LivingInstinkt-AutoQueueBuild icon

AutoQueueBuild

Click a building you can't afford in the build bar and it auto-queues the full craft tree into the replicator.

Last updated a day ago
Total downloads 40
Total rating 1 
Categories Quality of Life
Dependency string LivingInstinkt-AutoQueueBuild-1.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.17 icon
xiaoye97-BepInEx

BepInEx5.4.17 mod plugin framework, Mod框架

Preferred version: 5.4.17

README

AutoQueueBuild

A Dyson Sphere Program mod. When you click a building in the bottom build bar that you have none of in your inventory, and you do have the materials to make it, the mod queues the full craft into the mecha replicator instead of just flashing "insufficient materials."

The recursion (queue the gears and rods needed for the assembler, etc.), the affordability check, material reservation and refund-on-cancel are all handled by the game's own MechaForge.AddTask — this mod is only the trigger.

Behaviour

Clicking a building you own 0 of:

Situation Result
Full craft tree affordable from current inventory Queued to the replicator (one craft). Tip + click sound.
Missing raw materials somewhere in the tree Nothing queued; vanilla "insufficient materials" feedback.
Recipe locked / not handcraftable Nothing queued; vanilla feedback.
You already own ≥1 Unchanged — selects into your hand as normal.
Double-click Unchanged — opens the replicator focused on the item.

Also

  • Auto-craft while placing (opt-in, off by default). When enabled, if you keep placing a building after your inventory hits 0, the mod keeps the replicator topped up with a small buffer of that building (via the game's own recursive AddTask), so construction continues instead of stalling on "insufficient materials." Enable with Placement.AutoCraftWhilePlacing = true.
  • Build-bar overlay. Each build-bar icon shows the quantity of that building currently queued in the replicator and an ETA (e.g. +3 / 12s).

Config

  • General.Enabled (default true) — master switch.
  • General.CraftsPerClick (default 1) — handcraft executions queued per build-bar click.
  • Feedback.ShowTip (default true) — on-screen "Queued to replicator" tip.
  • Feedback.PlaySound (default true) — build-menu click sound on queue.
  • Placement.AutoCraftWhilePlacing (default false, opt-in) — top up crafts when you run dry mid-build.
  • Placement.PlacementBuffer (default 5) — how many to keep queued while placing on empty.
  • Placement.CheckIntervalTicks (default 10) — ticks between placement top-up checks.
  • UI.ShowBarOverlay (default true) — show queued qty + ETA on build-bar icons.