Decompiled source of Quick Gather Devotion v2.0.0

plugins/CotLDevotionPop.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CotLDevotionPop")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("My first plugin")]
[assembly: AssemblyTitle("CotLDevotionPop")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CotLDevotionPop
{
	[HarmonyPatch]
	internal class DevotionPickup
	{
		private static bool gatherAllStructures;

		[HarmonyPatch(typeof(BuildingShrine), "OnInteract")]
		[HarmonyPostfix]
		private static void BuildingShrine_OnInteract(ref BuildingShrine __instance, StateMachine ___state)
		{
			Plugin.Logger.LogInfo((object)"Interact start");
			gatherAllStructures = true;
			Plugin.Logger.LogInfo((object)$"{Grave.Graves.Count} graves");
			foreach (Grave grafe in Grave.Graves)
			{
				if (((StructureBrain)grafe.structureBrain).SoulCount > 0)
				{
					((Interaction)grafe).OnSecondaryInteract(___state);
				}
			}
			Plugin.Logger.LogInfo((object)$"{Interaction_Crypt.Crypts.Count} crypts");
			foreach (Interaction_Crypt crypt in Interaction_Crypt.Crypts)
			{
				if (((StructureBrain)crypt.structureBrain).SoulCount > 0)
				{
					((Interaction)crypt).OnSecondaryInteract(___state);
				}
			}
			foreach (Interaction_DiscipleCollectionShrine shrine in Interaction_DiscipleCollectionShrine.Shrines)
			{
				if (((StructureBrain)shrine.StructureBrain).SoulCount > 0)
				{
					((Interaction)shrine).OnInteract(___state);
				}
			}
		}

		[HarmonyPatch(typeof(BuildingShrine), "Update")]
		[HarmonyPostfix]
		private static void BuildingShrine_Update(ref BuildingShrine __instance)
		{
			if (InputManager.Gameplay.GetInteractButtonUp((PlayerFarming)null) && gatherAllStructures)
			{
				Plugin.Logger.LogInfo((object)"Interact end");
				gatherAllStructures = false;
			}
			__instance.holdingDuration = Mathf.Max(3f, __instance.holdingDuration);
			__instance.Delay = Mathf.Min(0.0025f, __instance.Delay);
		}

		[HarmonyPatch(typeof(HarvestTotem), "Update")]
		[HarmonyPostfix]
		private static void HarvestTotem_Update(ref HarvestTotem __instance)
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.Activating && ((StructureBrain)__instance.StructureBrain).SoulCount <= 0)
			{
				__instance.Activating = false;
			}
			HarvestTotem obj = __instance;
			if ((obj.Delay -= Time.deltaTime) < 0f && gatherAllStructures && ((StructureBrain)__instance.StructureBrain).SoulCount > 0)
			{
				if (GameManager.HasUnlockAvailable() || DataManager.Instance.DeathCatBeaten)
				{
					SoulCustomTarget.Create(((Component)((Interaction)__instance).playerFarming).gameObject, __instance.ReceiveSoulPosition.transform.position, Color.white, (Action)__instance.GivePlayerSoul, 0.4f, 20f, true, true, true, (string)null, (string)null, true);
				}
				else
				{
					InventoryItem.Spawn((ITEM_TYPE)20, 1, ((Component)__instance).transform.position + Vector3.back, 0f, (Action<PickUp>)null).SetInitialSpeedAndDiraction(8f + Random.Range(-0.5f, 1f), (float)(270 + Random.Range(-90, 90)));
				}
				Structures_HarvestTotem structureBrain = __instance.StructureBrain;
				int soulCount = ((StructureBrain)structureBrain).SoulCount - 1;
				((StructureBrain)structureBrain).SoulCount = soulCount;
				__instance.UpdateBar();
			}
			__instance.Delay = Mathf.Min(0.0025f, __instance.Delay);
		}

