Mods that depend on BepInExPack
BepInEx config that does not write Debug messages to disk by default.
Last updated: 7 months ago
BepInEx config that sets HideManagerGameObject to true.
Last updated: 9 months ago
BepInEx config that sets HideManagerGameObject to true.
Last updated: 9 months ago
A library for adding new valid words by loading custom dictionaries.
Last updated: a year ago
Loads custom content for Wrestling Empire
Last updated: 2 years ago
Replaces the Dropship theme with the intro to the NES game, Maniac Mansion
Last updated: 23 minutes ago
[v81] Shows short disconnect reasons and automatically tries to reconnect. Client-side only. Incompatible with V73dcfix; disable V73dcfix before using.
Last updated: 44 minutes ago
[v81] Simple modpack where I tried to make it as close to vanilla as possible with some tweaks.
Last updated: an hour ago
Modpack designed for Hightower Servers.
Last updated: an hour ago
Adds some new rare scraps to discover.
Last updated: an hour ago
Adds Night Wolf Hawk, a synchronized distraction item that slides onto every opponent's screen with a random sound.
Last updated: 2 hours ago
CartTrain addon that lets the Scout and Hauler tow the first large cart using a deliberate Shift+X grab-to-toggle connection in R.E.P.O.
Last updated: 2 hours ago
Infinite player shotgun ammo, fixed misfire prevention, friendly-fire controls, and configurable shotgun/shovel damage.
Last updated: 2 hours ago
Standalone weapons pack: Heavy Shotgun, Revolver, Assault Rifle, Bolt-Action Rifle, Pistol and Flame Thrower, with configurable shop listings, interior spawns, damage and ammunition, plus an ammo HUD.
Last updated: 2 hours ago
Facility CCTV cameras, security alarms, a hackable mainframe, code-locked company stashes, and a ship CCTV terminal for Lethal Company.
Last updated: 2 hours ago
Shared placement and runtime core for Y4NGZ mods: interior fixture placement, authored placement tables, and common runtime services. A library - it adds no gameplay on its own.
Last updated: 2 hours ago
Shows the last locally damaged non-boss creature's synchronized numeric HP and native-style health bar with official boss-bar damage shake behavior.
Last updated: 2 hours ago
A read-only speedrun HUD with automatic loadless timing, progression splits, final-time display, and Any% or 100% categories.
Last updated: 2 hours ago
Freezes gameplay ticks while preserving UI and frame updates in strict singleplayer only.
Last updated: 2 hours ago
Fly with our company! Made for friends. Here are 100 mods
Last updated: 2 hours ago
A settings-only native Mod Settings menu with automatic BepInEx plugin discovery and validated configuration controls.
Last updated: 2 hours ago
Shows the active boss's exact synchronized HP beside the native health bar and follows its damage shake animation.
Last updated: 2 hours ago
Shows the exact synchronized time remaining before the active boss leaves, using a native-style in-game HUD.
Last updated: 2 hours ago