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Kill Button Fixed
Unofficial fix of Kill_Button for the current (Unity 6) Content Warning: no longer breaks WASD and other keys.
| Date uploaded | 2 days ago |
| Version | 1.1.1 |
| Download link | ElfDevelop-Kill_Button_Fixed-1.1.1.zip |
| Downloads | 13 |
| Dependency string | ElfDevelop-Kill_Button_Fixed-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Kill_Button (Fixed)
Fixed by ElfDevelop
Unofficial fix of Kill_Button by ElectricSteve. All credit for the mod goes to the original author.
What was fixed (1.1.1)
- The kill key was polled from the main menu, which created the game's input handler too early; the game then failed to bind WASD and the other vanilla keys. The key is now checked only once a local player exists.
- The key binding is resolved lazily instead of in
GlobalInputHandler.OnCreated, where the settings did not exist yet. - Switched from MonoMod HookGen to Harmony, so AutoHookGenPatcher is no longer required.
- Revive heal works again (the game ignores heals of 100 or more).
Install
- Use it instead of the original Kill_Button (same plugin GUID; if both are installed, BepInEx loads only the newer version).
- Everyone in the lobby should use the same version.
CHANGELOG
1.1.2
- The kill key was polled from the main menu, which created the game's input handler too early; the game then failed to bind WASD and the other vanilla keys. The key is now checked only once a local player exists.
- The key binding is resolved lazily instead of in
GlobalInputHandler.OnCreated, where the settings did not exist yet. - Switched from MonoMod HookGen to Harmony, so AutoHookGenPatcher is no longer required.
- Revive heal works again (the game ignores heals of 100 or more).
- 1.1.2: the default kill key is Delete instead of K, which CapsulePath uses to calculate the path to the shuttle. It can still be changed in Settings.