using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Aggro.Core;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("aggro.core")]
[assembly: IgnoresAccessChecksTo("febjam")]
[assembly: AssemblyCompany("CrashoutCrew_LocalizerFallbacks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+141c9618b809295e3f91c216c892cfee5b4a9724")]
[assembly: AssemblyProduct("CrashoutCrew_LocalizerFallbacks")]
[assembly: AssemblyTitle("CrashoutCrew_LocalizerFallbacks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TemplatePlugin
{
internal static class TemplatePluginInfo
{
public const string PLUGIN_GUID = "crashout_crew_localizer_fallbacks";
public const string PLUGIN_NAME = "CrashoutCrew_LocalizerFallbacks";
public const string GAME_NAME = "CrashoutCrew";
}
}
namespace CrashoutCrew_LocalizerFallbacks
{
[HarmonyPatch(typeof(LocalizedText))]
public class LocalizedText_Patches
{
[HarmonyPatch("GetText", new Type[]
{
typeof(string),
typeof(bool)
})]
[HarmonyPrefix]
public static bool GetText(ref string __result, string id, bool printDebug = true)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected I4, but got Unknown
string text = id.ToUpperInvariant();
try
{
if (LocalizedText.mainTable.TryGetValue(text, out var value))
{
string text2 = LocalizedText.FailsafeParsing(value[(int)LocalizedText.CURRENT_LANGUAGE]);
if (string.IsNullOrEmpty(text2))
{
text2 = LocalizedText.ReplaceCustomValues(LocalizedText.FailsafeParsing(value[0]));
}
__result = text2;
return false;
}
Debug.LogWarning((object)("Failed to load text: " + text + " - Falling back to id!"));
__result = id;
return false;
}
catch (Exception arg)
{
Debug.LogWarning((object)$"Failed to load text: {text} - {arg} - Falling back to id!");
__result = id;
return false;
}
}
}
[BepInPlugin("crashout_crew_localizer_fallbacks", "CrashoutCrew_LocalizerFallbacks", "1.0.2")]
public class PluginMain : BaseUnityPlugin
{
public const string GameName = "CrashoutCrew";
private const string Version = "1.0.2";
private readonly Harmony _harmony = new Harmony("crashout_crew_localizer_fallbacks");
private void Awake()
{
_harmony.PatchAll();
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
internal IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}