Decompiled source of ContentSettingsFontFix v1.0.2

ContentSettingsFontFix.dll

Decompiled 13 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyCompany("U-FESNOS")]
[assembly: AssemblyProduct("ContentSettingsFontFix")]
[assembly: AssemblyTitle("ContentSettingsFontFix")]
[assembly: AssemblyCopyright("U-FESNOS")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyVersion("1.0.2.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ContentSettingsFontFix
{
	[ContentWarningPlugin("U-FESNOS.ContentSettingsFontFix", "1.0.2", true)]
	[BepInPlugin("U-FESNOS.ContentSettingsFontFix", "ContentSettingsFontFix", "1.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string Guid = "U-FESNOS.ContentSettingsFontFix";

		public const string Name = "ContentSettingsFontFix";

		public const string Version = "1.0.2";

		internal static ManualLogSource Log;

		private static Transform? menuRoot;

		private static TMP_FontAsset? gameFont;

		private static Material? gameMaterial;

		private void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Harmony val = new Harmony("U-FESNOS.ContentSettingsFontFix");
			MethodInfo methodInfo = AccessTools.Method("ContentSettings.API.SettingsLoader:CreateSettingsMenu", (Type[])null, (Type[])null);
			MethodInfo methodInfo2 = AccessTools.Method("ContentSettings.API.Settings.UI.SettingsTab:Show", (Type[])null, (Type[])null);
			if (methodInfo == null || methodInfo2 == null)
			{
				Log.LogError((object)"ContentSettings methods were not found. This mod targets ContentSettings 1.2.2.");
				return;
			}
			val.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(typeof(Plugin), "AfterCreateSettingsMenu", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)methodInfo2, (HarmonyMethod)null, new HarmonyMethod(typeof(Plugin), "AfterShow", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			Log.LogInfo((object)"Patched ContentSettings UI text.");
		}

		private static void AfterCreateSettingsMenu(object __0)
		{
			Component val = (Component)((__0 is Component) ? __0 : null);
			if (val != null)
			{
				menuRoot = val.transform;
				CaptureGameFont(val.transform);
				FixAll();
			}
		}

		private static void AfterShow()
		{
			FixAll();
		}

		private static bool IsBroken(TMP_Text text)
		{
			if (!((Object)(object)text.font == (Object)null) && !((Object)(object)((TMP_Asset)text.font).material == (Object)null))
			{
				return (Object)(object)text.fontSharedMaterial == (Object)null;
			}
			return true;
		}

		private static void CaptureGameFont(Transform menu)
		{
			TMP_Text val = null;
			Transform obj = menu.Find("Content");
			Transform val2 = ((obj != null) ? obj.Find("TABS") : null);
			if ((Object)(object)val2 != (Object)null)
			{
				val = FindHealthy(val2);
			}
			if ((Object)(object)val == (Object)null)
			{
				val = FindHealthy(menu);
			}
			if ((Object)(object)val != (Object)null)
			{
				gameFont = val.font;
				gameMaterial = val.fontSharedMaterial;
			}
		}

		private static TMP_Text? FindHealthy(Transform root)
		{
			TMP_Text[] componentsInChildren = ((Component)root).GetComponentsInChildren<TMP_Text>(true);
			foreach (TMP_Text val in componentsInChildren)
			{
				if (!IsBroken(val))
				{
					return val;
				}
			}
			return null;
		}

		private static void FixAll()
		{
			if ((Object)(object)menuRoot == (Object)null)
			{
				return;
			}
			int num = 0;
			TMP_Text[] componentsInChildren = ((Component)menuRoot).GetComponentsInChildren<TMP_Text>(true);
			foreach (TMP_Text val in componentsInChildren)
			{
				if (IsBroken(val))
				{
					if ((Object)(object)gameFont == (Object)null)
					{
						Log.LogWarning((object)"Could not find the game font to use as a replacement.");
						return;
					}
					val.font = gameFont;
					val.fontSharedMaterial = gameMaterial;
					((Graphic)val).SetAllDirty();
					num++;
				}
			}
			if (num > 0)
			{
				Log.LogDebug((object)$"Fixed {num} text component(s).");
			}
		}
	}
}