptiveMaterial.BLUE_CYAN_2, GameMaterial.M_PlayerHatColor }, { DescriptiveMaterial.ORANGE_5, GameMaterial.M_Pirate_2 }, { DescriptiveMaterial.RED_BEIGE_1, GameMaterial.M_Rug_3 }, { DescriptiveMaterial.GLOWING_WHITE_3, GameMaterial.M_VideoCamera_3 }, { DescriptiveMaterial.BLACK_GRILLAGE, GameMaterial.M_World_ShelfGrate_3 }, { DescriptiveMaterial.ORANGE_BEIGE_PARALAX, GameMaterial.M_HatShop_6 }, { DescriptiveMaterial.GLOWING_WHITE_4, GameMaterial.M_Eye }, { DescriptiveMaterial.GLOWING_RED_2, GameMaterial.M_FlareEYe }, { DescriptiveMaterial.DARK_YELLOW, GameMaterial.M_RescueHook_1 }, { DescriptiveMaterial.DARK_BROWN, GameMaterial.M_Walkie_Talkie_1 }, { DescriptiveMaterial.GREEN_3, GameMaterial.M_Hamburger_4 }, { DescriptiveMaterial.DARK_GREY_BROWN, GameMaterial.M_Hair_1 }, { DescriptiveMaterial.RED_BEIGE_LIGHT, GameMaterial.M_Clown_2 }, { DescriptiveMaterial.BROWN_3, GameMaterial.M_Portrait_3 }, { DescriptiveMaterial.GLOWING_WHITE_RED, GameMaterial.M_HookLight }, { DescriptiveMaterial.GREEN_LEAVES, GameMaterial.M_Apple_3 }, { DescriptiveMaterial.CYAN_BLUE, GameMaterial.M_Child_1 }, { DescriptiveMaterial.WHITE_4, GameMaterial.M_Cap_1 }, { DescriptiveMaterial.RED_2, GameMaterial.M_Apple_1 }, { DescriptiveMaterial.FLAT_RED, GameMaterial.M_TitleCard_2 }, { DescriptiveMaterial.VIOLET_1, GameMaterial.M_Jester_2 }, { DescriptiveMaterial.GREEN_4, GameMaterial.M_Child_2 }, { DescriptiveMaterial.TRANSPARENT_GLASS, GameMaterial.M_ShopGlass }, { DescriptiveMaterial.TRANSPARENT_DARK_WEIRD_LIGHTING, GameMaterial.M_Goop }, { DescriptiveMaterial.BROWN_LARGE_LIGHT_SPOTS, GameMaterial.M_Apple_2 }, { DescriptiveMaterial.GREY_BLUE, GameMaterial.M_Rug_1 }, { DescriptiveMaterial.TRANSPARENT_DARK, GameMaterial.M_FrontScreen }, { DescriptiveMaterial.YELLOW_6, GameMaterial.M_Child_3 }, { DescriptiveMaterial.RED_MERCURY, GameMaterial.M_Apple_1 }, { DescriptiveMaterial.PINK_1, GameMaterial.M_Ears_2 }, { DescriptiveMaterial.LIME_2, GameMaterial.M_HatShop_2 }, { DescriptiveMaterial.DARK_VIOLET, GameMaterial.M_Bowler }, { DescriptiveMaterial.RED_3, GameMaterial.M_Bed_2 }, { DescriptiveMaterial.PINK_2, GameMaterial.M_Bed_4 }, { DescriptiveMaterial.ICE_1, GameMaterial.M_Bed_5 }, { DescriptiveMaterial.TURQUOISE, GameMaterial.M_Bed_6 }, { DescriptiveMaterial.RED_4, GameMaterial.M_House_2 } }; _nameToEnum["M_Debug"] = GameMaterial.M_Debug; _nameToEnum["M_Projector 1"] = GameMaterial.M_Projector_1; _nameToEnum["M_BoomMic 2"] = GameMaterial.M_BoomMic_2; _nameToEnum["M_Projector 4"] = GameMaterial.M_Projector_4; _nameToEnum["M_Projector 3"] = GameMaterial.M_Projector_3; _nameToEnum["M_GreenScreen 3"] = GameMaterial.M_GreenScreen_3; _nameToEnum["M_GreenScreen 1"] = GameMaterial.M_GreenScreen_1; _nameToEnum["M_GreenScreen 2"] = GameMaterial.M_GreenScreen_2; _nameToEnum["M_Projector 2"] = GameMaterial.M_Projector_2; _nameToEnum["M_Projector 5"] = GameMaterial.M_Projector_5; _nameToEnum["M_Container 2"] = GameMaterial.M_Container_2; _nameToEnum["M_Player"] = GameMaterial.M_Player; _nameToEnum["M_Winch 4"] = GameMaterial.M_Winch_4; _nameToEnum["M_Winch 6"] = GameMaterial.M_Winch_6; _nameToEnum["M_Winch 2"] = GameMaterial.M_Winch_2; _nameToEnum["M_Winch 3"] = GameMaterial.M_Winch_3; _nameToEnum["M_Winch 1"] = GameMaterial.M_Winch_1; _nameToEnum["M_Winch 5"] = GameMaterial.M_Winch_5; _nameToEnum["M_Shroom 1"] = GameMaterial.M_Shroom_1; _nameToEnum["M_ReporterMic 1"] = GameMaterial.M_ReporterMic_1; _nameToEnum["M_ReporterMic 3"] = GameMaterial.M_ReporterMic_3; _nameToEnum["M_ReporterMic 2"] = GameMaterial.M_ReporterMic_2; _nameToEnum["M_Monster_BlackLocal"] = GameMaterial.M_Monster_BlackLocal; _nameToEnum["M_HatShop 4"] = GameMaterial.M_HatShop_4; _nameToEnum["M_Book 2"] = GameMaterial.M_Book_2; _nameToEnum["M_BoomMic 3"] = GameMaterial.M_BoomMic_3; _nameToEnum["M_Monster"] = GameMaterial.M_Monster; _nameToEnum["M_World"] = GameMaterial.M_World; _nameToEnum["M_Pool 6"] = GameMaterial.M_Pool_6; _nameToEnum["M_Jester 1"] = GameMaterial.M_Jester_1; _nameToEnum["M_Flashlight 2 2"] = GameMaterial.M_Flashlight_2_2; _nameToEnum["M_Flashlight 1 1"] = GameMaterial.M_Flashlight_1_1; _nameToEnum["M_Pool 4"] = GameMaterial.M_Pool_4; _nameToEnum["M_Radio 4"] = GameMaterial.M_Radio_4; _nameToEnum["M_Metal"] = GameMaterial.M_Metal; _nameToEnum["M_Hotdog 1"] = GameMaterial.M_Hotdog_1; _nameToEnum["M_Goo 3"] = GameMaterial.M_Goo_3; _nameToEnum["M_Flare 1"] = GameMaterial.M_Flare_1; _nameToEnum["M_Shroom 2"] = GameMaterial.M_Shroom_2; _nameToEnum["M_FredGull 2"] = GameMaterial.M_FredGull_2; _nameToEnum["M_Hotdog 3"] = GameMaterial.M_Hotdog_3; _nameToEnum["M_Rugby 3"] = GameMaterial.M_Rugby_3; _nameToEnum["M_Rug 6"] = GameMaterial.M_Rug_6; _nameToEnum["M_Hug"] = GameMaterial.M_Hug; _nameToEnum["M_Radio 1"] = GameMaterial.M_Radio_1; _nameToEnum["M_Borkin 2"] = GameMaterial.M_Borkin_2; _nameToEnum["M_World_AlphaClip"] = GameMaterial.M_World_AlphaClip; _nameToEnum["M_DarkBlack"] = GameMaterial.M_DarkBlack; _nameToEnum["M_Flashlight Bright"] = GameMaterial.M_Flashlight_Bright; _nameToEnum["M_SoundPlayer 4"] = GameMaterial.M_SoundPlayer_4; _nameToEnum["M_Laser Weak"] = GameMaterial.M_Laser_Weak; _nameToEnum["M_BatteryLight_Off"] = GameMaterial.M_BatteryLight_Off; _nameToEnum["M_BatteryLight_Green"] = GameMaterial.M_BatteryLight_Green; _nameToEnum["M_BatteryLight_Yellow"] = GameMaterial.M_BatteryLight_Yellow; _nameToEnum["M_BatteryLight_Red"] = GameMaterial.M_BatteryLight_Red; _nameToEnum["M_Flashlight 1 2"] = GameMaterial.M_Flashlight_1_2; _nameToEnum["M_Flashlight Off"] = GameMaterial.M_Flashlight_Off; _nameToEnum["M_Player 1"] = GameMaterial.M_Player_1; _nameToEnum["M_PlayerVisor"] = GameMaterial.M_PlayerVisor; _nameToEnum["M_OxygenDisplay"] = GameMaterial.M_OxygenDisplay; _nameToEnum["M_FlashBeam"] = GameMaterial.M_FlashBeam; _nameToEnum["M_World_Local"] = GameMaterial.M_World_Local; _nameToEnum["M_FlatUI"] = GameMaterial.M_FlatUI; _nameToEnum["M_Hamburger 3"] = GameMaterial.M_Hamburger_3; _nameToEnum["M_Norf 1"] = GameMaterial.M_Norf_1; _nameToEnum["M_Norf 2"] = GameMaterial.M_Norf_2; _nameToEnum["M_Jester 3"] = GameMaterial.M_Jester_3; _nameToEnum["M_Splash"] = GameMaterial.M_Splash; _nameToEnum["M_VideoCamera_Recording"] = GameMaterial.M_VideoCamera_Recording; _nameToEnum["M_Cinema 2"] = GameMaterial.M_Cinema_2; _nameToEnum["M_Hand"] = GameMaterial.M_Hand; _nameToEnum["M_Cutbox 1"] = GameMaterial.M_Cutbox_1; _nameToEnum["M_LongFlashlight 2 1"] = GameMaterial.M_LongFlashlight_2_1; _nameToEnum["M_Cutbox 2"] = GameMaterial.M_Cutbox_2; _nameToEnum["M_CD_Plastic"] = GameMaterial.M_CD_Plastic; _nameToEnum["M_CD"] = GameMaterial.M_CD; _nameToEnum["M_VFX_ShockStick"] = GameMaterial.M_VFX_ShockStick; _nameToEnum["M_Light_Bright"] = GameMaterial.M_Light_Bright; _nameToEnum["M_ShockStick 1"] = GameMaterial.M_ShockStick_1; _nameToEnum["M_ShockStick 2"] = GameMaterial.M_ShockStick_2; _nameToEnum["M_Pool 7"] = GameMaterial.M_Pool_7; _nameToEnum["M_Defib 3"] = GameMaterial.M_Defib_3; _nameToEnum["M_Flashlight 3 2"] = GameMaterial.M_Flashlight_3_2; _nameToEnum["M_Pool 8"] = GameMaterial.M_Pool_8; _nameToEnum["M_Chef 1"] = GameMaterial.M_Chef_1; _nameToEnum["M_Helmet"] = GameMaterial.M_Helmet; _nameToEnum["M_Pirate 3"] = GameMaterial.M_Pirate_3; _nameToEnum["M_Pirate 1"] = GameMaterial.M_Pirate_1; _nameToEnum["M_PlayerHatColor"] = GameMaterial.M_PlayerHatColor; _nameToEnum["M_Pirate 2"] = GameMaterial.M_Pirate_2; _nameToEnum["M_Rug 3"] = GameMaterial.M_Rug_3; _nameToEnum["M_VideoCamera 3"] = GameMaterial.M_VideoCamera_3; _nameToEnum["M_World_ShelfGrate 3"] = GameMaterial.M_World_ShelfGrate_3; _nameToEnum["M_HatShop 6"] = GameMaterial.M_HatShop_6; _nameToEnum["M_Horn"] = GameMaterial.M_Horn; _nameToEnum["M_VideoCamera 5"] = GameMaterial.M_VideoCamera_5; _nameToEnum["M_VideoCamera 1"] = GameMaterial.M_VideoCamera_1; _nameToEnum["M_VideoCamera 2"] = GameMaterial.M_VideoCamera_2; _nameToEnum["M_Eye"] = GameMaterial.M_Eye; _nameToEnum["M_CameraScreen"] = GameMaterial.M_CameraScreen; _nameToEnum["M_Flare 2"] = GameMaterial.M_Flare_2; _nameToEnum["M_FlareEYe"] = GameMaterial.M_FlareEYe; _nameToEnum["M_FlareBeam"] = GameMaterial.M_FlareBeam; _nameToEnum["M_Ushanka 