ElfDevelop-DirectorMode icon

DirectorMode

Dead players become directors: while spectating they secretly release monsters near their friends, out of sight. Scarier videos, no boring death screen.

Last updated 9 hours ago
Total downloads 9
Total rating 0 
Categories Mods Tools
Dependency string ElfDevelop-DirectorMode-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

DirectorMode

by ElfDevelop

Died in the Old World? You're the director now.

While you spectate the living, a panel on the right lists the monsters of this level with their price. Pick one and release it: it appears near the player you're watching, somewhere no living player is looking. The living don't know who sent it; for them it's just another monster. And since monsters make content, a good director makes the team's video better.

Controls (while dead and spectating)

  • A / D: switch which player you watch (base game).
  • W / S: choose a monster.
  • Space: release it.

Points

  • You get director points while you're dead in the Old World: 2 right away, then 3 per minute, up to 15.
  • Prices are the game's own monster costs: Zombe 1, Snatcho 3, Jello 5, Knifo 6, Mime 8, BigSlap 15.
  • At most 2 releases per 3 minutes (monsters rarely die, so the limit is over time, not monsters alive). The panel shows when the next one is allowed.
  • Revived? You're a normal player again; your points wait for your next death.

How it works

The host keeps the points, checks every request and spawns the monster itself, the same way the game spawns its waves, on a patrol point 10-45 m from the watched player that no living player can see. The panel shows the host's monster list: the level's spawn pool, with modded monsters added by DB's Content API and without monsters removed by MonsterCount (e.g. Mouthe). Requests go through Photon, so players who joined with the room code can direct too.

Everyone needs the mod, and the host decides the rules. It adds no Harmony patches, uses Photon event codes 171/172 (the game uses 20-54, HellDivers 138) and only reads W/S/Space while you are dead and spectating, when the game ignores them. The keys do nothing while the pause menu or a dialog is open.

Settings (host, BepInEx/config/ElfDevelop.DirectorMode.cfg)

  • PointsPerMinute (3), StartPoints (2), MaxPoints (15)
  • MaxReleases (2), ReleaseWindowSeconds (180)
  • MinDistance (10), MaxDistance (45)
  • ExcludedMonsters (Weeping)