tobipolar-MiniMapTweaks icon

MiniMapTweaks

Minimap upgrades: ring and in-map icons for the drop pod, supply pods, minerals, Morkite, cocoons and Lucky Dice; optional fully revealed map; Fog of War or Enhanced Intel modes.

Last updated a week ago
Total downloads 83
Total rating 1 
Categories Mods
Dependency string tobipolar-MiniMapTweaks-1.4.6
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.788 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.788

README

MiniMap Tweaks

Icons on the minimap's ring point toward things that are off screen, using the minimap's own icon art. An icon disappears once the thing is on screen.

  • On by default: drop pod, supply pods, cocoons (nests), the nearest vein of each mineral (with the game's resource icons), Lucky Dice drops (if installed).
  • Secondary objectives: Morkite deposits, Apoca Blooms, Boolo Caps — All (default) or Nearest (one per type), hidden once the objective is complete.
  • Optional: loot crates, magnets, gear drops, activation zones, cocoons, power cores, Bobby, eggs and every other minimap type.

Icons show inside the minimap when the thing is within its view, otherwise on the ring, and stay visible even while it's on screen ([Map] IconMode = Permanent, the default). RingOnly puts icons only on the ring and hides them while on screen.

Map intel ([Map] Intel): FogOfWar (default) only shows minerals, Morkite, cocoons, objectives, etc. once you've had them on screen (drop pod, supply pods, mission markers, Lucky Dice, loot crates and gear drops always show); EnhancedIntel shows everything from the start.

Settings

BepInEx/config/tobipolar.drgs.minimaptweaks.cfg, or in-game with Mod Menu: which types to show, icon size, ring radius, and direction corrections.

Requirements

BepInExPack IL2CPP (installed automatically by the mod manager).

Important: BepInEx fix for the current game version

The game's current Unity version breaks BepInEx out of the box (Duplicate type with name '<>O' in the log, no mods load). To fix it once:

  1. In your mod manager: Settings → Browse profile folder, then open BepInEx\config\BepInEx.cfg.
  2. Find UnityBaseLibrariesSource and clear its value so the line reads UnityBaseLibrariesSource =
  3. Delete the BepInEx\interop and BepInEx\unity-libs folders.
  4. Launch modded once and let it regenerate (can take a minute or two).