Mods that depend on BepInExPack
All my interiors in one mod (v80+)
Last updated: a week ago
Add the current time to the spectate HUD. 観戦HUDに現在時刻を追加します。
Last updated: a week ago
oh these aren't hoarding bugs they where made in a factory a bomb factory their bombs
Last updated: a week ago
Don't download this unless I ask you to, it doesn't even work outside of QATest branch anyway!
Last updated: a week ago
Replaces the Bowtie's audio with a snippet of Riptide
Last updated: a week ago
ARGH BUGLE SUCKS BALLS.
Last updated: a week ago
Unofficial compatibility patcher that makes Diversity 3.1.0 (IntegrityChaos) work on the current Lethal Company version. Private use.
Last updated: a week ago
Enables unreleased shop items and one valuable. Host-only mod (mostly)
Last updated: a week ago
Adds a suit of Rayman from Mario + Rabbids: Sparks of Hope. Has physics on the hair and hoodie drawstrings
Last updated: a week ago
This mod replaces the crying baby sounds with the female announcer of White Knuckle.
Last updated: a week ago
Puts a solid dot in each player's color on the party portraits, so in multiplayer you can tell at a glance who plays which hero. Size, corner and spacing are configurable. Only you need it.
Last updated: a week ago
An awards show at the end of every adventure: drumroll, fanfare and confetti for 26 brag, roast and odd-stat awards (Heavy Hitter, Friendly Fire, Floor Inspector, Potion Addict...) and a Hero of the Adventure. Works in multiplayer.
Last updated: a week ago
Tilt the camera anywhere from almost level with the ground to straight down: hold right mouse and move up or down, or hold PageUp/PageDown. Home puts it back. Limits, speed, smoothing and keys are configurable.
Last updated: a week ago
New moon called Testo
Last updated: a week ago
EliteMasterEric's curated modpack for Lethal Company.
Last updated: a week ago
File manager & picker for ULTRAKILL
Last updated: a week ago
Outlines combat text: enemy names, buff/debuff labels and the dice numbers in roll events. Each surface toggles in the .cfg. No gameplay change; the visual result is not yet verified in game.
Last updated: a week ago
Adds a 'Skills' button (run HUD bottom bar, Remove Skill Trees modal and the level-up window) that opens the game's native skill tree read-only for the character in view, plus the shortcut F10. No skill point is spent; no gameplay change.
Last updated: a week ago
Development tool, not a player mod: dumps the game's internal data (skills, status, items, loot, gold, experience) into LogOutput.log for investigation. No gameplay change.
Last updated: a week ago