2"] = GameMaterial.M_Ushanka_2; _nameToEnum["M_Ushanka 1"] = GameMaterial.M_Ushanka_1; _nameToEnum["M_Container 1"] = GameMaterial.M_Container_1; _nameToEnum["M_Container 3"] = GameMaterial.M_Container_3; _nameToEnum["M_Cutbox 3"] = GameMaterial.M_Cutbox_3; _nameToEnum["M_Halo"] = GameMaterial.M_Halo; _nameToEnum["M_Beanie 1"] = GameMaterial.M_Beanie_1; _nameToEnum["M_Monster_Dark"] = GameMaterial.M_Monster_Dark; _nameToEnum["M_News2"] = GameMaterial.M_News2; _nameToEnum["M_World_BarbedWire"] = GameMaterial.M_World_BarbedWire; _nameToEnum["M_World_ShelfGrate 1"] = GameMaterial.M_World_ShelfGrate_1; _nameToEnum["M_World_ShelfGrate 2"] = GameMaterial.M_World_ShelfGrate_2; _nameToEnum["M_DivingBell 1"] = GameMaterial.M_DivingBell_1; _nameToEnum["M_DivingBell 2"] = GameMaterial.M_DivingBell_2; _nameToEnum["M_DivingBell 3"] = GameMaterial.M_DivingBell_3; _nameToEnum["M_DivingBell 3_Local"] = GameMaterial.M_DivingBell_3_Local; _nameToEnum["M_DivingBell 3_Local Actually"] = GameMaterial.M_DivingBell_3_Local_Actually; _nameToEnum["M_DivingBell 4"] = GameMaterial.M_DivingBell_4; _nameToEnum["M_DivingBell 4_Local"] = GameMaterial.M_DivingBell_4_Local; _nameToEnum["M_DivingBell 4_Local Actually"] = GameMaterial.M_DivingBell_4_Local_Actually; _nameToEnum["M_DivingBell Lever_Local"] = GameMaterial.M_DivingBell_Lever_Local; _nameToEnum["M_Popper 2"] = GameMaterial.M_Popper_2; _nameToEnum["M_Popper 1"] = GameMaterial.M_Popper_1; _nameToEnum["M_Popper 4"] = GameMaterial.M_Popper_4; _nameToEnum["M_Popper 3"] = GameMaterial.M_Popper_3; _nameToEnum["M_BigSlapPainting 1"] = GameMaterial.M_BigSlapPainting_1; _nameToEnum["ParticlesUnlit"] = GameMaterial.ParticlesUnlit; _nameToEnum["M_RescueHook 1"] = GameMaterial.M_RescueHook_1; _nameToEnum["M_FredGull 1"] = GameMaterial.M_FredGull_1; _nameToEnum["M_Walkie Talkie 2"] = GameMaterial.M_Walkie_Talkie_2; _nameToEnum["M_Walkie Talkie 1"] = GameMaterial.M_Walkie_Talkie_1; _nameToEnum["M_Walkie Talkie 3"] = GameMaterial.M_Walkie_Talkie_3; _nameToEnum["M_Explosion"] = GameMaterial.M_Explosion; _nameToEnum["M_Milk1"] = GameMaterial.M_Milk1; _nameToEnum["M_Floppy 1"] = GameMaterial.M_Floppy_1; _nameToEnum["M_Hamburger 1"] = GameMaterial.M_Hamburger_1; _nameToEnum["M_Hamburger 2"] = GameMaterial.M_Hamburger_2; _nameToEnum["M_Hamburger 4"] = GameMaterial.M_Hamburger_4; _nameToEnum["M_Jester 4"] = GameMaterial.M_Jester_4; _nameToEnum["M_VideoDisplayScreen"] = GameMaterial.M_VideoDisplayScreen; _nameToEnum["M_Hair 1"] = GameMaterial.M_Hair_1; _nameToEnum["M_Clown 2"] = GameMaterial.M_Clown_2; _nameToEnum["M_Cowboy"] = GameMaterial.M_Cowboy; _nameToEnum["M_Portrait 3"] = GameMaterial.M_Portrait_3; _nameToEnum["M_RescueHook 2"] = GameMaterial.M_RescueHook_2; _nameToEnum["M_HookLight"] = GameMaterial.M_HookLight; _nameToEnum["M_Apple 3"] = GameMaterial.M_Apple_3; _nameToEnum["M_Child 5"] = GameMaterial.M_Child_5; _nameToEnum["M_Ears 1"] = GameMaterial.M_Ears_1; _nameToEnum["M_Radio 2"] = GameMaterial.M_Radio_2; _nameToEnum["M_Radio 3"] = GameMaterial.M_Radio_3; _nameToEnum["M_Book 1"] = GameMaterial.M_Book_1; _nameToEnum["M_Crane"] = GameMaterial.M_Crane; _nameToEnum["M_Cinema 1"] = GameMaterial.M_Cinema_1; _nameToEnum["M_Screen"] = GameMaterial.M_Screen; _nameToEnum["M_Cursor"] = GameMaterial.M_Cursor; _nameToEnum["M_Defib 4"] = GameMaterial.M_Defib_4; _nameToEnum["M_Defib 2"] = GameMaterial.M_Defib_2; _nameToEnum["M_LongFlashlight 2 2"] = GameMaterial.M_LongFlashlight_2_2; _nameToEnum["M_Laser"] = GameMaterial.M_Laser; _nameToEnum["M_SoundPlayer 3"] = GameMaterial.M_SoundPlayer_3; _nameToEnum["M_Goo 1"] = GameMaterial.M_Goo_1; _nameToEnum["M_TitleCardRender"] = GameMaterial.M_TitleCardRender; _nameToEnum["M_TitleCard 1"] = GameMaterial.M_TitleCard_1; _nameToEnum["M_TitleCard"] = GameMaterial.M_TitleCard; _nameToEnum["M_TitleCard 2"] = GameMaterial.M_TitleCard_2; _nameToEnum["M_GooBright"] = GameMaterial.M_GooBright; _nameToEnum["M_FredGull 4"] = GameMaterial.M_FredGull_4; _nameToEnum["M_FredGull 3"] = GameMaterial.M_FredGull_3; _nameToEnum["M_Flashlight 3 1"] = GameMaterial.M_Flashlight_3_1; _nameToEnum["M_Crown"] = GameMaterial.M_Crown; _nameToEnum["M_Copyright 1"] = GameMaterial.M_Copyright_1; _nameToEnum["M_Rugby 2"] = GameMaterial.M_Rugby_2; _nameToEnum["M_Interior 7"] = GameMaterial.M_Interior_7; _nameToEnum["M_Clown 1"] = GameMaterial.M_Clown_1; _nameToEnum["M_Hotdog 4"] = GameMaterial.M_Hotdog_4; _nameToEnum["M_Top"] = GameMaterial.M_Top; _nameToEnum["M_Rug 5"] = GameMaterial.M_Rug_5; _nameToEnum["M_Borkin 1"] = GameMaterial.M_Borkin_1; _nameToEnum["M_House Glas"] = GameMaterial.M_House_Glas; _nameToEnum["M_Portrait 1"] = GameMaterial.M_Portrait_1; _nameToEnum["M_Copyright"] = GameMaterial.M_Copyright; _nameToEnum["M_HatShop 3"] = GameMaterial.M_HatShop_3; _nameToEnum["M_BoomMic 1"] = GameMaterial.M_BoomMic_1; _nameToEnum["M_Foodora"] = GameMaterial.M_Foodora; _nameToEnum["M_Jester 2"] = GameMaterial.M_Jester_2; _nameToEnum["M_Child 4"] = GameMaterial.M_Child_4; _nameToEnum["M_Balaclava"] = GameMaterial.M_Balaclava; _nameToEnum["M_Child 2"] = GameMaterial.M_Child_2; _nameToEnum["M_ShopGlass"] = GameMaterial.M_ShopGlass; _nameToEnum["M_Podcast 4"] = GameMaterial.M_Podcast_4; _nameToEnum["M_Podcast 2"] = GameMaterial.M_Podcast_2; _nameToEnum["M_Portrait 2"] = GameMaterial.M_Portrait_2; _nameToEnum["M_SoundPlayer 2"] = GameMaterial.M_SoundPlayer_2; _nameToEnum["M_Goop"] = GameMaterial.M_Goop; _nameToEnum["M_SoundPlayer 1"] = GameMaterial.M_SoundPlayer_1; _nameToEnum["M_HatShop 8"] = GameMaterial.M_HatShop_8; _nameToEnum["M_News1"] = GameMaterial.M_News1; _nameToEnum["M_Defib 1"] = GameMaterial.M_Defib_1; _nameToEnum["M_Apple 2"] = GameMaterial.M_Apple_2; _nameToEnum["M_HatShop 5"] = GameMaterial.M_HatShop_5; _nameToEnum["M_Rug 1"] = GameMaterial.M_Rug_1; _nameToEnum["M_FrontScreen"] = GameMaterial.M_FrontScreen; _nameToEnum["M_SoundPlayer 5"] = GameMaterial.M_SoundPlayer_5; _nameToEnum["M_Portrait 4"] = GameMaterial.M_Portrait_4; _nameToEnum["M_Child 3"] = GameMaterial.M_Child_3; _nameToEnum["M_TaserBeam"] = GameMaterial.M_TaserBeam; _nameToEnum["M_VFX_BombFuze"] = GameMaterial.M_VFX_BombFuze; _nameToEnum["M_Rug 4"] = GameMaterial.M_Rug_4; _nameToEnum["M_Flashlight 2 1"] = GameMaterial.M_Flashlight_2_1; _nameToEnum["M_Apple 1"] = GameMaterial.M_Apple_1; _nameToEnum["M_DefaultParticle"] = GameMaterial.M_DefaultParticle; _nameToEnum["M_Knifo"] = GameMaterial.M_Knifo; _nameToEnum["M_Bucket 1"] = GameMaterial.M_Bucket_1; _nameToEnum["M_Bomb"] = GameMaterial.M_Bomb; _nameToEnum["M_Ears 2"] = GameMaterial.M_Ears_2; _nameToEnum["M_Child 1"] = GameMaterial.M_Child_1; _nameToEnum["M_Ears 3"] = GameMaterial.M_Ears_3; _nameToEnum["M_Cap 1"] = GameMaterial.M_Cap_1; _nameToEnum["M_Goo 2"] = GameMaterial.M_Goo_2; _nameToEnum["M_Party 2"] = GameMaterial.M_Party_2; _nameToEnum["M_Party 1"] = GameMaterial.M_Party_1; _nameToEnum["M_Milk2"] = GameMaterial.M_Milk2; _nameToEnum["M_HatShop 7"] = GameMaterial.M_HatShop_7; _nameToEnum["M_Brain 1"] = GameMaterial.M_Brain_1; _nameToEnum["M_HatShop 2"] = GameMaterial.M_HatShop_2; _nameToEnum["M_Rugby 1"] = GameMaterial.M_Rugby_1; _nameToEnum["M_Witch"] = GameMaterial.M_Witch; _nameToEnum["M_Hotdog 2"] = GameMaterial.M_Hotdog_2; _nameToEnum["M_HatShop 1"] = GameMaterial.M_HatShop_1; _nameToEnum["M_Bowler"] = GameMaterial.M_Bowler; _nameToEnum["M_Brain 2"] = GameMaterial.M_Brain_2; _nameToEnum["Jello_PostShader"] = GameMaterial.Jello_PostShader; _nameToEnum["M_DivingScreen_Nice"] = GameMaterial.M_DivingScreen_Nice; _nameToEnum["M_Light_Warm"] = GameMaterial.M_Light_Warm; _nameToEnum["M_Asphalt"] = GameMaterial.M_Asphalt; _nameToEnum["M_Barrel 1"] = GameMaterial.M_Barrel_1; _nameToEnum["M_Barrel 2"] = GameMaterial.M_Barrel_2; _nameToEnum["M_Bed 1"] = GameMaterial.M_Bed_1; _nameToEnum["M_Bed 2"] = GameMaterial.M_Bed_2; _nameToEnum["M_Bed 3"] = GameMaterial.M_Bed_3; _nameToEnum["M_Bed 4"] = GameMaterial.M_Bed_4; _nameToEnum["M_Bed 5"] = GameMaterial.M_Bed_5; _nameToEnum["M_Bed 6"] = GameMaterial.M_Bed_6; _nameToEnum["M_Bed 7"] = GameMaterial.M_Bed_7; _nameToEnum["M_Bed Default 1"] = GameMaterial.M_Bed_Default_1; _nameToEnum["M_House 