using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using CursedWordsQuickRestart;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(QuickRestartMod), "Cursed Words Quick Restart", "0.1.0", "local", null)]
[assembly: MelonGame(null, "Cursed Words")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CursedWordsQuickRestart")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CursedWordsQuickRestart")]
[assembly: AssemblyTitle("CursedWordsQuickRestart")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CursedWordsQuickRestart
{
public sealed class QuickRestartMod : MelonMod
{
private const float RestartHoldSeconds = 1f;
private float restartHoldTimer;
private bool restartTriggered;
public override void OnInitializeMelon()
{
MelonLogger.Msg("Cursed Words Quick Restart 0.1.0 loaded.");
}
public override void OnUpdate()
{
HandleQuickRestart();
}
private void HandleQuickRestart()
{
if (!Input.GetKey((KeyCode)114))
{
restartHoldTimer = 0f;
restartTriggered = false;
}
else if (!restartTriggered)
{
restartHoldTimer += Time.unscaledDeltaTime;
if (!(restartHoldTimer < 1f))
{
restartTriggered = true;
QuickRestartRun();
}
}
}
private static void QuickRestartRun()
{
try
{
if (GameStatics.GetPlayer() == null)
{
MelonLogger.Msg("Quick restart ignored: no active run.");
return;
}
MelonLogger.Msg("Quick restart triggered.");
if (!TryExistingRetryRun())
{
RestartRunDirectly();
}
}
catch (Exception arg)
{
MelonLogger.Error($"Quick restart failed: {arg}");
}
}
private static bool TryExistingRetryRun()
{
EncounterController val = Object.FindAnyObjectByType<EncounterController>();
if ((Object)(object)val != (Object)null)
{
val.RetryRun();
return true;
}
ShopController val2 = Object.FindAnyObjectByType<ShopController>();
if ((Object)(object)val2 != (Object)null)
{
val2.RetryRun();
return true;
}
SettingsMenuController val3 = Object.FindAnyObjectByType<SettingsMenuController>();
if ((Object)(object)val3 != (Object)null)
{
val3.RetryRun();
return true;
}
return false;
}
private static void RestartRunDirectly()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
Player player = GameStatics.GetPlayer();
Type type = ((object)player.MyCharacter).GetType();
Type type2 = ((object)player.CurrentRunProgress.Challenge)?.GetType();
AscensionLevel ascension = player.CurrentRunProgress.Ascension;
InventoryVisualController singletonInventoryVisualController = CharacterInfoPanel.SingletonInventoryVisualController;
if (singletonInventoryVisualController != null)
{
singletonInventoryVisualController.RemovePanel();
}
GameStatics.InitialisePlayerForNewRun(type, type2, ascension);
string text = GameStatics.GetPlayer().CurrentRunProgress.GoToNextNodeAndGetSceneName();
TransitionController val = Object.FindAnyObjectByType<TransitionController>();
if ((Object)(object)val != (Object)null)
{
val.TransitionToNewScene(text);
}
else
{
SceneManager.LoadScene(text);
}
}
}
}