ElfDevelop-MonsterCount icon

MonsterCount

Fewer monsters underground (default x0.6 of the daily monster budget) and a list of monsters that never spawn (Mouthe by default).

Last updated 9 hours ago
Total downloads 7
Total rating 0 
Categories Mods Tools
Dependency string ElfDevelop-MonsterCount-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

MonsterCount

by ElfDevelop

Control how many monsters spawn in the Old World, and switch off monsters you don't want.

The game spends a "monster budget" every day on a first wave and a later second wave. MonsterCount multiplies that budget. By default it is x0.6, so noticeably fewer monsters spawn than in a modded game with extra monster mods.

Settings (BepInEx/config/ElfDevelop.MonsterCount.cfg)

  • Multiplier (default 0.6): 1 = vanilla, 0.5 = about half, 2 = about twice as many.
  • PerPlayerAbove4 (default 0.1): added for every player above 4, for big lobbies with Virality.
  • MaxMultiplier (default 3): upper limit for the final multiplier.
  • DisabledMonsters (default Mouthe): monsters that never spawn, comma-separated, part of the name is enough, e.g. Reaper, Teapot. Every day the host's log shows the whole spawn pool (Spawn pool: ...) so you can see the exact names.

Only the host spawns monsters, so the host's settings apply. Install it for everyone anyway, since anyone can host.

Note: the Cursed Doll from Unlisted Entities raises the monster budget while equipped; that still applies on top.