TakeoffAnySpeed
Fixes for playing with a speed mod (BulletTime, UXAssist): double-tap take-off works, mecha energy on a planet is not drained 10x, miners rotate at the normal rate.
CHANGELOG
- 1.1.0
- Walking, flying and hovering on a planet cost the same energy per second as at normal speed when the game is sped up.
- Holding Shift with the rotate key turns a miner at the normal rate when the game is sped up.
- Each fix has its own setting;
Enabledis now the master switch.
- 1.0.0
- The double-tap take-off window stays 0.8 s in real time when the game runs faster than 60 updates per second.