QuietLogs
Hides the hundreds of harmless "Could not find material" errors DB's Content API writes to the log, so real errors are easy to find.
By ElfDevelop
| Last updated | 7 hours ago |
| Total downloads | 4 |
| Total rating | 0 |
| Categories | Mods Tools |
| Dependency string | ElfDevelop-QuietLogs-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
QuietLogs
by ElfDevelop
DB's Content API matches the game's materials against its own list and writes an [Error] line for every material that isn't on it (shaders, fonts, UI, other mods' materials), plus one huge line listing all of them:
[Error : Unity Log] [DbsContentApi] Could not find material: Hidden/Universal Render Pipeline/Bloom in _nameToEnum, skipping
Those materials are simply not needed by the API, so nothing is broken, but hundreds of these lines bury real errors in LogOutput.log. QuietLogs hides them.
- Only messages that start with
[DbsContentApi]and contain one of the hidden texts are dropped. Everything else in the log stays. - The log says once that messages are being hidden.
Settings (BepInEx/config/ElfDevelop.QuietLogs.cfg)
HiddenMessages: parts of DB's Content API messages to hide, separated by|. Default:Could not find material:|Unique material names:. Leave empty to show everything.
Client-side only; it doesn't matter whether other players have it.