		[HarmonyPatch(typeof(BuildingShrinePassive), "Update")]
		[HarmonyPostfix]
		private static void BuildingShrinePassive_Update(ref BuildingShrinePassive __instance)
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.Activating && ((StructureBrain)__instance.StructureBrain).SoulCount <= 0)
			{
				__instance.Activating = false;
			}
			BuildingShrinePassive obj = __instance;
			if ((obj.Delay -= Time.deltaTime) < 0f && gatherAllStructures && ((StructureBrain)__instance.StructureBrain).SoulCount > 0)
			{
				if (GameManager.HasUnlockAvailable() || DataManager.Instance.DeathCatBeaten)
				{
					SoulCustomTarget.Create(((Component)((Interaction)__instance).state).gameObject, __instance.ReceiveSoulPosition.transform.position, Color.white, (Action)__instance.GivePlayerSoul, 0.4f, 20f, true, true, true, (string)null, (string)null, true);
				}
				else
				{
					InventoryItem.Spawn((ITEM_TYPE)20, 1, ((Component)__instance).transform.position + Vector3.back, 0f, (Action<PickUp>)null).SetInitialSpeedAndDiraction(8f + Random.Range(-0.5f, 1f), (float)(270 + Random.Range(-90, 90)));
				}
				Structures_Shrine_Passive structureBrain = __instance.StructureBrain;
				int soulCount = ((StructureBrain)structureBrain).SoulCount - 1;
				((StructureBrain)structureBrain).SoulCount = soulCount;
				__instance.UpdateBar();
			}
			__instance.Delay = Mathf.Min(0.0025f, __instance.Delay);
		}

		[HarmonyPatch(typeof(Interaction_DiscipleCollectionShrine), "Update")]
		[HarmonyPostfix]
		private static void Interaction_DiscipleCollectionShrine_Update(ref Interaction_DiscipleCollectionShrine __instance)
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.Activating && ((StructureBrain)__instance.StructureBrain).SoulCount <= 0)
			{
				__instance.Activating = false;
			}
			Interaction_DiscipleCollectionShrine obj = __instance;
			if ((obj.Delay -= Time.deltaTime) < 0f && gatherAllStructures && ((StructureBrain)__instance.StructureBrain).SoulCount > 0)
			{
				if (GameManager.HasUnlockAvailable() || DataManager.Instance.DeathCatBeaten)
				{
					SoulCustomTarget.Create(((Component)((Interaction)__instance).state).gameObject, __instance.ReceiveSoulPosition.transform.position, Color.white, (Action)__instance.GivePlayerSoul, 0.4f, 20f, true, true, true, (string)null, (string)null, true);
				}
				else
				{
					InventoryItem.Spawn((ITEM_TYPE)20, 1, ((Component)__instance).transform.position + Vector3.back, 0f, (Action<PickUp>)null).SetInitialSpeedAndDiraction(8f + Random.Range(-0.5f, 1f), (float)(270 + Random.Range(-90, 90)));
				}
				Structures_Shrine_Disciple_Collection structureBrain = __instance.StructureBrain;
				int soulCount = ((StructureBrain)structureBrain).SoulCount - 1;
				((StructureBrain)structureBrain).SoulCount = soulCount;
				__instance.UpdateBar();
			}
			__instance.Delay = Mathf.Min(0.0025f, __instance.Delay);
		}
	}
	[BepInPlugin("net.mirriry.CotLDevotionPop", "Quick Devotion Pickup", "0.2.0.1")]
	[HarmonyPatch]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "net.mirriry.CotLDevotionPop";

		public const string PluginName = "Quick Devotion Pickup";

		public const string PluginVer = "0.2.0.1";

		internal static ManualLogSource Logger;

		internal static readonly Harmony Harmony = new Harmony("net.mirriry.CotLDevotionPop");

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin CotLDevotionPop is loaded!");
		}

		private void OnEnable()
		{
			Harmony.PatchAll();
			Logger.LogInfo((object)"Enabled Quick Devotion Pickup!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "CotLDevotionPop";

		public const string PLUGIN_NAME = "My first plugin";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}