IcarusBoost
Configurable Icarus mining, crafting, walking, jump height, planetary flight speed and energy costs for new and existing saves, with legacy MechBoost cleanup. By Loki Moon Labs. AI-assisted development.
CHANGELOG
Changelog
1.0.0
- Finalize the user-confirmed gameplay build with quiet batched mining, stabilized planetary flight, bounded crafting progress and legacy MechBoost cleanup.
- Set default speed multipliers to their maximums: mining 500x, crafting 1000x, walking 20x, approximate jump height 100x and planetary flight 20x.
- Retain half-cost mecha energy and free Icarus construction-drone launch requirements/travel as the energy defaults.
- Polish config descriptions, default metadata, restart instructions and documented limits.
- Pass 11,353 automated checks; retain approved Loki Moon Labs artwork, AI disclosure and support links.
0.1.6 test build
- Stabilize boosted planetary flight toward the native target altitude at the shared final physics step used by normal flight and Galactic Scale.
- Preserve horizontal velocity, manual target-height controls, native landing/space transitions and low-energy behavior. Bound corrections and reject malformed inputs.
- Increase crafting multiplier maximum to 1000x and its added stat ceiling to 10,000; protect final fuel-amplified queue progress against integer overflow.
- Cap the mining multiplier at 500x while retaining quiet batched extraction.
- Pass 11,353 automated checks; Unity flight behavior and performance confirmation remain pending.
0.1.5 test build
- Batch hand-mined ore inventory, production, history and resource updates, leaving one native extraction per tick for normal depletion handling.
- Mute audio created during hand-mining ticks, including overflow sounds. Suppress hand-mining particle bursts and floating pickup popups; retain item-count feedback.
- Preserve finite/infinite resource totals, leftover progress, native energy charging and depletion events.
- Raise approximate jump-height maximum to 100x with the existing 120 m/s launch-speed ceiling.
- Pass 7,309 checks, including 3,000 native-versus-batched extraction comparisons, scoped audio and mining IL contracts. Actual FPS and Unity gameplay confirmation remain pending.
0.1.4 test build
- Raise the configurable approximate jump-height maximum to 40x, retaining the 120 m/s launch-speed ceiling.
- Fix flight speed with Galactic Scale: apply the combined flight multiplier to its replacement flight routine, which bypasses the native tick.
- Keep Galactic Scale optional, preserve its flight logic and leave saved speed stats unchanged.
- Pass 1,292 assertions, including the installed Galactic Scale replacement's IL and an executed replacement-context speed reader. In-game confirmation remains pending.
0.1.3 test build
- Raise walking, approximate jump height and planetary flight multipliers to a maximum of 20x, and mining to 2000x.
- Raise added speed ceilings to 240 m/s walking, 120 m/s jump launch, 480 m/s planetary flight and 20,000 mining stat units.
- Preserve defaults, other controls, native unlocks and legacy cleanup. High mining rates may affect FPS.
- Pass 1,285 automated assertions; in-game movement and performance confirmation remains pending.
0.1.2 test build
- Double the maximum jump-height multiplier to 8x, flight multiplier to 10x and walking multiplier to 10x.
- Double the combined added movement ceilings to 60 m/s jump launch, 240 m/s planetary flight and 120 m/s walking.
- Preserve defaults, native unlocks/mode transitions, bounded arithmetic, other config limits and legacy saved-boost cleanup.
- Pass 1,283 assertions, including the expanded bounds, composed speed ceilings and persistence of values above the old limits. In-game movement confirmation remains pending.
0.1.1 test build
- Add configurable jump height and planetary flight speed, both defaulting to no extra boost.
- Scale jump launch speed and animation consistently; use matching flight speed in native movement and energy calculations.
- Add separate limits for every numeric setting: mining/crafting up to 100x, walking/flight up to 5x, approximate jump height up to 4x and energy up to 5x.
- Bound combined extra walking, flight and jump launch speeds; retain faster pre-existing native stats and preserve sailing/warp controls.
- Pass 1,280 automated assertions, including out-of-range and non-finite values, composed movement limits and executed rewritten readers. In-game confirmation pending.
0.1.0 test build
- Add config-only Icarus boosts for mining, crafting, walking, general energy use and construction-drone launch/travel energy.
- Support new and existing saves without repeatedly multiplying saved stats.
- Remove the recognizable old MechBoost starting bonuses while retaining additive research; restore its zeroed saved drone-energy fields once.
- Declare the original DSP MechBoost plugin incompatible; retain native battlefield-base drone and repair energy behavior.
- Include approved Loki Moon Labs branding, AI disclosure and shared issue-report links.
- Automated validation passed; in-game confirmation remains pending.