Decompiled source of Kill Button Fixed v1.1.1

plugins/ElectricSteve.cwtestmod.dll

Decompiled 9 hours ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using Zorro.Core;
using Zorro.Settings;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CW_Test_Mod
{
	[ContentWarningPlugin("ElectricSteve.cwtestmod", "1.1.1", false)]
	[BepInPlugin("ElectricSteve.cwtestmod", "CW Test Mod", "1.1.1")]
	public class CW_Test_Mod : BaseUnityPlugin
	{
		public static bool JustKilledPlayer;

		private readonly Harmony harmony = new Harmony("ElectricSteve.cwtestmod");

		public static CW_Test_Mod Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			harmony.PatchAll();
			Logger.LogInfo((object)"ElectricSteve.cwtestmod v1.1.1 has loaded!");
		}

		private void Update()
		{
			if (!((Object)(object)Player.localPlayer == (Object)null) && SurfaceNetworkHandler.HasStarted && KillKeybind.EnsureBound() && KillKeybind.KillKey.GetKeyDown())
			{
				JustKilledPlayer = true;
				Logger.LogDebug((object)"Killing Player");
				Player.localPlayer.CallDie();
				if (PhotonGameLobbyHandler.IsSurface)
				{
					((MonoBehaviour)this).StartCoroutine(WaitAndRevive(2f));
				}
			}
		}

		private IEnumerator WaitAndRevive(float waitTime)
		{
			yield return (object)new WaitForSeconds(waitTime);
			RetrievableResourceSingleton<TransitionHandler>.Instance.TransitionToBlack(0f, (Action)delegate
			{
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0014: Unknown result type (might be due to invalid IL or missing references)
				Player.localPlayer.Teleport(((Component)Hospital.instance).transform.position, Vector3.back);
				Player.localPlayer.data.fallTime = 0f;
				RetrievableResourceSingleton<TransitionHandler>.Instance.FadeOut((Action)delegate
				{
				}, 1f);
			}, 0f);
			yield return (object)new WaitForSeconds(1f);
			Logger.LogDebug((object)"Reviving player...");
			Player.localPlayer.CallRevive();
			Logger.LogDebug((object)"Healing player...");
			float num = PlayerData.maxHealth - Player.localPlayer.data.health;
			Player.localPlayer.CallHeal(Mathf.Min(num, PlayerData.maxHealth - 0.01f));
		}
	}
	public class KillKeybindSetting : KeyCodeSetting, IExposedSetting
	{
		protected override KeyCode GetDefaultKey()
		{
			return (KeyCode)107;
		}

		public SettingCategory GetSettingCategory()
		{
			return (SettingCategory)2;
		}

		public string GetDisplayName()
		{
			return "Kill Key";
		}
	}
	[HarmonyPatch]
	internal static class KillKeybind
	{
		public static InputKey KillKey = new InputKey();

		internal static bool EnsureBound()
		{
			if (KillKey.KeyCodeSetting != null)
			{
				return true;
			}
			GameHandler instance = GameHandler.Instance;
			SettingsHandler obj = ((instance != null) ? instance.SettingsHandler : null);
			KillKeybindSetting killKeybindSetting = ((obj != null) ? obj.GetSetting<KillKeybindSetting>() : null);
			if (killKeybindSetting == null)
			{
				return false;
			}
			KillKey.SetKeybind((KeyCodeSetting)(object)killKeybindSetting);
			return true;
		}

		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPostfix]
		private static void AddKillKeybind(SettingsHandler __instance)
		{
			if (__instance.GetSetting<KillKeybindSetting>() == null)
			{
				__instance.AddSetting((Setting)(object)new KillKeybindSetting());
			}
		}

		[HarmonyPatch(typeof(PhotonGameLobbyHandler), "CheckForAllDead")]
		[HarmonyPrefix]
		private static bool SkipAllDeadAfterKill()
		{
			if (CW_Test_Mod.JustKilledPlayer && PhotonGameLobbyHandler.IsSurface)
			{
				CW_Test_Mod.Logger.LogDebug((object)"Player just killed, returning");
				CW_Test_Mod.JustKilledPlayer = false;
				return false;
			}
			return true;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}