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Spookdivers Fixed

Unofficial fix of Spookdivers for the current (Unity 6) Content Warning: no more NullReference spam on the surface and in the menu.

CHANGELOG

1.0.5

  • Update waits until the room stats and the local player exist instead of throwing every frame while the surface loads.
  • OnSceneLoaded no longer reads the Photon room or writes lobby data in the main menu, where there is no room.