Decompiled source of CrashoutCrewLocalizerFallbacks v1.0.2

CrashoutCrew_LocalizerFallbacks.dll

Decompiled 13 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Aggro.Core;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("aggro.core")]
[assembly: IgnoresAccessChecksTo("febjam")]
[assembly: AssemblyCompany("CrashoutCrew_LocalizerFallbacks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+141c9618b809295e3f91c216c892cfee5b4a9724")]
[assembly: AssemblyProduct("CrashoutCrew_LocalizerFallbacks")]
[assembly: AssemblyTitle("CrashoutCrew_LocalizerFallbacks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TemplatePlugin
{
	internal static class TemplatePluginInfo
	{
		public const string PLUGIN_GUID = "crashout_crew_localizer_fallbacks";

		public const string PLUGIN_NAME = "CrashoutCrew_LocalizerFallbacks";

		public const string GAME_NAME = "CrashoutCrew";
	}
}
namespace CrashoutCrew_LocalizerFallbacks
{
	[HarmonyPatch(typeof(LocalizedText))]
	public class LocalizedText_Patches
	{
		[HarmonyPatch("GetText", new Type[]
		{
			typeof(string),
			typeof(bool)
		})]
		[HarmonyPrefix]
		public static bool GetText(ref string __result, string id, bool printDebug = true)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected I4, but got Unknown
			string text = id.ToUpperInvariant();
			try
			{
				if (LocalizedText.mainTable.TryGetValue(text, out var value))
				{
					string text2 = LocalizedText.FailsafeParsing(value[(int)LocalizedText.CURRENT_LANGUAGE]);
					if (string.IsNullOrEmpty(text2))
					{
						text2 = LocalizedText.ReplaceCustomValues(LocalizedText.FailsafeParsing(value[0]));
					}
					__result = text2;
					return false;
				}
				Debug.LogWarning((object)("Failed to load text: " + text + " - Falling back to id!"));
				__result = id;
				return false;
			}
			catch (Exception arg)
			{
				Debug.LogWarning((object)$"Failed to load text: {text} - {arg} - Falling back to id!");
				__result = id;
				return false;
			}
		}
	}
	[BepInPlugin("crashout_crew_localizer_fallbacks", "CrashoutCrew_LocalizerFallbacks", "1.0.2")]
	public class PluginMain : BaseUnityPlugin
	{
		public const string GameName = "CrashoutCrew";

		private const string Version = "1.0.2";

		private readonly Harmony _harmony = new Harmony("crashout_crew_localizer_fallbacks");

		private void Awake()
		{
			_harmony.PatchAll();
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}