StarSystemProduction
Browse each planet's producing machines, products, live recipes and native production rates. Includes focused starmap Locate and Icarus Warp controls. By Loki Moon Labs.
CHANGELOG
Changelog
0.2.0
- Anchor the HUD launcher tooltip above and to the left so its full text stays visible near the right screen edge.
- Tooltip placement confirmed working in game by Loki Moon Labs before release.
0.1.9 - Initial public release
- Stop replacing the selected-planet footer with scanning progress during periodic scans.
- Show scanning text in missing-machine rows only until the first scan completes; retain their result during background rescans.
- Keep the remaining window layout and behavior unchanged.
- Prepared for publication following user in-game testing.
0.1.8 test build
- Give each pane and planet/product row stable identities; stop rewriting native scroll offsets every frame.
- Avoid unchanged transform writes and retain producer instances/tooltips across periodic scans to reduce refresh movement.
- Use rectangular clipping for pane contents and reset only the product scroll when changing planets.
- Show the selected planet in the footer and distinguish historical production from unavailable current producer details.
- Fall back to live recipe outputs when a modded execution array is empty.
- Verify 1-minute, 10-minute and lifetime readings using the native statistics engine. Preserve true zero output.
- Replace the existing Desktop ZIP instead of adding a new version-named copy.
- In-game scrolling and visual confirmation pending.
0.1.7 test build
- Remove the duplicate Machine Count column; keep each count beside its machine.
- Reduce window width by 8% and redistribute the right pane into Machine, Product, Recipe and Produced/min (or Total produced).
- Slightly enlarge right-pane text, machine/product icons and recipe ingredient icons.
- Add a slim divider and narrow gap between the dark translucent panes.
- In-game visual confirmation pending.
0.1.6 test build
- Add matching dark translucent backings behind the left and right content panes, including empty list space.
- Preserve row colors, dropdowns, typography, outer blur and independent click blocking.
- In-game visual confirmation pending.
0.1.5 test build
- Rebuild the three native UIComboBox selectors with contained caption, single arrow, click surface and list layouts.
- Avoid inherited offsets, extra arrows and external references from cloning a live control.
- Close the option list after choosing an entry and preserve independent input blocking.
- Preserve the approved window background, typography, content and navigation.
- In-game visual confirmation pending.
0.1.4 test build
- Copy native layered window backing, including RawImage blur/backing and Image borders; avoid inheriting a closed window fade.
- Read the actual control-panel screen scale and label font size; tighten planet rows and header spacing.
- Resize copied drop-down captions, backgrounds and arrow placement to their new bounds.
- Allow title text to render without truncating entire lines.
- Visual match remains subject to in-game confirmation.
0.1.3 test build
- Put tooltip help in a dedicated strip below the lists, clear of station action buttons and status text.
- Replace cycling location, sort and time buttons with cloned native control-panel drop-downs, including Total.
- Preserve the control panel original background transparency instead of forcing full opacity; keep independent input blocking.
- In-game visual confirmation pending.
0.1.2 test build
- Replace IMGUI font drawing with retained native uGUI Text to address flickering or changing letters during font atlas refreshes.
- Use the control panel Saira semibold font and native frame, header and row visual assets.
- Add native masked scroll controls, compact rows, hover tooltips and title dragging.
- Preserve opaque backgrounds, local click blocking, production data, Total and navigation behavior.
- In-game visual validation pending.
0.1.1 test build
- Localize product, machine and recipe names, with optional translator fallback.
- Keep production history visible at zero in 1-minute and 10-minute views and support sparse factory arrays.
- Add Total selection using native lifetime counts and a Total produced column heading.
- Replace teleporting Warp with the exact Explorer Locate navigation-marker action. Keep Locate focused on the star map.
- Match native control panel dimensions, font and colors.
- Reduce launcher size, soften its frame and darken the inner circle while retaining tooltip and click blocking.
- Prepared for publication following user in-game testing.
0.1.0 test build
- Add the opaque production browser with live planet names and native game icons.
- Use Machine, Product, Recipe, Machine Count, Produced/min column order.
- Read native production totals and time divisors, with one rate per planet/product and all exposed machine/recipe combinations listed beside it.
- Add focused starmap Locate and native Icarus fast-travel Warp actions.
- Add the opaque gear-and-output launcher above Production, matching Explorer size and spacing, with native tooltip and local input blocking.
- Reuse UI records, scan selected-planet entities incrementally, and preserve existing settings, saves and other mods.
- In-game validation pending; no public release yet.