1"] = GameMaterial.M_House_1; _nameToEnum["M_House 10"] = GameMaterial.M_House_10; _nameToEnum["M_House 11"] = GameMaterial.M_House_11; _nameToEnum["M_House 12"] = GameMaterial.M_House_12; _nameToEnum["M_House 2"] = GameMaterial.M_House_2; _nameToEnum["M_House 3"] = GameMaterial.M_House_3; _nameToEnum["M_House 4"] = GameMaterial.M_House_4; _nameToEnum["M_House 5"] = GameMaterial.M_House_5; _nameToEnum["M_House 6"] = GameMaterial.M_House_6; _nameToEnum["M_House 8"] = GameMaterial.M_House_8; _nameToEnum["M_House 9"] = GameMaterial.M_House_9; _nameToEnum["M_Interior 1"] = GameMaterial.M_Interior_1; _nameToEnum["M_Interior 2"] = GameMaterial.M_Interior_2; _nameToEnum["M_Interior 3"] = GameMaterial.M_Interior_3; _nameToEnum["M_Interior 4"] = GameMaterial.M_Interior_4; _nameToEnum["M_Interior 5"] = GameMaterial.M_Interior_5; _nameToEnum["M_Interior 6"] = GameMaterial.M_Interior_6; _nameToEnum["M_Interior 8"] = GameMaterial.M_Interior_8; _nameToEnum["M_Rock"] = GameMaterial.M_Rock; _nameToEnum["M_Rug 2"] = GameMaterial.M_Rug_2; _nameToEnum["M_Rug 7"] = GameMaterial.M_Rug_7; _nameToEnum["M_Rug 8"] = GameMaterial.M_Rug_8; _nameToEnum["M_Rug 9"] = GameMaterial.M_Rug_9; _nameToEnum["M_Solar 1"] = GameMaterial.M_Solar_1; _nameToEnum["M_Solar 2"] = GameMaterial.M_Solar_2; _nameToEnum["M_Sunflower 1"] = GameMaterial.M_Sunflower_1; _nameToEnum["M_Sunflower 2"] = GameMaterial.M_Sunflower_2; _nameToEnum["M_Sunflower 3"] = GameMaterial.M_Sunflower_3; _nameToEnum["M_ThePlan 1"] = GameMaterial.M_ThePlan_1; _nameToEnum["M_ThePlan 2"] = GameMaterial.M_ThePlan_2; _nameToEnum["M_Trunk"] = GameMaterial.M_Trunk; _nameToEnum["M_Surf_Bush"] = GameMaterial.M_Surf_Bush; _nameToEnum["M_Surf_Ground"] = GameMaterial.M_Surf_Ground; _nameToEnum["M_Surf_GroundGrass"] = GameMaterial.M_Surf_GroundGrass; _nameToEnum["M_DivingBell1Nice"] = GameMaterial.M_DivingBell1Nice; _nameToEnum["M_DivingBell2Nice"] = GameMaterial.M_DivingBell2Nice; _nameToEnum["M_DivingBell3Nice"] = GameMaterial.M_DivingBell3Nice; _nameToEnum["M_DivingBell4Nice"] = GameMaterial.M_DivingBell4Nice; _nameToEnum["M_DivingBell5Nice"] = GameMaterial.M_DivingBell5Nice; _nameToEnum["M_DivingBell6Nice"] = GameMaterial.M_DivingBell6Nice; _nameToEnum["M_CloudSphere 2"] = GameMaterial.M_CloudSphere_2; _nameToEnum["M_CloudSphere"] = GameMaterial.M_CloudSphere; _nameToEnum["M_CloudSphere_Evening 2"] = GameMaterial.M_CloudSphere_Evening_2; _nameToEnum["M_CloudSphere_Evening"] = GameMaterial.M_CloudSphere_Evening; _nameToEnum["M_Sky"] = GameMaterial.M_Sky; _nameToEnum["M_Sky_Evening"] = GameMaterial.M_Sky_Evening; _nameToEnum["M_Intro"] = GameMaterial.M_Intro; _nameToEnum["M_House 7"] = GameMaterial.M_House_7; _nameToEnum["M_Scraper"] = GameMaterial.M_Scraper; _nameToEnum["M_Invis"] = GameMaterial.M_Invis; _nameToEnum["M_Mirror"] = GameMaterial.M_Mirror; _nameToEnum["M_ArrowIcon"] = GameMaterial.M_ArrowIcon; _nameToEnum["M_CamConverter 1"] = GameMaterial.M_CamConverter_1; _nameToEnum["M_CamConverter 2"] = GameMaterial.M_CamConverter_2; _nameToEnum["M_CamConverter 3"] = GameMaterial.M_CamConverter_3; _nameToEnum["M_CamConverter 4"] = GameMaterial.M_CamConverter_4; _nameToEnum["M_CamConverter 5"] = GameMaterial.M_CamConverter_5; _nameToEnum["M_CameraIcon"] = GameMaterial.M_CameraIcon; _nameToEnum["M_Charge 1"] = GameMaterial.M_Charge_1; _nameToEnum["M_Charge 2"] = GameMaterial.M_Charge_2; _nameToEnum["M_Charge 3"] = GameMaterial.M_Charge_3; _nameToEnum["M_Charge 4"] = GameMaterial.M_Charge_4; _nameToEnum["M_Charge 5"] = GameMaterial.M_Charge_5; _nameToEnum["M_Drone 1"] = GameMaterial.M_Drone_1; _nameToEnum["M_Drone 2"] = GameMaterial.M_Drone_2; _nameToEnum["M_Drone 3"] = GameMaterial.M_Drone_3; _nameToEnum["M_Drone 4"] = GameMaterial.M_Drone_4; _nameToEnum["M_Drone 5"] = GameMaterial.M_Drone_5; _nameToEnum["M_FaceMachine"] = GameMaterial.M_FaceMachine; _nameToEnum["M_House 13"] = GameMaterial.M_House_13; _nameToEnum["M_House Door"] = GameMaterial.M_House_Door; _nameToEnum["M_Landing"] = GameMaterial.M_Landing; _nameToEnum["M_Laptop"] = GameMaterial.M_Laptop; _nameToEnum["M_Machine"] = GameMaterial.M_Machine; _nameToEnum["M_NetworkDeal 1"] = GameMaterial.M_NetworkDeal_1; _nameToEnum["M_NetworkDeal 2"] = GameMaterial.M_NetworkDeal_2; _nameToEnum["M_NetworkDeal 3"] = GameMaterial.M_NetworkDeal_3; _nameToEnum["M_NetworkDeal 4"] = GameMaterial.M_NetworkDeal_4; _nameToEnum["M_Podcast 1"] = GameMaterial.M_Podcast_1; _nameToEnum["M_Podcast 10"] = GameMaterial.M_Podcast_10; _nameToEnum["M_Podcast 11"] = GameMaterial.M_Podcast_11; _nameToEnum["M_Podcast 3"] = GameMaterial.M_Podcast_3; _nameToEnum["M_Podcast 5"] = GameMaterial.M_Podcast_5; _nameToEnum["M_Podcast 6"] = GameMaterial.M_Podcast_6; _nameToEnum["M_Podcast 7"] = GameMaterial.M_Podcast_7; _nameToEnum["M_Podcast 8"] = GameMaterial.M_Podcast_8; _nameToEnum["M_Podcast 9"] = GameMaterial.M_Podcast_9; _nameToEnum["M_Pool 1"] = GameMaterial.M_Pool_1; _nameToEnum["M_Pool 11"] = GameMaterial.M_Pool_11; _nameToEnum["M_Pool 2"] = GameMaterial.M_Pool_2; _nameToEnum["M_Pool 3"] = GameMaterial.M_Pool_3; _nameToEnum["M_Pool 5"] = GameMaterial.M_Pool_5; _nameToEnum["M_Shop 1"] = GameMaterial.M_Shop_1; _nameToEnum["M_Shop 2"] = GameMaterial.M_Shop_2; _nameToEnum["M_Shop 3"] = GameMaterial.M_Shop_3; _nameToEnum["M_TV 1"] = GameMaterial.M_TV_1; _nameToEnum["M_TV 2"] = GameMaterial.M_TV_2; _nameToEnum["M_TV"] = GameMaterial.M_TV; _nameToEnum["M_Teleport 1"] = GameMaterial.M_Teleport_1; _nameToEnum["M_Teleport 2"] = GameMaterial.M_Teleport_2; _nameToEnum["M_Trampoline 1"] = GameMaterial.M_Trampoline_1; _nameToEnum["M_Trampoline 2"] = GameMaterial.M_Trampoline_2; _nameToEnum["M_Trampoline 3"] = GameMaterial.M_Trampoline_3; _nameToEnum["M_Trampoline 4"] = GameMaterial.M_Trampoline_4; _nameToEnum["M_UpgradeSign"] = GameMaterial.M_UpgradeSign; _nameToEnum["M_Water"] = GameMaterial.M_Water; _nameToEnum["M_Wood"] = GameMaterial.M_Wood; _nameToEnum["M_Surf_Bush_NoWind"] = GameMaterial.M_Surf_Bush_NoWind; _nameToEnum["M_Surf_Ground_Dirt"] = GameMaterial.M_Surf_Ground_Dirt; _nameToEnum["M_Surf_Ground_Side"] = GameMaterial.M_Surf_Ground_Side; _nameToEnum["M_Surf_Ground_Side_Dirt"] = GameMaterial.M_Surf_Ground_Side_Dirt; _nameToEnum["M_Charge"] = GameMaterial.M_Charge; _nameToEnum["M_Dust"] = GameMaterial.M_Dust; _nameToEnum["M_Heal"] = GameMaterial.M_Heal; } public static void ApplyOnLoad(GameObject target, GameMaterial material, bool recursive = false) { OnMaterialsLoaded += delegate { ApplyMaterial(target, material, recursive); }; } public static void InitMaterials() { Material[] array = Resources.FindObjectsOfTypeAll<Material>(); HashSet<string> hashSet = new HashSet<string>(); List<Material> list = new List<Material>(); Material[] array2 = array; foreach (Material val in array2) { if (hashSet.Add(((Object)val).name)) { list.Add(val); } } ApiLog.Log($"Found {list.Count} unique materials in game resources"); ApiLog.Log("Unique material names: " + string.Join(", ", hashSet.ToList())); foreach (Material item in list) { if (_nameToEnum.TryGetValue(((Object)item).name, out var value)) { if (!_materials.ContainsKey(value)) { _materials[value] = item; } } else { ApiLog.LogError("Could not find material: " + ((Object)item).name + " in _nameToEnum, skipping"); } } ApiLog.Log($"Loaded {_materials.Count} materials"); GameMaterials.OnMaterialsLoaded?.Invoke(); } public static Material GetMaterial(GameMaterial type) { if (!