LokiMoonLabs-PlanetaryResourceArchitect icon

PlanetaryResourceArchitect

A polished planetary resource editor for Dyson Sphere Program. Add, move, split, merge, and safely remove veins and oil seeps through DSP Construct Mode.

Last updated 3 hours ago
Total downloads 5
Total rating 0 
Categories Cheats Quality of Life Resources
Dependency string LokiMoonLabs-PlanetaryResourceArchitect-2.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.17 icon
xiaoye97-BepInEx

BepInEx5.4.17 mod plugin framework, Mod框架

Preferred version: 5.4.17

README

Planetary Resource Architect

Version 2.0.0
By Loki Moon Labs

Planetary Resource Architect is a polished planetary resource editing toolkit for Dyson Sphere Program. It lets you add, move, split, merge, and remove resource veins while working through DSP's native Construct Mode.

Features

  • Add all standard vein resource types and oil seeps.
  • Choose vein amounts of 500, 1M, or Infinite.
  • Adjust oil seep production rate.
  • Move a single vein node.
  • Move an entire vein group.
  • Move every vein of a selected resource type on the current planet.
  • Split a configurable number of veins into a new group.
  • Merge two groups of the same resource type.
  • Remove veins safely.
  • Use DSP's native Dismantle tool to remove resource veins.
  • Keep vein groups, colliders, models, mining displays, and spatial-hash data synchronized.
  • Protect veins attached to miners during operations that would make those connections unsafe.
  • No BepInEx config file is created.

Opening the Window

Press F7 to open or close Planetary Resource Architect.

The window is fixed-size and draggable by its title bar. Mouse input over the window is blocked from passing through to the game.

Basic Use

  1. Open the window with F7.
  2. Click a planetary resource to select it. Click the same resource again to clear the selection.
  3. Choose a tool from the left sidebar.
  4. Resource tools automatically enter DSP Construct Mode.
  5. Use left-click to perform the selected operation.
  6. Right-click disables the active Planetary Resource Architect tool.
  7. Clicking the currently active tool button again also disables it.

For move, split, and merge operations, the first click selects the source. Clicking the same selected vein/group again clears that pending selection.

Native Dismantle

While DSP Construct Mode is open, select the game's normal Dismantle tool and click a resource vein to remove it through Planetary Resource Architect's safe removal path.

Installation

r2modman / Thunderstore Mod Manager

Install Planetary Resource Architect and launch Dyson Sphere Program modded. BepInEx 5.4.17 is the only package dependency.

Manual

  1. Install BepInEx 5.4.17 for Dyson Sphere Program.
  2. Place Planetary.Resource.Architect.v.2.0.0.dll in a folder under Dyson Sphere Program/BepInEx/plugins/.
  3. Start the game and press F7.

Notes

  • Planetary Resource Architect does not generate a configuration file.
  • Changes made to planetary resources affect the current game/save, so keeping a normal save backup is recommended before large edits.
  • If a vein is attached to a miner, detach or dismantle the miner before attempting an operation that the mod blocks for safety.

Credits

Loki Moon Labs

  • Dark Lord Coz — project direction, design, testing, and gameplay requirements.
  • Luna — architecture, implementation, UI, compatibility work, and optimization.
  • Loki the Cat — official Loki Moon Labs companion and quality-control supervisor.

VeinControl by blacksnipebiu was used only as a behavioral reference for useful vein-editing concepts. Planetary Resource Architect is a separate project with its own code, UI, architecture, and identity.

See CHANGELOG.md for the complete development history from v1.0.0 through v2.0.0.