using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("QuickSave")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Quick-save and quick-load hotkeys for Dyson Sphere Program")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+46fd5479be1cf6fa9f45f255de915e031c5c2e62")]
[assembly: AssemblyProduct("Quick Save")]
[assembly: AssemblyTitle("QuickSave")]
[assembly: AssemblyVersion("0.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace QuickSave
{
[BepInPlugin("com.geostyx.dsp.quicksave", "Quick Save", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private const string SaveName = "quicksave";
private const string CompressSaveGuid = "org.soardev.compresssave";
private ConfigEntry<KeyboardShortcut> _quickSaveKey;
private ConfigEntry<KeyboardShortcut> _quickLoadKey;
private FieldInfo? _useCompressSave;
private FieldInfo? _enableCompress;
private MethodInfo? _useCommonSaveCompressionType;
private void Awake()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
_quickSaveKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Hotkeys", "QuickSaveKey", new KeyboardShortcut((KeyCode)286, Array.Empty<KeyCode>()), "Saves the game as \"quicksave\".");
_quickLoadKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Hotkeys", "QuickLoadKey", new KeyboardShortcut((KeyCode)290, Array.Empty<KeyCode>()), "Loads the \"quicksave\" save.");
if (Chainloader.PluginInfos.TryGetValue("org.soardev.compresssave", out var value))
{
Type type = ((object)value.Instance).GetType().Assembly.GetType("CompressSave.PatchSave");
_useCompressSave = type?.GetField("UseCompressSave");
_enableCompress = type?.GetField("EnableCompress");
_useCommonSaveCompressionType = type?.GetMethod("UseCommonSaveCompressionType");
if (_useCompressSave == null || _enableCompress == null || _useCommonSaveCompressionType == null)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"CompressSave.PatchSave members not found; quicksaves will not be compressed");
_useCompressSave = null;
}
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Quick Save 0.1.0 loaded");
}
private void Update()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
if (VFInput.inputing || !GameMain.isRunning || (!GameMain.instance.isMenuDemo && (GameMain.inOtherScene || GameMain.mainPlayer.respawning)))
{
return;
}
KeyboardShortcut value = _quickSaveKey.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
QuickSave();
return;
}
value = _quickLoadKey.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
QuickLoad();
}
}
private void QuickSave()
{
if (!GameMain.instance.isMenuDemo && !GameMain.data.guideRunning)
{
bool flag = (GameMain.localStar == null || GameMain.localStar.loaded) && (GameMain.localPlanet == null || (GameMain.localPlanet.loaded && GameMain.localPlanet.factoryLoaded));
bool flag2 = flag && SaveGame();
if (flag2)
{
UIAutoSave.lastSaveTick = GameMain.gameTick;
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)(flag ? "Quicksave failed" : "Quicksave skipped while the local star or planet loads"));
}
UIRealtimeTip.Popup(Localization.Translate(flag2 ? "保存成功" : "保存失败"), !flag2, 0);
}
}
private bool SaveGame()
{
if (_useCompressSave == null || !(bool)_enableCompress.GetValue(null))
{
return GameSave.SaveCurrentGame("quicksave");
}
_useCompressSave.SetValue(null, true);
_useCommonSaveCompressionType.Invoke(null, null);
try
{
return GameSave.SaveCurrentGame("quicksave");
}
finally
{
_useCompressSave.SetValue(null, false);
}
}
private void QuickLoad()
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
if (!GameSave.SaveExist("quicksave"))
{
UIRealtimeTip.Popup("No quicksave", true, 0);
return;
}
GameDesc val = GameSave.LoadGameDesc("quicksave");
if (val == null)
{
UIRealtimeTip.Popup(Localization.Translate("无效存档"), true, 0);
return;
}
DSPGame.StartGame("quicksave");
DSPGame.WillEnableSandboxTools = val.isSandboxMode;
DSPGame.LoadWithGoalLevel = val.goalLevel;
DSPGame.RecordPlayVersion();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "com.geostyx.dsp.quicksave";
public const string PLUGIN_NAME = "Quick Save";
public const string PLUGIN_VERSION = "0.1.0";
}
}