_materials.TryGetValue(type, out Material value)) { return null; } return value; } public static Material GetMaterial(DescriptiveMaterial type) { if (_descriptiveToOriginal.TryGetValue(type, out var value)) { return GetMaterial(value); } return null; } public static void ApplyMaterial(GameObject target, GameMaterial type, bool deepApply = true) { Material material = GetMaterial(type); if ((Object)(object)material != (Object)null) { ApplyToTarget(target, material, deepApply); } } public static void ApplyMaterial(GameObject target, DescriptiveMaterial type, bool deepApply = true) { Material material = GetMaterial(type); if ((Object)(object)material != (Object)null) { ApplyToTarget(target, material, deepApply); } } public static void ApplyToChild(GameObject root, string childPath, GameMaterial material, bool deep = false) { Transform val = root.transform.Find(childPath); if ((Object)(object)val != (Object)null) { ApplyMaterial(((Component)val).gameObject, material, deep); return; } ApiLog.Log("Warning: GameMaterials.ApplyToChild: Child path '" + childPath + "' not found on '" + ((Object)root).name + "'"); } public static void ApplyToChild(GameObject root, string childPath, DescriptiveMaterial material, bool deep = false) { Transform val = root.transform.Find(childPath); if ((Object)(object)val != (Object)null) { ApplyMaterial(((Component)val).gameObject, material, deep); return; } ApiLog.Log("Warning: GameMaterials.ApplyToChild: Child path '" + childPath + "' not found on '" + ((Object)root).name + "'"); } public static void ApplyMaterial(GameObject root, string childPath, GameMaterial material, bool deep = false) { ApplyToChild(root, childPath, material, deep); } public static void ApplyMaterial(GameObject root, string childPath, DescriptiveMaterial material, bool deep = false) { ApplyToChild(root, childPath, material, deep); } public static void SetMaterials(Renderer renderer, params GameMaterial[] materials) { if (!((Object)(object)renderer == (Object)null)) { Material[] array = (Material[])(object)new Material[materials.Length]; for (int i = 0; i < materials.Length; i++) { array[i] = GetMaterial(materials[i]); } renderer.materials = array; } } public static void SetMaterials(Renderer renderer, params DescriptiveMaterial[] materials) { if (!((Object)(object)renderer == (Object)null)) { Material[] array = (Material[])(object)new Material[materials.Length]; for (int i = 0; i < materials.Length; i++) { array[i] = GetMaterial(materials[i]); } renderer.materials = array; } } public static void SetMaterialAt(Renderer renderer, int slot, GameMaterial material) { if (!((Object)(object)renderer == (Object)null)) { Material[] materials = renderer.materials; if (slot >= 0 && slot < materials.Length) { materials[slot] = GetMaterial(material); renderer.materials = materials; } } } public static void SetMaterialAt(Renderer renderer, int slot, DescriptiveMaterial material) { if (!((Object)(object)renderer == (Object)null)) { Material[] materials = renderer.materials; if (slot >= 0 && slot < materials.Length) { materials[slot] = GetMaterial(material); renderer.materials = materials; } } } public static void SetMaterialAt(GameObject target, int slot, GameMaterial material) { Renderer component = target.GetComponent<Renderer>(); if ((Object)(object)component != (Object)null) { SetMaterialAt(component, slot, material); } } public static void SetMaterialAt(GameObject target, int slot, DescriptiveMaterial material) { Renderer component = target.GetComponent<Renderer>(); if ((Object)(object)component != (Object)null) { SetMaterialAt(component, slot, material); } } public static void ApplyMaterial(ParticleSystem ps, GameMaterial material, bool trailMaterial = false) { if ((Object)(object)ps == (Object)null) { return; } ParticleSystemRenderer component = ((Component)ps).GetComponent<ParticleSystemRenderer>(); if (!((Object)(object)component == (Object)null)) { Material material2 = GetMaterial(material); if (trailMaterial) { component.trailMaterial = material2; } else { ((Renderer)component).material = material2; } } } public static void ApplyMaterial(ParticleSystem ps, DescriptiveMaterial material, bool trailMaterial = false) { if ((Object)(object)ps == (Object)null) { return; } ParticleSystemRenderer component = ((Component)ps).GetComponent<ParticleSystemRenderer>(); if (!((Object)(object)component == (Object)null)) { Material material2 = GetMaterial(material); if (trailMaterial) { component.trailMaterial = material2; } else { ((Renderer)component).material = material2; } } } public static Material CloneMaterial(GameMaterial source, string? name = null) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown Material material = GetMaterial(source); if ((Object)(object)material == (Object)null) { ApiLog.Log($"Warning: GameMaterials.CloneMaterial: Base material {source} not found (maybe materials not loaded yet?)"); return null; } Material val = new Material(material); if (name != null) { ((Object)val).name = name; } return val; } public static Material CloneMaterial(GameMaterial source, Texture2D texture, string? name = null) { Material val = CloneMaterial(source, name); if ((Object)(object)val != (Object)null && (Object)(object)texture != (Object)null) { if (val.HasProperty("_Variation")) { val.SetTexture("_Variation", (Texture)(object)texture); } else if (val.HasProperty("_MainTex")) { val.SetTexture("_MainTex", (Texture)(object)texture); } else { val.mainTexture = (Texture)(object)texture; } } return val; } public static MaterialApplicator Batch(GameObject root) { return new MaterialApplicator(root); } private static void ApplyToTarget(GameObject target, Material mat, bool deepApply) { if (deepApply) { Renderer[] componentsInChildren = target.GetComponentsInChildren<Renderer>(true); foreach (Renderer r in componentsInChildren) { ApplyToRenderer(r, mat); } } else { Renderer component = target.GetComponent<Renderer>(); if ((Object)(object)component != (Object)null) { ApplyToRenderer(component, mat); } } } private static void ApplyToRenderer(Renderer r, Material mat) { Material[] materials = r.materials; for (int i = 0; i < materials.Length; i++) { materials[i] = mat; } r.materials = materials; } } public class MaterialApplicator { private readonly GameObject _root; public MaterialApplicator(GameObject root) { _root = root; } public MaterialApplicator Root(GameMaterial material, bool deep = true) { GameMaterials.ApplyMaterial(_root, material, deep); return this; } public MaterialApplicator Root(DescriptiveMaterial material, bool deep = true) { GameMaterials.ApplyMaterial(_root, material, deep); return this; } public MaterialApplicator At(string childPath, GameMaterial material, bool deep = false) { GameMaterials.ApplyToChild(_root, childPath, material, deep); return this; } public MaterialApplicator At(string childPath, DescriptiveMaterial material, bool deep = false) { GameMaterials.ApplyToChild(_root, childPath, material, deep); return this; } public MaterialApplicator Slots(string childPath, params GameMaterial[] materials) { Transform val = _root.transform.Find(childPath); if ((Object)(object)val != (Object)null) { Renderer component = ((Component)val).GetComponent<Renderer>(); if ((Object)(object)component != (Object)null) { GameMaterials.SetMaterials(component, materials); } } return this; } public MaterialApplicator Slots(string childPath, params DescriptiveMaterial[] materials) { Transform val = _root.transform.Find(childPath); if ((Object)(object)val != (Object)null) { Renderer component = ((Component)val).GetComponent<Renderer>(); if ((Object)(object)component != (Object)null) { GameMaterials.SetMaterials(component, materials); } } return this; } public MaterialApplicator Slots(Renderer renderer, params GameMaterial[] materials) { GameMaterials.SetMaterials(renderer, materials); return this; } public MaterialApplicator Slots(Renderer renderer, params DescriptiveMaterial[] materials) { GameMaterials.SetMaterials(renderer, materials); return this; } public MaterialApplicator AtSlot(string childPath, int slot, GameMaterial material) { Transform val = _root.transform.Find(childPath); if ((Object)(object)val != (Object)null) { GameMaterials.SetMaterialAt(((Component)val).gameObject, slot, material); } return this; } public MaterialApplicator AtSlot(string childPath, int slot, DescriptiveMaterial material) { Transform val = _root.transform.Find(childPath); if ((Object)(object)val != (Object)null) { GameMaterials.SetMaterialAt(((Component)val).gameObject, slot, material); } return this; } public MaterialApplicator AtParticle(ParticleSystem ps, GameMaterial material, bool trailMaterial = false) { GameMaterials.ApplyMaterial(ps, material, trailMaterial); return this; } public MaterialApplicator AtParticle(ParticleSystem ps, DescriptiveMaterial material, bool trailMaterial = false) { GameMaterials.ApplyMaterial(ps, material, trailMaterial); return this; } } internal static class GuidHelper { public static Guid ToDeterministicGuid(string input) { using MD5 mD = MD5.Create(); byte[] b = mD.ComputeHash(Encoding.Default.GetBytes(input)); return new Guid(b); } } public enum ImpactSoundType { None, PlasticBounce1, PlasticBounce2, PlasticBounce3, PlasticBounce4, PlasticBounce5, PlasticBounce6, BombBounce1, BombBounce2, CDBounce1, CDBounce2, ContainerBounce1, ContainerBounce2, ShroomBounce1, CanBounce, CanBounce1, Burger1, Burger2 } internal static class ImpactSoundScanner { public static Dictionary<string, SFX_Instance> FoundImpactSounds = new Dictionary<string, SFX_Instance>(); public static Dictionary<ImpactSoundType, SFX_Instance> ImpactSounds = new Dictionary<ImpactSoundType, SFX_Instance>(); private static readonly Dictionary<string, Dictionary<string, ImpactSoundType>> ItemExtractionMap = new Dictionary<string, Dictionary<string, ImpactSoundType>> { { "Boom Mic", new Dictionary<string, ImpactSoundType> { { "SFX Plastic Bounce 3", ImpactSoundType.PlasticBounce3 }, { "SFX Plastic Bounce 4", ImpactSoundType.PlasticBounce4 } } }, { "Camera", new Dictionary<string, ImpactSoundType> { { "SFX Plastic Bounce 5", ImpactSoundType.PlasticBounce5 } } }, { "Defibrilator", new Dictionary<string, ImpactSoundType> { { "SFX Bomb Bounce 1", ImpactSoundType.BombBounce1 }, { "SFX Bomb Bounce 2", ImpactSoundType.BombBounce2 } } }, { "Disc", new Dictionary<string, ImpactSoundType> { { "SFX CD Bounce 1", ImpactSoundType.CDBounce1 }, { "SFX CD Bounce 2", ImpactSoundType.CDBounce2 } } }, { "Goo Ball", new Dictionary<string, ImpactSoundType> { { "SFX Plastic Bounce 6", ImpactSoundType.PlasticBounce6 } } }, { "FredGull", new Dictionary<string, ImpactSoundType> { { "SFX Can Bounce", ImpactSoundType.CanBounce }, { "SFX Can Bounce 1", ImpactSoundType.CanBounce1 } } }, { "SirMonsterBurger", new Dictionary<string, ImpactSoundType> { { "SFX Burger 1", ImpactSoundType.Burger1 }, { "SFX Burger 2", ImpactSoundType.Burger2 } } }, { "", new Dictionary<string, ImpactSoundType> { { "SFX Plastic Bounce 1", ImpactSoundType.PlasticBounce1 }, { "SFX Plastic Bounce 2", ImpactSoundType.PlasticBounce2 }, { "SFX Container Bounce 1", ImpactSoundType.ContainerBounce1 }, { "SFX Container Bounce 2", ImpactSoundType.ContainerBounce2 }, { "SFX Shroom Bounce 1", ImpactSoundType.ShroomBounce1 } } } }; public static void ScanImpactSounds() { Debug.Log((object)"[ImpactSoundScanner] Starting scan via ItemDatabase..."); ItemDatabase instance = SingletonAsset<ItemDatabase>.Instance; if ((Object)(object)instance == (Object)null) { Debug.LogError((object)"[ImpactSoundScanner] ItemDatabase instance not found!"); return; } FieldInfo objectsField = Items.GetObjectsField(instance); List<Item> itemsFromField = Items.GetItemsFromField(objectsField, instance); if (itemsFromField == null || itemsFromField.Count == 0) { Debug.LogError((object)"[ImpactSoundScanner] No items found in ItemDatabase."); return; } foreach (Item item in itemsFromField) { if ((Object)(object)item == (Object)null) { continue; } string text = item.displayName ?? ((Object)item).name ?? "Unknown Item"; if ((Object)(object)item.itemObject == (Object)null) { Debug.Log((object)("[ImpactSoundScanner] Skipping item '" + text + "': No itemObject (prefab) assigned.")); continue; } PhysicsSound[] componentsInChildren = item.itemObject.GetComponentsInChildren<PhysicsSound>(true); if (componentsInChildren.Length == 0) { continue; } Debug.Log((object)$"[ImpactSoundScanner] Checking item '{text}' ({componentsInChildren.Length} PhysicsSound components)..."); PhysicsSound[] array = componentsInChildren; foreach (PhysicsSound val in array) { if (val.impactSounds == null) { continue; } SFX_Instance[] impactSounds = val.impactSounds; foreach (SFX_Instance val2 in impactSounds) { if (!((Object)(object)val2 == (Object)null)) { string name = ((Object)val2).name; if (!FoundImpactSounds.ContainsKey(name)) { FoundImpactSounds.Add(name, val2); Debug.Log((object)("[ImpactSoundScanner] >>> NEW SOUND FOUND: '" + name + "' (Source: " + text + ")")); } } } } } Debug.Log((object)$"[ImpactSoundScanner] Scan complete: {FoundImpactSounds.Count} unique impact sounds cached."); } public static void InitImpactSounds() { Debug.Log((object)"[ImpactSoundScanner] Initializing Impact Sounds association..."); ItemDatabase instance = SingletonAsset<ItemDatabase>.Instance; if ((Object)(object)instance == (Object)null) { Debug.LogError((object)"[ImpactSoundScanner] Failed to initialize: ItemDatabase is null!"); return; } FieldInfo objectsField = Items.GetObjectsField(instance); List<Item> itemsFromField = Items.GetItemsFromField(objectsField, instance); int num = 0; int num2 = 0; foreach (Item item in itemsFromField) { if ((Object)(object)item == (Object)null || (Object)(object)item.itemObject == (Object)null) { continue; } string text = item.displayName ?? ""; if (!ItemExtractionMap.TryGetValue(text, out Dictionary<string, ImpactSoundType> value)) { continue; } num++; PhysicsSound[] componentsInChildren = item.itemObject.GetComponentsInChildren<PhysicsSound>(true); PhysicsSound[] array = componentsInChildren; foreach (PhysicsSound val in array) { if (val.impactSounds == null) { continue; } SFX_Instance[] impactSounds = val.impactSounds; foreach (SFX_Instance val2 in impactSounds) { if (!((Object)(object)val2 == (Object)null) && value.TryGetValue(((Object)val2).name, out var value2) && !ImpactSounds.ContainsKey(value2)) { ImpactSounds.Add(value2, val2); num2++; Debug.Log((object)$"[ImpactSoundScanner] Associated '{((Object)val2).name}' with ImpactSoundType.{value2} (from item '{text}')"); } } } } Debug.Log((object)$"[ImpactSoundScanner] Association phase complete. Processed {num} mapped items, associated {num2} unique sounds."); ValidateExtraction(); } private static void ValidateExtraction() { Debug.Log((object)"[ImpactSoundScanner] Starting extraction validation..."); int num = 0; int num2 = 0; foreach (ImpactSoundType value in Enum.GetValues(typeof(ImpactSoundType))) { if (value != ImpactSoundType.None) { num2++; if (!ImpactSounds.ContainsKey(value)) { Debug.LogError((object)$"[ImpactSoundScanner] VALIDATION FAILURE: Missing sound for type '{value}'"); num++; } } } if (num == 0) { Debug.Log((object)$"[ImpactSoundScanner] VALIDATION SUCCESS: All {num2} impact sound types are correctly associated."); } else { Debug.LogError((object)$"[ImpactSoundScanner] VALIDATION FAILED: {num} / {num2} sounds were not found. Check ItemExtractionMap and logs above."); } } public static SFX_Instance GetImpactSound(ImpactSoundType type) { if (!ImpactSounds.TryGetValue(type, out SFX_Instance value) || (Object)(object)value == (Object)null) { return null; } return Object.Instantiate<SFX_Instance>(value); } public static SFX_Instance[] GetImpactSounds(params ImpactSoundType[] types) { List<SFX_Instance> list = new List<SFX_Instance>(); foreach (ImpactSoundType type in types) { SFX_Instance impactSound = GetImpactSound(type); if ((Object)(object)impactSound != (Object)null) { list.Add(impactSound); } } return list.ToArray(); } } public static class ItemPersistence { private static readonly List<Func<IEnumerable<Item?>>> InventoryItemProviders = new List<Func<IEnumerable<Item>>>(); public static void RegisterInventoryItemProvider(Func<IEnumerable<Item?>> provider) { if (provider == null) { throw new ArgumentNullException("provider"); } InventoryItemProviders.Add(provider); } internal static SavedInventoryItem[] AppendProviderItems(SavedInventoryItem[] vanillaResult) { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown if (InventoryItemProviders.Count == 0) { return vanillaResult; } List<SavedInventoryItem> list = vanillaResult?.ToList() ?? new List<SavedInventoryItem>(); int num = 0; foreach (Func<IEnumerable<Item>> inventoryItemProvider in InventoryItemProviders) { try { foreach (Item item in inventoryItemProvider()) { if (!