Decompiled source of CursedWordsQuickRestart v0.1.0

Mods/CursedWordsQuickRestart.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using CursedWordsQuickRestart;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(QuickRestartMod), "Cursed Words Quick Restart", "0.1.0", "local", null)]
[assembly: MelonGame(null, "Cursed Words")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CursedWordsQuickRestart")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CursedWordsQuickRestart")]
[assembly: AssemblyTitle("CursedWordsQuickRestart")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CursedWordsQuickRestart
{
	public sealed class QuickRestartMod : MelonMod
	{
		private const float RestartHoldSeconds = 1f;

		private float restartHoldTimer;

		private bool restartTriggered;

		public override void OnInitializeMelon()
		{
			MelonLogger.Msg("Cursed Words Quick Restart 0.1.0 loaded.");
		}

		public override void OnUpdate()
		{
			HandleQuickRestart();
		}

		private void HandleQuickRestart()
		{
			if (!Input.GetKey((KeyCode)114))
			{
				restartHoldTimer = 0f;
				restartTriggered = false;
			}
			else if (!restartTriggered)
			{
				restartHoldTimer += Time.unscaledDeltaTime;
				if (!(restartHoldTimer < 1f))
				{
					restartTriggered = true;
					QuickRestartRun();
				}
			}
		}

		private static void QuickRestartRun()
		{
			try
			{
				if (GameStatics.GetPlayer() == null)
				{
					MelonLogger.Msg("Quick restart ignored: no active run.");
					return;
				}
				MelonLogger.Msg("Quick restart triggered.");
				if (!TryExistingRetryRun())
				{
					RestartRunDirectly();
				}
			}
			catch (Exception arg)
			{
				MelonLogger.Error($"Quick restart failed: {arg}");
			}
		}

		private static bool TryExistingRetryRun()
		{
			EncounterController val = Object.FindAnyObjectByType<EncounterController>();
			if ((Object)(object)val != (Object)null)
			{
				val.RetryRun();
				return true;
			}
			ShopController val2 = Object.FindAnyObjectByType<ShopController>();
			if ((Object)(object)val2 != (Object)null)
			{
				val2.RetryRun();
				return true;
			}
			SettingsMenuController val3 = Object.FindAnyObjectByType<SettingsMenuController>();
			if ((Object)(object)val3 != (Object)null)
			{
				val3.RetryRun();
				return true;
			}
			return false;
		}

		private static void RestartRunDirectly()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			Player player = GameStatics.GetPlayer();
			Type type = ((object)player.MyCharacter).GetType();
			Type type2 = ((object)player.CurrentRunProgress.Challenge)?.GetType();
			AscensionLevel ascension = player.CurrentRunProgress.Ascension;
			InventoryVisualController singletonInventoryVisualController = CharacterInfoPanel.SingletonInventoryVisualController;
			if (singletonInventoryVisualController != null)
			{
				singletonInventoryVisualController.RemovePanel();
			}
			GameStatics.InitialisePlayerForNewRun(type, type2, ascension);
			string text = GameStatics.GetPlayer().CurrentRunProgress.GoToNextNodeAndGetSceneName();
			TransitionController val = Object.FindAnyObjectByType<TransitionController>();
			if ((Object)(object)val != (Object)null)
			{
				val.TransitionToNewScene(text);
			}
			else
			{
				SceneManager.LoadScene(text);
			}
		}
	}
}