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Kill Button Fixed

Unofficial fix of Kill_Button for the current (Unity 6) Content Warning: no longer breaks WASD and other keys.

CHANGELOG

1.1.1

  • The kill key was polled from the main menu, which created the game's input handler too early; the game then failed to bind WASD and the other vanilla keys. The key is now checked only once a local player exists.
  • The key binding is resolved lazily instead of in GlobalInputHandler.OnCreated, where the settings did not exist yet.
  • Switched from MonoMod HookGen to Harmony, so AutoHookGenPatcher is no longer required.
  • Revive heal works again (the game ignores heals of 100 or more).