((Object)(object)item == (Object)null)) { list.Add(new SavedInventoryItem(item)); num++; } } } catch (Exception arg) { ApiLog.LogError($"[ItemPersistence] Provider failed: {arg}"); } } if (num > 0) { ApiLog.Log($"[ItemPersistence] Added {num} extra inventory item(s) to save."); } return list.ToArray(); } } public class CustomShopItemCategory { public byte index; public string name = "Category Name"; } public class ItemConfig { public string displayName = ""; public string? persistentId; public int price = 100; public ShopItemCategory category = (ShopItemCategory)3; public bool purchasable = true; public int quantity = 1; public ItemType itemType = (ItemType)1; public float mass = 3f; public float groundSizeMultiplier = 1f; public float groundMassMultiplier = 1f; public bool spawnable = true; public RARITY toolSpawnRarity = (RARITY)100; public int toolBudgetCost = 1; public int budgetCost; public float rarity = 1f; public Vector3 holdPos = new Vector3(0.3f, -0.3f, 0.7f); public Vector3 holdRot = Vector3.zero; public bool useAlternativeHoldPos; public bool useAlternativeHoldRot; public Vector3 alternativeHoldPos = new Vector3(0.3f, -0.3f, 0.7f); public Vector3 alternativeHoldRot = Vector3.zero; public Sprite? icon; [Obsolete("Assign config.icon yourself after loading from a bundle or other source. RegisterItem no longer loads icons from AssetBundles.")] public string? iconName; public SFX_Instance[]? impactSounds; public ImpactSoundType[]? impactSoundTypes; public List<ItemKeyTooltip> tooltips = new List<ItemKeyTooltip>(); } public class ArtifactConfig : ItemConfig { public float contentValue = 50f; public string? commentKeyPrefix; public string[] comments = Array.Empty<string>(); public string[] commentKeys = Array.Empty<string>(); public ushort? contentId; public bool registerInRoundSpawns = true; public ArtifactConfig() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) itemType = (ItemType)2; purchasable = false; price = 0; category = (ShopItemCategory)1; spawnable = true; budgetCost = 3; rarity = 1f; } } public static class Items { public static List<CustomShopItemCategory> customCategories = new List<CustomShopItemCategory>(); public static ShopItemCategory RegisterCustomCategory(string categoryName) { byte b = (byte)(customCategories.Count + 20); customCategories.Add(new CustomShopItemCategory { index = b, name = categoryName }); return (ShopItemCategory)b; } public static void DeferRegistration(Action callback) { DbsContentApiPlugin.customItemsRegistrationCallbacks.Add(callback); } public static void SetupPrefab(GameObject prefab) { EnsureComponents(prefab); } private static void EnsureComponents(GameObject prefab) { if ((Object)(object)prefab.GetComponent<ItemInstance>() == (Object)null) { prefab.AddComponent<ItemInstance>(); ApiLog.Log("Added ItemInstance component"); } EnsureHandGizmo(prefab); } public static void EnsureHandGizmo(GameObject prefab) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)prefab.GetComponentInChildren<HandGizmo>(true) != (Object)null)) { GameObject val = new GameObject("HandGizmo"); val.transform.SetParent(prefab.transform); val.AddComponent<HandGizmo>(); GameObject val2 = new GameObject("GizmoVisual"); val2.transform.SetParent(val.transform); val2.transform.localPosition = Vector3.zero; val2.transform.localRotation = Quaternion.identity; ApiLog.Log("Added HandGizmo with dummy child"); } } public static Item RegisterItem(GameObject prefab, ItemConfig config) { //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)prefab == (Object)null) { throw new ArgumentNullException("prefab"); } ApiLog.Log("Registering item: " + config.displayName + " (Prefab: " + ((Object)prefab).name + ")"); SetupPrefab(prefab); ContentLoader.RegisterPrefabInPhotonPool(prefab); Item val = ScriptableObject.CreateInstance<Item>(); SFX_Instance[] impactSounds = config.impactSounds; if (impactSounds == null && config.impactSoundTypes != null) { impactSounds = ImpactSoundScanner.GetImpactSounds(config.impactSoundTypes); } if (impactSounds != null && impactSounds.Length != 0) { SetupPhysicsSound(prefab, impactSounds); } if ((Object)(object)config.icon != (Object)null) { val.icon = config.icon; } else if (!string.IsNullOrEmpty(config.iconName)) { ApiLog.LogWarning("Item '" + config.displayName + "': config.iconName is obsolete. Load a Sprite and set config.icon before calling RegisterItem."); } val.displayName = config.displayName; val.itemObject = prefab; string text = (val.persistentID = config.persistentId ?? ("unknown_mod." + val.displayName.ToLower().Replace(" ", ""))); val.PersistentID = GuidHelper.ToDeterministicGuid(text); ((Object)val).name = text; val.itemType = config.itemType; val.Category = config.category; val.mass = config.mass; val.holdPos = config.holdPos; val.holdRotation = config.holdRot; val.useAlternativeHoldingPos = config.useAlternativeHoldPos; val.useAlternativeHoldingRot = config.useAlternativeHoldRot; val.alternativeHoldPos = config.alternativeHoldPos; val.alternativeHoldRot = config.alternativeHoldRot; val.groundSizeMultiplier = config.groundSizeMultiplier; val.groundMassMultiplier = config.groundMassMultiplier; val.purchasable = config.purchasable; val.price = config.price; val.quantity = config.quantity; val.spawnable = config.spawnable; val.toolSpawnRarity = config.toolSpawnRarity; val.toolBudgetCost = config.toolBudgetCost; val.budgetCost = config.budgetCost; val.rarity = config.rarity; val.content = null; val.Tooltips = config.tooltips ?? new List<ItemKeyTooltip>(); if (!CheckDuplicateItem(val)) { AddItemToDatabase(val); } return val; } public static Item RegisterArtifact(GameObject prefab, ArtifactConfig config) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)prefab == (Object)null) { throw new ArgumentNullException("prefab"); } if (config == null) { throw new ArgumentNullException("config"); } config.itemType = (ItemType)2; config.purchasable = false; config.price = 0; config.spawnable = true; EnsureArtifactContentProvider(prefab); Item val = RegisterItem(prefab, config); val.content = CreateArtifactContent(val, config); if (config.registerInRoundSpawns) { RegisterArtifactSpawn(val); } ApiLog.Log($"Artifact '{val.displayName}' registered with content ID: {val.content.id}"); return val; } public static void SetupIcon(AssetBundle bundle, Item item, string iconName) { Sprite val = bundle.LoadAsset<Sprite>(iconName); if ((Object)(object)val != (Object)null) { item.icon = val; } } public static void SetupPhysicsSound(GameObject prefab, SFX_Instance[] impactSounds) { PhysicsSound val = prefab.GetComponent<PhysicsSound>(); if ((Object)(object)val == (Object)null) { val = prefab.AddComponent<PhysicsSound>(); } val.impactSounds = impactSounds; } private static void EnsureArtifactContentProvider(GameObject prefab) { if (!((Object)(object)prefab.GetComponent<ArtifactContentProvider>() != (Object)null)) { prefab.AddComponent<ArtifactContentProvider>(); ApiLog.Log("Added ArtifactContentProvider to " + ((Object)prefab).name); } } private static PropContent CreateArtifactContent(Item item, ArtifactConfig config) { string[] array = RegisterArtifactComments(item, config); if (array.Length == 0) { ApiLog.LogWarning("Artifact '" + item.displayName + "' has no comments configured."); } PropContent val = ScriptableObject.CreateInstance<PropContent>(); ((Object)val).name = ((Object)item).name + ".content"; val.isArtifact = true; val.contentValue = config.contentValue; val.id = config.contentId ?? GetNextContentId(); val.comments = array; return val; } private static string[] RegisterArtifactComments(Item item, ArtifactConfig config) { List<string> list = new List<string>(); if (config.commentKeys != null) { list.AddRange(config.commentKeys.Where((string key) => !string.IsNullOrWhiteSpace(key))); } if (config.comments == null || config.comments.Length == 0) { return list.Distinct().ToArray(); } string arg = (string.IsNullOrWhiteSpace(config.commentKeyPrefix) ? ("Content_" + SanitizeCommentKey(((Object)item).name) + "_Artifact") : config.commentKeyPrefix); for (int num = 0; num < config.comments.Length; num++) { string text = config.comments[num]; if (!string.IsNullOrWhiteSpace(text)) { string text2 = $"{arg}_{num}"; CustomCommentRegistry.Register(text2, new CustomComment("en", text)); list.Add(text2); } } return list.Distinct().ToArray(); } private static string SanitizeCommentKey(string value) { char[] array = value.Where((char c) => char.IsLetterOrDigit(c) || c == '_').ToArray(); if (array.Length != 0) { return new string(array); } return "Custom"; } private static ushort GetNextContentId() { ItemDatabase instance = SingletonAsset<ItemDatabase>.Instance; FieldInfo objectsField = GetObjectsField(instance); List<Item> itemsFromField = GetItemsFromField(objectsField, instance); ushort num = 0; foreach (Item item in itemsFromField) { if (!