Izaya_here-CrewPOV icon

CrewPOV

CrewPOV by Izaya_here - behind-head and first-person cameras for Crashout Crew, with look-around and driving-game controls. Client-side, works in any lobby.

Last updated a day ago
Total downloads 100
Total rating 0 
Categories Mods Quality of Life Host Only
Dependency string Izaya_here-CrewPOV-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

CrewPOV - drive it like a driving game

A camera mod for Crashout Crew. Flip between the normal top-down view, a behind-the-forklift chase camera, and a real first-person view, with look-around and proper driving-game controls.

Made by Izaya_here. Catch the mods and gameplay on YouTube: youtube.com/@izaya_00 💜

Controls

  • Back/Select button (or V on keyboard): cycle the camera. Normal -> behind-head -> first person -> back to normal.
  • Right stick or mouse: look around. In behind-head it orbits around your forklift (check behind you mid-drive), in first person it turns your head (peek past the boxes on your forks).
  • Click the right stick (R3): snap the view back behind the forklift.
  • Driving feels like a driving game in the mod cameras: on a controller, push the stick the way you want to go (relative to your forklift, not the map). On keyboard, W/A/S/D drive normally and forward is always forward. The normal camera keeps vanilla controls.

Config

Settings live in BepInEx/config/com.hunter.crewpov.cfg after the first launch:

  • [BehindHead] and [FirstPerson]: camera height, forward offset, and tilt per mode. You can also tune them live in-game (PageUp/PageDown, Home/End, Insert/Delete) and they save automatically.
  • [Driving] ControlScheme: CameraRelative (default, everything on the left stick) or RightStickSteer (left stick = gas/reverse, right stick = steering, racing style).
  • IncludeFirstPerson: set false if you only want the behind-head camera in the cycle.
  • [Controller]: rebind the cycle and snap buttons, stick sensitivity, invert Y.
  • [MouseLook] AutoRecenter: optional auto swing-back after you stop looking around (off by default, R3 snaps instead).
  • [Blur] Mode: the game's depth-of-field blur is built for the far top-down camera, so up close it focuses on the wrong distance. Off (default) removes blur entirely in the mod cameras, Focused keeps the blur but moves the sharp focus near you, Vanilla leaves it alone. [Blur] FocusDistance sets where the sharp plane sits in Focused mode (tune live with - and =). The normal camera always gets its blur back.

Notes

  • Totally client-side: only you need the mod, it works in any lobby.
  • The TipTap phone is bound to the right stick in vanilla, so it's blocked while a mod camera is active (no accidental swiping while looking around). It works normally in the normal camera.
  • In first person, boxes on your forks can block the view. That's physics being honest. Peek around them with the look controls or use behind-head.
  • The warehouse wasn't built to be seen from inside, so some spots look a little rough up close.
  • Built for game version 1.3.6, BepInEx 5.4.x.

Changelog

  • 1.0.1: Fixed keyboard driving in the mod cameras (you could end up only able to reverse). Camera-relative steering is now controller-only, keyboard uses the game's normal forward/back. Rebuilt for game version 1.3.6.
  • 1.0.0: First release. Behind-head and first-person cameras, mouse and right-stick look, camera-relative driving, two control schemes, R3 view snap, in-game camera tuning, phone suppression.