Kill Button Fixed
Unofficial fix of Kill_Button for the current (Unity 6) Content Warning: no longer breaks WASD and other keys.
| Last updated | 5 hours ago |
| Total downloads | 2 |
| Total rating | 0 |
| Categories | Mods Tools Misc Emotes |
| Dependency string | ElfDevelop-Kill_Button_Fixed-1.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Kill_Button (Fixed)
Fixed by ElfDevelop
Unofficial fix of Kill_Button by ElectricSteve. All credit for the mod goes to the original author.
What was fixed (1.1.1)
- The kill key was polled from the main menu, which created the game's input handler too early; the game then failed to bind WASD and the other vanilla keys. The key is now checked only once a local player exists.
- The key binding is resolved lazily instead of in
GlobalInputHandler.OnCreated, where the settings did not exist yet. - Switched from MonoMod HookGen to Harmony, so AutoHookGenPatcher is no longer required.
- Revive heal works again (the game ignores heals of 100 or more).
Install
- Use it instead of the original Kill_Button (same plugin GUID; if both are installed, BepInEx loads only the newer version).
- Everyone in the lobby should use the same version.