Largo-CapsulePath icon

CapsulePath

Draws a glowing route back to the capsule along the real walkable path (stairs and all). Client-side, vanilla-compatible, hidden from camera footage. Keys rebindable in Settings -> MODS.

CHANGELOG

Changelog

0.3.0

  • On-screen status marker: pressing the keys now shows a short message on the left of the screen (route length, "press K to calculate", a hint when the path is hidden, etc.), so you always get feedback — toggle "Show on-screen status" in Settings -> MODS
  • The route now targets the actual diving bell object instead of an approximate anchor, so it leads to the capsule instead of stopping a few metres short

0.2.1

  • Path now follows stairs and slopes instead of cutting under them: corner-to-corner chords are densified every 0.75 m and re-projected onto the NavMesh before smoothing

0.2.0

  • Vanilla-compatible: the mod no longer affects random/public matchmaking (ContentWarning.VanillaCompatible assembly metadata)
  • Path is hidden from in-game camera footage and the camcorder viewfinder (toggleable: Hide path in camera footage in Settings -> MODS, on by default)
  • No more knots/loops in the path line: switched smoothing to centripetal Catmull-Rom and collapsed near-coincident NavMesh corners
  • Keys are now rebindable in Settings -> MODS (Recalculate path key, Toggle path key)
  • Fixed capsule anchor being re-recorded mid-dive when bot count dipped to zero
  • Hotkeys no longer fire while menus are open (including during key rebinding)
  • Path line now renders semi-transparent as intended (Sprites/Default shader)
  • No more stale arrows frozen in the air on very short paths
  • Partial NavMesh paths are logged as a warning

0.1.0

  • Initial Thunderstore release
  • Path rendering from current player position to capsule
  • Manual controls (K recalc, O toggle)
  • Visual tuning update (thinner path, scaled markers)