WanderingPlanetIII
Moving starless planetary systems with wormholes and player-controlled whole-system warp. 流浪星系、虫洞与行星级曲速。
CHANGELOG
Changelog
1.1.10
- Renamed the public Mod and package to
wandering planet III / 流浪星球3. - Declared CommonAPI, DSPModSave, and LDBTool as direct r2modman dependencies.
- Updated the README and GitHub repository metadata.
1.1.9
- Blocked vanilla warper use and automatic replenishment whenever the mecha warper slot contains, or remains filtered for, a planetary warper.
- Preserved normal vanilla warper behavior after the player explicitly replaces the empty planetary-warper slot with vanilla warpers.
1.1.8
- Made wandering-system starts use the vanilla Mediterranean birth theme.
- Selected the birth planet deterministically from the main planet and its solid primary moons, allowing new games to begin on a satellite while excluding undersized nested moons.
1.1.7
- Pointed the starmap player marker along the wandering system's live warp heading instead of the landed mecha's surface orientation.
- Allowed Shift + WASD/arrow steering while the starmap is open, using the starmap camera axes as the steering frame.
- Documented the fixed 45-degree-per-second maximum steering rate.
1.1.6
- Moved steering out of the private player-input Harmony patch and into the Mod's own per-frame update, operating directly on the recorded player warp track.
- Kept the Harmony input patch only for mecha movement suppression and added a one-time runtime log when steering input is accepted.
- Converted camera-relative steering axes into universal coordinates and restored the active player warp-track reference after loading a save mid-warp.
- Added
Generation.StartInWanderingSystem, enabled by default, to start new saves on the solid main planet of the first wandering system.
1.1.5
- Moved Shift-steering and mecha movement suppression into the same fixed player-input tick, eliminating render/fixed-update races and clearing residual manual movement velocity.
- Kept an explicit reference to the player-controlled warp track so steering remains attached to the wandering system if local-star state changes during warp.
- Removed factory-array filtering during system warp; planetary buildings now continue running, eliminating the factory-component parallel-context crash path.
- Displayed wandering anchors as
Wandering System/流浪星系with no stellar spectrum while preserving the underlying main-sequence enum for compatibility. - Replaced the technology description with more restrained system-scale curvature and spacetime-topology terminology.
1.1.4
- Made physical WASD input reliably steer a warping wandering system while Shift is held.
- Captured horizontal mecha movement during Shift-steering while preserving normal WASD movement whenever Shift is released.
- Blocked vanilla warper consumption both throughout system warp and across the system-warp toggle frame, including the exit-ordering case.
- Rewrote the planetary-warp technology description and conclusion with more evocative science-fiction language.
1.1.3
- Changed
Planetary Spacetime Foldingto require the vanilla Gravity Matrix technology (1705) instead of appearing parallel to it. - Moved the technology to the next standard tech-tree column after Gravity Matrix and added occupied-position fallback placement to prevent node overlap.
1.1.2
- Bypassed the stale LDBTool custom-ID entry that remapped the technology back to hidden combat-page ID
11991. - Added a runtime guard that restores technology ID
1991if an external custom-ID mapping changes it again. - Expanded the planetary warper to a six-ingredient, 60-second recipe: 50 warpers, 20 strange annihilation fuel rods, 20 gravity lenses, 20 quantum chips, 10 matter recombinators, and 10 negentropy singularities.
- Rewrote the technology and item descriptions around gravitational folding, Dark Fog matter recombination and negentropy confinement, core-element/antimatter energy, and a system-scale curvature field.
1.1.1
- Restored orbit renderer states when starmap planet UI objects are freed or rebound, preventing missing moon and normal-system orbits.
- Removed virtual-star directional daylight from all wandering-system planet thumbnails in the starmap.
- Fixed the factory-pause array publication race that could crash
FactoryBeforePowerGameTick_Parallelduring planetary warp. - Added Shift + WASD/arrow-key steering during planetary warp and ray/sphere arrival detection for steered routes.
- Fixed planetary-warp speed at 0.25 ly/s, independent of mecha warp-speed upgrades.
- Moved
Planetary Spacetime Foldingto the main technology page beside its vanilla prerequisite, with legacy unlock migration. - Isolated warp visuals from the real player state and blocked vanilla warper use or auto-replenishment during planetary warp.
- Renamed the startup log's internal navigation wording to clarify that this Mod does not enable player autopilot.
1.1.0
- Reduced the default cruising speed from 1200 m/s to 600 m/s and added one-time migration for the old default configuration.
- Added independent configurable 2–6 in-game-hour wormhole events for each wandering system.
- Paused random wormholes while the player is inside the affected wandering system.
- Added persistent continuous motion state so speed changes and save reloads no longer relocate systems.
- Added legacy
1.0.xroute migration that preserves current system positions before enabling the new motion model. - Added the
Planetary Spacetime Foldingtechnology, costing 6000 green matrices after the vanilla warper technology. - Added the
Planetary Space Warperrecipe: 50 warpers and 10 antimatter fuel rods, crafted in 60 seconds with a stack size of 10. - Added CapsLock-controlled whole-system warp for players landed in wandering systems.
- Added automatic warp exit at 1 ly, manual exit, original warp visuals, and factory suspension during system warp.
- Added support for either vanilla or planetary warpers in the mecha warper slot.
- Hid every non-planet renderer on the main planet's starmap object, removing both the orbit line and translucent orbit band.
- Added CommonAPI as a hard dependency for prototypes, localization, and per-save motion data.
1.0.3
- Reduced each wandering system to at least 2 primary moons and at most 5 total moons, including nested moons.
- Preserved the existing depth-based nested-moon probabilities within the five-moon cap.
1.0.2
- Increased the fixed main-planet anchor offset from 0.001 AU to 1 AU to prevent landing collision bugs.
- Kept the hidden main-planet starmap orbit behavior unchanged.
1.0.1
- Changed wandering anchors to gray, G-star-sized starmap markers while hiding their physical universe objects, flares, particles, lights, and collision radius.
- Reduced the main-planet anchor offset from 0.1 AU to 0.001 AU.
- Hid the main planet's anchor-orbit line without hiding moon orbits.
1.0.0
- Added 3–8 seed-deterministic wandering systems for new saves.
- Added guaranteed primary moons and recursively generated nested moons.
- Added built-in stellar target selection, 60-degree forward-cone steering, 1 ly arrival retargeting, and random in-game retarget timers.
- Added configurable travel speed and system-count range.
- Added deterministic 0.1%–1% solar efficiency.
- Added optional unipolar-magnet clusters without replacing vanilla mineral generation.
- Added portable save marking, GalacticScale incompatibility, and soft compatibility with DSPNestedMoons and DSPAddPlanet.
- Preserved birth, compact, and giant stars when selecting internal wandering-system anchors.