Largo-CapsulePath icon

CapsulePath

Draws a glowing route back to the capsule along the real walkable path (stairs and all). Client-side, vanilla-compatible, hidden from camera footage. Keys rebindable in Settings -> MODS.

Last updated 2 weeks ago
Total downloads 8480
Total rating 0 
Categories Mods Client-Only Vanilla Compatible BepInEx
Dependency string Largo-CapsulePath-0.3.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

CapsulePath

A client-side navigation helper for Content Warning that draws a glowing route from where you are back to the capsule (the diving bell), with animated arrows pointing the way home.

How to use

  • K — calculate / recalculate the route to the capsule
  • O — show / hide the route

Both keys are rebindable in Settings → MODS. A short status message pops up on screen when you press them, so you always know what happened — for example 47 m to capsule, or a nudge to press K first if there's no route yet.

New here? Press K first to draw a route. O only shows/hides an already-calculated one, so on a fresh dive it looks like nothing happens.

Features

  • Follows the real walkable route — stairs, slopes and corners included, instead of a straight line through the geometry
  • Animated chevrons flow along the line toward the capsule
  • Hidden from camera footage by default, so it never leaks into your clips or the camcorder viewfinder — toggle in settings
  • On-screen status marker so you can always tell the path is active — toggle in settings
  • Vanilla-compatible — does not affect random / public matchmaking
  • Client-side only — no network traffic, nothing changes for other players

Installation

  1. Install BepInExPack for Content Warning (listed as a dependency).
  2. Install this package with your mod manager (or drop CapsulePath.dll into BepInEx/plugins/).
  3. Launch the game. Start a dive, then press K to draw the route.

Notes

  • The route targets the diving bell, so it only appears once you're on a dive.
  • Everything is visual-only; it never touches gameplay, physics, or other players.

Links