CapsulePath
Draws a glowing route back to the capsule along the real walkable path (stairs and all). Client-side, vanilla-compatible, hidden from camera footage. Keys rebindable in Settings -> MODS.
| Last updated | 2 weeks ago |
| Total downloads | 8480 |
| Total rating | 0 |
| Categories | Mods Client-Only Vanilla Compatible BepInEx |
| Dependency string | Largo-CapsulePath-0.3.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
CapsulePath
A client-side navigation helper for Content Warning that draws a glowing route from where you are back to the capsule (the diving bell), with animated arrows pointing the way home.
How to use
- K — calculate / recalculate the route to the capsule
- O — show / hide the route
Both keys are rebindable in Settings → MODS. A short status message pops up on
screen when you press them, so you always know what happened — for example
47 m to capsule, or a nudge to press K first if there's no route yet.
New here? Press K first to draw a route. O only shows/hides an already-calculated one, so on a fresh dive it looks like nothing happens.
Features
- Follows the real walkable route — stairs, slopes and corners included, instead of a straight line through the geometry
- Animated chevrons flow along the line toward the capsule
- Hidden from camera footage by default, so it never leaks into your clips or the camcorder viewfinder — toggle in settings
- On-screen status marker so you can always tell the path is active — toggle in settings
- Vanilla-compatible — does not affect random / public matchmaking
- Client-side only — no network traffic, nothing changes for other players
Installation
- Install
BepInExPackfor Content Warning (listed as a dependency). - Install this package with your mod manager (or drop
CapsulePath.dllintoBepInEx/plugins/). - Launch the game. Start a dive, then press K to draw the route.
Notes
- The route targets the diving bell, so it only appears once you're on a dive.
- Everything is visual-only; it never touches gameplay, physics, or other players.