CrewPOV
CrewPOV by Izaya_here - behind-head and first-person cameras for Crashout Crew, with look-around and driving-game controls. Client-side, works in any lobby.
| Last updated | a day ago |
| Total downloads | 100 |
| Total rating | 0 |
| Categories | Mods Quality of Life Host Only |
| Dependency string | Izaya_here-CrewPOV-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
CrewPOV - drive it like a driving game
A camera mod for Crashout Crew. Flip between the normal top-down view, a behind-the-forklift chase camera, and a real first-person view, with look-around and proper driving-game controls.
Made by Izaya_here. Catch the mods and gameplay on YouTube: youtube.com/@izaya_00 💜
Controls
- Back/Select button (or V on keyboard): cycle the camera. Normal -> behind-head -> first person -> back to normal.
- Right stick or mouse: look around. In behind-head it orbits around your forklift (check behind you mid-drive), in first person it turns your head (peek past the boxes on your forks).
- Click the right stick (R3): snap the view back behind the forklift.
- Driving feels like a driving game in the mod cameras: on a controller, push the stick the way you want to go (relative to your forklift, not the map). On keyboard, W/A/S/D drive normally and forward is always forward. The normal camera keeps vanilla controls.
Config
Settings live in BepInEx/config/com.hunter.crewpov.cfg after the first launch:
[BehindHead]and[FirstPerson]: camera height, forward offset, and tilt per mode. You can also tune them live in-game (PageUp/PageDown, Home/End, Insert/Delete) and they save automatically.[Driving] ControlScheme:CameraRelative(default, everything on the left stick) orRightStickSteer(left stick = gas/reverse, right stick = steering, racing style).IncludeFirstPerson: set false if you only want the behind-head camera in the cycle.[Controller]: rebind the cycle and snap buttons, stick sensitivity, invert Y.[MouseLook] AutoRecenter: optional auto swing-back after you stop looking around (off by default, R3 snaps instead).[Blur] Mode: the game's depth-of-field blur is built for the far top-down camera, so up close it focuses on the wrong distance.Off(default) removes blur entirely in the mod cameras,Focusedkeeps the blur but moves the sharp focus near you,Vanillaleaves it alone.[Blur] FocusDistancesets where the sharp plane sits in Focused mode (tune live with - and =). The normal camera always gets its blur back.
Notes
- Totally client-side: only you need the mod, it works in any lobby.
- The TipTap phone is bound to the right stick in vanilla, so it's blocked while a mod camera is active (no accidental swiping while looking around). It works normally in the normal camera.
- In first person, boxes on your forks can block the view. That's physics being honest. Peek around them with the look controls or use behind-head.
- The warehouse wasn't built to be seen from inside, so some spots look a little rough up close.
- Built for game version 1.3.6, BepInEx 5.4.x.
Changelog
- 1.0.1: Fixed keyboard driving in the mod cameras (you could end up only able to reverse). Camera-relative steering is now controller-only, keyboard uses the game's normal forward/back. Rebuilt for game version 1.3.6.
- 1.0.0: First release. Behind-head and first-person cameras, mouse and right-stick look, camera-relative driving, two control schemes, R3 view snap, in-game camera tuning, phone suppression.