ConfigManager
An in-game editor for BepInEx configuration files in Dice Kingdoms.
| Last updated | a day ago |
| Total downloads | 7 |
| Total rating | 0 |
| Categories | AI Generated Tools |
| Dependency string | DiceModders-ConfigManager-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.788README
ConfigMenu
An in-game editor for BepInEx configuration files in Dice Kingdoms. It uses DiceModders UiKit for the window and widgets.
Open it with the gear-shaped settings button in the game's top-right bar.
Features
- Lists every loaded BepInEx plugin that has a non-empty configuration file.
- Groups settings by section and shows their descriptions.
- Edits booleans, enums, acceptable-value lists and numbers.
- Saves each change to the plugin's
.cfgimmediately. - Reset restores one setting to its default value.
- Refresh rescans loaded plugins and their settings.
- Reload re-reads the selected plugin's
.cfgfrom disk. - Save all writes every config file explicitly.
Supported setting types
| Type | Control |
|---|---|
bool |
Toggle |
enum without [Flags] |
Dropdown |
AcceptableValueList<T> |
Dropdown |
number with AcceptableValueRange<T> |
Slider |
| number without a range | - / value / + stepper |
string, [Flags] enum and other types |
Read-only row in v1 |
Read-only rows can be hidden with the ShowReadOnly option in ConfigMenu's own settings.
String and advanced settings still have to be edited in BepInEx/config/*.cfg with a text editor.
Configuration
BepInEx/config/DiceModders.ConfigMenu.cfg:
| Section | Key | Default | Meaning |
|---|---|---|---|
UI |
TopBarOrder |
100 |
Position of the top-bar button among mod buttons; takes effect after a restart |
UI |
ShowReadOnly |
true |
Show read-only settings |
UI |
OpenOnStart |
false |
Open the window automatically after the game UI is ready |