PlanetaryResourceArchitect
A polished planetary resource editor for Dyson Sphere Program. Add, move, split, merge, and safely remove veins and oil seeps through DSP Construct Mode.
By LokiMoonLabs
| Last updated | 3 hours ago |
| Total downloads | 5 |
| Total rating | 0 |
| Categories | Cheats Quality of Life Resources |
| Dependency string | LokiMoonLabs-PlanetaryResourceArchitect-2.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Planetary Resource Architect
Version 2.0.0
By Loki Moon Labs
Planetary Resource Architect is a polished planetary resource editing toolkit for Dyson Sphere Program. It lets you add, move, split, merge, and remove resource veins while working through DSP's native Construct Mode.
Features
- Add all standard vein resource types and oil seeps.
- Choose vein amounts of 500, 1M, or Infinite.
- Adjust oil seep production rate.
- Move a single vein node.
- Move an entire vein group.
- Move every vein of a selected resource type on the current planet.
- Split a configurable number of veins into a new group.
- Merge two groups of the same resource type.
- Remove veins safely.
- Use DSP's native Dismantle tool to remove resource veins.
- Keep vein groups, colliders, models, mining displays, and spatial-hash data synchronized.
- Protect veins attached to miners during operations that would make those connections unsafe.
- No BepInEx config file is created.
Opening the Window
Press F7 to open or close Planetary Resource Architect.
The window is fixed-size and draggable by its title bar. Mouse input over the window is blocked from passing through to the game.
Basic Use
- Open the window with F7.
- Click a planetary resource to select it. Click the same resource again to clear the selection.
- Choose a tool from the left sidebar.
- Resource tools automatically enter DSP Construct Mode.
- Use left-click to perform the selected operation.
- Right-click disables the active Planetary Resource Architect tool.
- Clicking the currently active tool button again also disables it.
For move, split, and merge operations, the first click selects the source. Clicking the same selected vein/group again clears that pending selection.
Native Dismantle
While DSP Construct Mode is open, select the game's normal Dismantle tool and click a resource vein to remove it through Planetary Resource Architect's safe removal path.
Installation
r2modman / Thunderstore Mod Manager
Install Planetary Resource Architect and launch Dyson Sphere Program modded. BepInEx 5.4.17 is the only package dependency.
Manual
- Install BepInEx 5.4.17 for Dyson Sphere Program.
- Place
Planetary.Resource.Architect.v.2.0.0.dllin a folder underDyson Sphere Program/BepInEx/plugins/. - Start the game and press F7.
Notes
- Planetary Resource Architect does not generate a configuration file.
- Changes made to planetary resources affect the current game/save, so keeping a normal save backup is recommended before large edits.
- If a vein is attached to a miner, detach or dismantle the miner before attempting an operation that the mod blocks for safety.
Credits
Loki Moon Labs
- Dark Lord Coz — project direction, design, testing, and gameplay requirements.
- Luna — architecture, implementation, UI, compatibility work, and optimization.
- Loki the Cat — official Loki Moon Labs companion and quality-control supervisor.
VeinControl by blacksnipebiu was used only as a behavioral reference for useful vein-editing concepts. Planetary Resource Architect is a separate project with its own code, UI, architecture, and identity.
See CHANGELOG.md for the complete development history from v1.0.0 through v2.0.0.