LogisticsArchitect
Station auto-configuration with editable slider limits, Apply and Apply All. Disable UXAssist's Auto-config logistic stations feature before use. AI-assisted development. By Loki Moon Labs.
CHANGELOG
Changelog
0.1.7
- Add links to the shared Loki Moon Labs DSP mod issue tracker and bug-report form.
- Set the package website to the support repository.
- Documentation-only release; mod binaries and supporting gameplay files are unchanged from 0.1.6.
0.1.6
- Align Apply and Apply All in one right-hand column with matching button widths across every facility group.
- First public release, confirmed working in-game by the author.
- Explain how to disable UXAssist's Auto-config logistic stations feature and disclose AI development assistance.
0.1.5 test build
- Move the launcher closer to the minimap while retaining the vertical spacing and text clearance.
- Use the game's Interstellar Logistics Station icon inside the circular launcher.
0.1.4 test build
- Continue the outer minimap buttons' center-to-center spacing, moving the launcher farther right to clear the planet text.
0.1.3 test build
- Restore the native minimap button's circular background, rim, and hover graphics, with a smaller Loki Moon Labs image in the center.
- Add a full-button pointer target so clicks and hover reach the launcher and its Logistics Architect tooltip.
- Connect native and Unity click handling with duplicate-event protection to toggle the window once per click.
0.1.2 test build
- Embed the approved Loki Moon Labs icon in the DLL so the minimap launcher and window logo work without an external icon file.
- Run launcher maintenance from the regular plugin update and log its creation, visibility, position, and size for diagnosis.
- Preserve the minimap tooltip, spacing, window input protection, and station refresh fixes.
0.1.1 test build
- Replace the opening hotkey with a native-style minimap button using the approved Loki Moon Labs icon and a Logistics Architect tooltip.
- Continue the native minimap buttons' curved spacing.
- Limit click-through protection to the opaque window; remove the global full-screen input flag so outside controls remain usable.
- Refresh open station, distributor, and battlefield base panels after Apply batches.
- Preserve presets, slider ranges, facility behavior, and other mods' settings.
- Native UI testing pending; not published.
0.1.0 test build
- Initial standalone Logistics Architect implementation by Loki Moon Labs.
- In-game station/facility profiles with individual Apply buttons and Apply All per heading.
- Editable minimum, maximum, and step size for each numeric slider, with exact value entry.
- Configure new facilities and apply presets to matching facilities on the current planet.
- Read live modded carrier capacities, preserve working carriers, and fill only from real inventory.
- Opaque modal window with a uGUI raycast shield and VFInput blocking to prevent click-through.
- Budget large apply jobs; cancel pending work on save changes.
- Use the approved Loki Moon Labs icon unchanged.
- Gameplay and native UI verification pending; not published.