DSPSwarmDrawFix
Fixes invisible Dyson Swarm sails on macOS (CrossOver/D3DMetal) by chunked indexed-triangle rendering
CHANGELOG
1.1.0
- Fix near solar sails (within 2.5 km) as well:
DysonSwarm.DrawModelnow draws all sails with a plain instanced call and an identity_NearIdBuffer, bypassing the append-buffer counter /CopyCount/ indirect-args path that is unreliable on D3DMetal.
1.0.0
- Initial release: far solar sails drawn as chunked indexed triangles (fixes invisible swarm on CrossOver/D3DMetal).