((Object)(object)item?.content == (Object)null)) { num = Math.Max(num, item.content.id); } } return (ushort)(num + 1); } private static void RegisterArtifactSpawn(Item item) { if (!DbsContentApiPlugin.customArtifacts.Any((Item artifact) => (Object)(object)artifact != (Object)null && artifact.persistentID == item.persistentID)) { DbsContentApiPlugin.customArtifacts.Add(item); ApiLog.Log("Artifact '" + item.displayName + "' added to round artifact spawns."); } } public static SFX_Instance[] GetFallbackPhysicsSound(ItemDatabase db) { FieldInfo objectsField = GetObjectsField(db); List<Item> itemsFromField = GetItemsFromField(objectsField, db); return itemsFromField[0].itemObject.GetComponent<PhysicsSound>().impactSounds; } public static SFX_Instance[] CreateSFXInstanceFromClip(AudioClip customSound) { ItemDatabase instance = SingletonAsset<ItemDatabase>.Instance; FieldInfo objectsField = GetObjectsField(instance); List<Item> itemsFromField = GetItemsFromField(objectsField, instance); PhysicsSound component = itemsFromField[0].itemObject.GetComponent<PhysicsSound>(); object obj; if (component == null) { obj = null; } else { SFX_Instance[] impactSounds = component.impactSounds; obj = ((impactSounds != null) ? impactSounds[0] : null); } SFX_Instance val = (SFX_Instance)obj; if ((Object)(object)val == (Object)null) { ApiLog.LogError("Could not find template SFX_Instance"); return GetFallbackPhysicsSound(instance); } SFX_Instance val2 = Object.Instantiate<SFX_Instance>(val); val2.clips = (AudioClip[])(object)new AudioClip[1] { customSound }; val2.settings.pitch = 1f; val2.settings.volume = 1f; return (SFX_Instance[])(object)new SFX_Instance[1] { val2 }; } public static SFX_Instance[] CreateImpactSoundFromClips(params AudioClip[] customSounds) { ItemDatabase instance = SingletonAsset<ItemDatabase>.Instance; FieldInfo objectsField = GetObjectsField(instance); List<Item> itemsFromField = GetItemsFromField(objectsField, instance); PhysicsSound component = itemsFromField[0].itemObject.GetComponent<PhysicsSound>(); object obj; if (component == null) { obj = null; } else { SFX_Instance[] impactSounds = component.impactSounds; obj = ((impactSounds != null) ? impactSounds[0] : null); } SFX_Instance val = (SFX_Instance)obj; if ((Object)(object)val == (Object)null) { ApiLog.LogError("Could not find template SFX_Instance"); return GetFallbackPhysicsSound(instance); } SFX_Instance val2 = Object.Instantiate<SFX_Instance>(val); val2.clips = customSounds; val2.settings.pitch = 1f; val2.settings.volume = 1f; return (SFX_Instance[])(object)new SFX_Instance[1] { val2 }; } public static FieldInfo GetObjectsField(ItemDatabase db) { FieldInfo field = ((object)db).GetType().GetField("Objects", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (field == null) { field = ((object)db).GetType().GetField("objects", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); } if (field == null) { throw new Exception("Could not find Objects field in ItemDatabase"); } return field; } public static List<Item> GetItemsFromField(FieldInfo objectsField, ItemDatabase db) { object value = objectsField.GetValue(db); if (value is List<Item> result) { return result; } if (value is Item[] collection) { return new List<Item>(collection); } throw new Exception("Objects field is type " + (value?.GetType()?.Name ?? "null") + ", expected List<Item> or Item[]"); } public static Item? GetItemByPrefabComponent<T>() where T : Component { ItemDatabase instance = SingletonAsset<ItemDatabase>.Instance; FieldInfo objectsField = GetObjectsField(instance); List<Item> itemsFromField = GetItemsFromField(objectsField, instance); foreach (Item item in itemsFromField) { if ((Object)(object)item?.itemObject != (Object)null && (Object)(object)item.itemObject.GetComponent<T>() != (Object)null) { return item; } } return null; } public static void AddItemToDatabase(Item item) { ItemDatabase instance = SingletonAsset<ItemDatabase>.Instance; FieldInfo objectsField = GetObjectsField(instance); List<Item> itemsFromField = GetItemsFromField(objectsField, instance); item.id = (byte)((itemsFromField.Count > 0) ? ((byte)(itemsFromField.Max((Item i) => i.id) + 1)) : 0); itemsFromField.Add(item); objectsField.SetValue(instance, itemsFromField); ApiLog.Log($"Item '{item.displayName}' registered with ID: {item.id}"); } public static void SetAllItemsFree() { ItemDatabase instance = SingletonAsset<ItemDatabase>.Instance; FieldInfo objectsField = GetObjectsField(instance); List<Item> itemsFromField = GetItemsFromField(objectsField, instance); foreach (Item item in itemsFromField) { if ((Object)(object)item != (Object)null) { item.price = 0; } } objectsField.SetValue(instance, itemsFromField); } public static bool CheckDuplicateItem(Item item) { ItemDatabase instance = SingletonAsset<ItemDatabase>.Instance; FieldInfo objectsField = GetObjectsField(instance); List<Item> itemsFromField = GetItemsFromField(objectsField, instance); if (itemsFromField.Count == 0) { return false; } for (int i = 0; i < itemsFromField.Count; i++) { if (itemsFromField[i].displayName == item.displayName) { return true; } } return false; } public static Item? GetItemByID(byte id) { ItemDatabase instance = SingletonAsset<ItemDatabase>.Instance; FieldInfo objectsField = GetObjectsField(instance); List<Item> itemsFromField = GetItemsFromField(objectsField, instance); return ((IEnumerable<Item>)itemsFromField).FirstOrDefault((Func<Item, bool>)((Item i) => (Object)(object)i != (Object)null && i.id == id)); } } public class MapPipelineFlags { public bool skipVanillaCleanup; public bool skipRetexture; public bool skipPatrolSetup; public bool skipMonsterRemoval; public bool skipMultipliers; public bool skipAmbience; public bool skipDiveBellTeleport; public bool skipFinalize; } public class MapConfig { public MapPipelineFlags pipeline = new MapPipelineFlags(); public float patrolConnectionRadius = 64f; public int patrolConnectionLayerMask = 1024; public bool retextureScene = true; public Color retextureColor = Color.gray; public bool setupAmbience = true; public float ambienceVolumeMultiplier = 6f; public bool setupPatrolPoints = true; public bool patrolGroupFromName = true; public string patrolNameSeparator = "_"; public PatrolGroup? defaultPatrolGroup = (PatrolGroup)4; public bool assignUnspecifiedToAllGroups; public bool respectScenePatrolPoints = true; public float defaultPatrolSpawnWeight = 1f; public bool patrolGroupScopedConnections = true; public bool applyMonsterRemoval = true; public bool setupMultipliers = true; public string diveBellSpawnMarker = "DiveBellSpawn"; public string patrolPointMarker = "PatrolPoint"; public string roundRemoveHandlerName = "RoundRemoveHandler"; public string roundMultiplierHandlerName = "RoundMultiplierHandler"; public string ambienceHolderName = "AmbienceHolder"; public List<string> extraKeepObjects = new List<string>(); } public class MapLifecycleHooks { public Action<MapLoadContext>? onBeforeCleanup; public Action<MapLoadContext>? onAfterSceneLoaded; public Action<MapLoadContext>? onAfterSetup; } public class MapLoadContext { public CustomMap Map { get; } public MapConfig Config => Map.Config; public CustomMapLoader Loader { get; } public Scene ActiveScene { get; internal set; } public Scene? LoadedScene { get; internal set; } public List<GameObject> DiveBellSpawns { get; } = new List<GameObject>(); public List<PatrolPoint> PatrolPoints { get; } = new List<PatrolPoint>(); internal MapLoadContext(CustomMap map, CustomMapLoader loader) { Map = map; Loader = loader; } } public class CustomMap { public AssetBundle Bundle { get; } public string SceneName { get; } public string DisplayName { get; } public string MapId { get; } public MapConfig Config { get; } public MapLifecycleHooks Hooks { get; } public CustomMap(AssetBundle bundle, string sceneName, string displayName, string mapId, MapConfig? config = null, MapLifecycleHooks? hooks = null) { Bundle = bundle; SceneName = sceneName; DisplayName = displayName; MapId = mapId; Config = config ?? new MapConfig(); Hooks = hooks ?? new MapLifecycleHooks(); } } public static class Maps { public static CustomMap RegisterMap(AssetBundle bundle, string sceneName, string displayName, MapConfig? config = null, string? mapId = null, MapLifecycleHooks? hooks = null) { CustomMap customMap = RegisterMapCore(bundle, sceneName, displayName, config, mapId, hooks); if (customMap == null) { throw new InvalidOperationException("[Maps] Failed to register map '" + displayName + "'."); } return customMap; } public static CustomMap? TryRegisterMap(AssetBundle bundle, string sceneName, string displayName, MapConfig? config = null, string? mapId = null, MapLifecycleHooks? hooks = null) { return RegisterMapCore(bundle, sceneName, displayName, config, mapId, hooks); } private static CustomMap? RegisterMapCore(AssetBundle bundle, string sceneName, string displayName, MapConfig? config, string? mapId, MapLifecycleHooks? hooks) { string mapId2 = (string.IsNullOrWhiteSpace(mapId) ? SanitizeMapId(displayName) : mapId.Trim()); CustomMap customMap = new CustomMap(bundle, sceneName, displayName, mapId2, config, hooks); if (!DbsContentApiPlugin.RegisterCustomMap(customMap)) { return null; } return customMap; } public static bool TryGetMap(string mapId, out CustomMap? map) { return DbsContentApiPlugin.TryGetCustomMap(mapId, out map); } public static bool TryGetMapByIndex(int index, out CustomMap? map) { return DbsContentApiPlugin.TryGetCustomMapByIndex(index, out map); } public static IReadOnlyList<CustomMap> GetRegisteredMaps() { return DbsContentApiPlugin.customMaps; } public static void ForceNextMap(string mapId) { DbsContentApiPlugin.forcedNextMapId = mapId; ApiLog.Log("[Maps] Next map selection forced to: " + mapId); } public static void ClearForcedMap() { DbsContentApiPlugin.forcedNextMapId = null; } public static void SetSelectedMapId(string? mapId) { DbsContentApiPlugin.selectedCustomMapId = mapId; } public static int GetLevelIndexForMap(CustomMap map) { int num = DbsContentApiPlugin.customMaps.IndexOf(map); if (num >= 0) { return 3 + num; } return -1; } public static string? FindScenePath(AssetBundle bundle, string hint) { return bundle.GetAllScenePaths().FirstOrDefault((string p) => p.Contains(hint, StringComparison.OrdinalIgnoreCase)); } public static string SanitizeMapId(string displayName) { if (string.IsNullOrWhiteSpace(displayName)) { return "map.unnamed"; } char[] value = (from c in displayName.Trim().ToLowerInvariant() select (!char.IsLetterOrDigit(c)) ? '_' : c).ToArray(); string text = new string(value).Trim('_'); while (text.Contains("__", StringComparison.Ordinal)) { text = text.Replace("__", "_", StringComparison.Ordinal); } if (!string.IsNullOrEmpty(text)) { return text; } return "map.unnamed"; } internal static CustomMap? ResolveMapForCurrentRound() { if (!string.IsNullOrEmpty(DbsContentApiPlugin.selectedCustomMapId) && TryGetMap(DbsContentApiPlugin.selectedCustomMapId, out CustomMap map) && map != null) { return map; } int index = SurfaceNetworkHandler.RoomStats.LevelToPlay - 3; if (!TryGetMapByIndex(index, out CustomMap map2)) { return null; } return map2; } internal static CustomMap? PickMapForNextRound(RoomStatsHolder roomStats) { if (DbsContentApiPlugin.customMaps.Count == 0) { return null; } string forcedNextMapId = DbsContentApiPlugin.forcedNextMapId; DbsContentApiPlugin.forcedNextMapId = null; if (!string.IsNullOrEmpty(forcedNextMapId)) { if (TryGetMap(forcedNextMapId, out CustomMap map) && map != null) { return map; } ApiLog.LogError("[Maps] Forced map id '" + forcedNextMapId + "' not found."); } int num = 3 + DbsContentApiPlugin.customMaps.Count; int num2 = (DbsContentApiPlugin.moddedMapsOnly ? 3 : 0); int num3 = Random.Range(num2, num); for (int i = 0; i < 100; i++) { if (!DbsContentApiPlugin.moddedMapsOnly && num3 < 3) { return null; } int num4 = num3 - 3; if (num4 >= 0 && num4 < DbsContentApiPlugin.customMaps.Count) { CustomMap customMap = DbsContentApiPlugin.customMaps[num4]; if (GetLevelIndexForMap(customMap) != roomStats.LevelToPlay || DbsContentApiPlugin.customMaps.Count == 1) { return customMap; } } num3 = Random.Range(num2, num); } return DbsContentApiPlugin.customMaps[0]; } } public class CustomMapLoader : MonoBehaviour { private struct PatrolPointEntry { public PatrolPoint Point; public HashSet<PatrolGroup> Groups; } private readonly List<PatrolPointEntry> _patrolEntries = new List<PatrolPointEntry>(); public static float multiplierMonster = 1f; public static float multiplierTool = 1f; public static float multiplierArtifact = 1f; public CustomMap? Map { get; set; } private IEnumerator Start() { if (Map == null) { ApiLog.LogError("CustomMapLoader: Map is null!"); yield break; } MapConfig config = Map.Config; MapPipelineFlags pipeline = config.pipeline; MapLoadContext ctx = new MapLoadContext(Map, this); multiplierMonster = 1f; multiplierTool = 1f; multiplierArtifact = 1f; if (SurfaceNetworkHandler.RoomStats.LevelToPlay < 3) { ApiLog.Log($"[Maps] LevelToPlay ({SurfaceNetworkHandler.RoomStats.LevelToPlay}) is vanilla. Enabling occlusion culling and exiting loader."); Camera.main.useOcclusionCulling = true; yield break; } ApiLog.Log("[Maps] Loading custom map: " + Map.DisplayName + " (Id: " + Map.MapId + ", Scene: " + Map.SceneName + ")"); Camera.main.useOcclusionCulling = false; _patrolEntries.Clear(); ctx.ActiveScene = SceneManager.GetActiveScene(); DivingBell tmp = Object.FindObjectOfType<DivingBell>(); if ((Object)(object)tmp == (Object)null) { ApiLog.LogError("[Maps] DivingBell not found in scene!"); yield break; } Material bellMaterial = GetDivingBellMaterial(tmp); if ((Object)(object)bellMaterial == (Object)null) { yield break; } tmp.locked = true; Map.Hooks.onBeforeCleanup?.Invoke(ctx); if (!pipeline.skipVanillaCleanup) { RunVanillaCleanup(config); } ApiLog.Log("[Maps] Asynchronously loading scene: " + Map.SceneName); AsyncOperation val = SceneManager.LoadSceneAsync(Map.SceneName, (LoadSceneMode)1); if (val == null) { ApiLog.LogError("[Maps] Failed to start loading scene: " + Map.SceneName); yield break; } yield return val; for (int i = 0; i < SceneManager.sceneCount; i++) { Scene sceneAt = SceneManager.GetSceneAt(i); if (((Scene)(ref sceneAt)).path == Map.SceneName || ((Scene)(ref sceneAt)).name == Path.GetFileNameWithoutExtension(Map.SceneName)) { ctx.LoadedScene = sceneAt; break; } } ApiLog.Log("[Maps] Scene loaded: " + Map.SceneName); Map.Hooks.onAfterSceneLoaded?.Invoke(ctx); if (!pipeline.skipRetexture && config.retextureScene) { RetextureScene(config, bellMaterial); } CollectMarkers(config, ctx); if (!pipeline.skipPatrolSetup && config.setupPatrolPoints) { SetupPatrolPoints(config, ctx); } if (!pipeline.skipMonsterRemoval && config.applyMonsterRemoval) { ApplyMonsterRemoval(config); } if (!pipeline.skipMultipliers && config.setupMultipliers) { LoadMultipliers(config); } if (!pipeline.skipAmbience && config.setupAmbience) { SetupAmbience(config); } Map.Hooks.onAfterSetup?.Invoke(ctx); if (!pipeline.skipFinalize) { bool shouldRebootPlayer = false; Vector3 playerSpawnPosition = Vector3.zero; Quaternion playerSpawnRotation = Quaternion.identity; if (!pipeline.skipDiveBellTeleport) { shouldRebootPlayer = TryTeleportToSpawn(tmp, ctx, out playerSpawnPosition, out playerSpawnRotation); } ApiLog.Log("[Maps] Waiting for all players to join..."); while (PhotonNetwork.PlayerList.Length != PlayerHandler.instance.players.Count) { yield return null; } yield return null; ApiLog.Log("[Maps] Map setup complete. Level is ready."); Level.currentLevel.levelIsReady = true; tmp.locked = false; if (shouldRebootPlayer) { RebootLocalPlayerAfterMapLoad(playerSpawnPosition, playerSpawnRotation); } MethodInfo method = typeof(Level).GetMethod("SetupFinished", BindingFlags.Instanc