LokiMoonLabs-StarSystemProduction icon

StarSystemProduction

Browse each planet's producing machines, products, live recipes and native production rates. Includes focused starmap Locate and Icarus Warp controls. By Loki Moon Labs.

CHANGELOG

Changelog

0.2.0

  • Anchor the HUD launcher tooltip above and to the left so its full text stays visible near the right screen edge.
  • Tooltip placement confirmed working in game by Loki Moon Labs before release.

0.1.9 - Initial public release

  • Stop replacing the selected-planet footer with scanning progress during periodic scans.
  • Show scanning text in missing-machine rows only until the first scan completes; retain their result during background rescans.
  • Keep the remaining window layout and behavior unchanged.
  • Prepared for publication following user in-game testing.

0.1.8 test build

  • Give each pane and planet/product row stable identities; stop rewriting native scroll offsets every frame.
  • Avoid unchanged transform writes and retain producer instances/tooltips across periodic scans to reduce refresh movement.
  • Use rectangular clipping for pane contents and reset only the product scroll when changing planets.
  • Show the selected planet in the footer and distinguish historical production from unavailable current producer details.
  • Fall back to live recipe outputs when a modded execution array is empty.
  • Verify 1-minute, 10-minute and lifetime readings using the native statistics engine. Preserve true zero output.
  • Replace the existing Desktop ZIP instead of adding a new version-named copy.
  • In-game scrolling and visual confirmation pending.

0.1.7 test build

  • Remove the duplicate Machine Count column; keep each count beside its machine.
  • Reduce window width by 8% and redistribute the right pane into Machine, Product, Recipe and Produced/min (or Total produced).
  • Slightly enlarge right-pane text, machine/product icons and recipe ingredient icons.
  • Add a slim divider and narrow gap between the dark translucent panes.
  • In-game visual confirmation pending.

0.1.6 test build

  • Add matching dark translucent backings behind the left and right content panes, including empty list space.
  • Preserve row colors, dropdowns, typography, outer blur and independent click blocking.
  • In-game visual confirmation pending.

0.1.5 test build

  • Rebuild the three native UIComboBox selectors with contained caption, single arrow, click surface and list layouts.
  • Avoid inherited offsets, extra arrows and external references from cloning a live control.
  • Close the option list after choosing an entry and preserve independent input blocking.
  • Preserve the approved window background, typography, content and navigation.
  • In-game visual confirmation pending.

0.1.4 test build

  • Copy native layered window backing, including RawImage blur/backing and Image borders; avoid inheriting a closed window fade.
  • Read the actual control-panel screen scale and label font size; tighten planet rows and header spacing.
  • Resize copied drop-down captions, backgrounds and arrow placement to their new bounds.
  • Allow title text to render without truncating entire lines.
  • Visual match remains subject to in-game confirmation.

0.1.3 test build

  • Put tooltip help in a dedicated strip below the lists, clear of station action buttons and status text.
  • Replace cycling location, sort and time buttons with cloned native control-panel drop-downs, including Total.
  • Preserve the control panel original background transparency instead of forcing full opacity; keep independent input blocking.
  • In-game visual confirmation pending.

0.1.2 test build

  • Replace IMGUI font drawing with retained native uGUI Text to address flickering or changing letters during font atlas refreshes.
  • Use the control panel Saira semibold font and native frame, header and row visual assets.
  • Add native masked scroll controls, compact rows, hover tooltips and title dragging.
  • Preserve opaque backgrounds, local click blocking, production data, Total and navigation behavior.
  • In-game visual validation pending.

0.1.1 test build

  • Localize product, machine and recipe names, with optional translator fallback.
  • Keep production history visible at zero in 1-minute and 10-minute views and support sparse factory arrays.
  • Add Total selection using native lifetime counts and a Total produced column heading.
  • Replace teleporting Warp with the exact Explorer Locate navigation-marker action. Keep Locate focused on the star map.
  • Match native control panel dimensions, font and colors.
  • Reduce launcher size, soften its frame and darken the inner circle while retaining tooltip and click blocking.
  • Prepared for publication following user in-game testing.

0.1.0 test build

  • Add the opaque production browser with live planet names and native game icons.
  • Use Machine, Product, Recipe, Machine Count, Produced/min column order.
  • Read native production totals and time divisors, with one rate per planet/product and all exposed machine/recipe combinations listed beside it.
  • Add focused starmap Locate and native Icarus fast-travel Warp actions.
  • Add the opaque gear-and-output launcher above Production, matching Explorer size and spacing, with native tooltip and local input blocking.
  • Reuse UI records, scan selected-planet entities incrementally, and preserve existing settings, saves and other mods.
  • In-game validation pending; no public release yet.