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CapsulePath

Shows a path from your current position to the capsule. Client-side visual helper with manual toggle and recalc keys.

Date uploaded 2 days ago
Version 0.2.1
Download link Largo-CapsulePath-0.2.1.zip
Downloads 234
Dependency string Largo-CapsulePath-0.2.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

CapsulePath

CapsulePath is a client-side helper plugin for Content Warning that draws a route from your current player position to the capsule.

Features

  • Path recalculation from your current avatar position
  • Path rendering to the recorded capsule anchor position
  • Manual visibility toggle
  • No HUD clutter

Controls

  • K - Recalculate path
  • O - Toggle path visibility on/off

Installation

  1. Install BepInExPack for Content Warning.
  2. Install this package with Thunderstore Mod Manager.
  3. Launch the game.

Notes

  • This plugin is visual-only and intended as a local navigation aid.
  • If no capsule anchor is available yet, enter the map and recalculate after the run state initializes.
  • The path visuals can appear in handheld camera footage if you keep the route enabled while recording. Toggle it off with O before filming.

CHANGELOG

Changelog

0.3.0

  • On-screen status marker: pressing the keys now shows a short message on the left of the screen (route length, "press K to calculate", a hint when the path is hidden, etc.), so you always get feedback — toggle "Show on-screen status" in Settings -> MODS
  • The route now targets the actual diving bell object instead of an approximate anchor, so it leads to the capsule instead of stopping a few metres short

0.2.1

  • Path now follows stairs and slopes instead of cutting under them: corner-to-corner chords are densified every 0.75 m and re-projected onto the NavMesh before smoothing

0.2.0

  • Vanilla-compatible: the mod no longer affects random/public matchmaking (ContentWarning.VanillaCompatible assembly metadata)
  • Path is hidden from in-game camera footage and the camcorder viewfinder (toggleable: Hide path in camera footage in Settings -> MODS, on by default)
  • No more knots/loops in the path line: switched smoothing to centripetal Catmull-Rom and collapsed near-coincident NavMesh corners
  • Keys are now rebindable in Settings -> MODS (Recalculate path key, Toggle path key)
  • Fixed capsule anchor being re-recorded mid-dive when bot count dipped to zero
  • Hotkeys no longer fire while menus are open (including during key rebinding)
  • Path line now renders semi-transparent as intended (Sprites/Default shader)
  • No more stale arrows frozen in the air on very short paths
  • Partial NavMesh paths are logged as a warning

0.1.0

  • Initial Thunderstore release
  • Path rendering from current player position to capsule
  • Manual controls (K recalc, O toggle)
  • Visual tuning update (thinner path, scaled markers)