cat_yummi-TowerFactory icon

TowerFactory

Logistics stations can produce items | 运输塔也能生产物资

Last updated 19 hours ago
Total downloads 38
Total rating 0 
Categories Assembling Machines Logistics
Dependency string cat_yummi-TowerFactory-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.17 icon
xiaoye97-BepInEx

BepInEx5.4.17 mod plugin framework, Mod框架

Preferred version: 5.4.17
cat_yummi-BigTower-1.1.0 icon
cat_yummi-BigTower

Logistics stations get 6 or 9 storage slots, kept after uninstall | 运输塔扩容到 6 或 9 格,卸载后依然保留

Preferred version: 1.1.0

README

TowerFactory

Read me in English

Turn logistics stations into factories

Overview

  • Put a production building in slot 1 of a logistics station and set that slot to Storage (neither Supply nor Demand). Put what you want to make in slot 2, and the ingredients after it.
  • About 1 second after the setup is complete, the station becomes a "Tower Factory". It works as if the buildings stored in slot 1 were running inside the station: N buildings run at N times the base speed.
  • Each base cycle is split into 10 shorter cycles, and each short cycle produces ceil(N / 10) times.
  • Tower Factories do not use power (critical photon towers use surplus Dyson sphere energy instead).
  • Proliferator effects are ignored.
  • If a station doesn't work as expected, BepInEx/LogOutput.log tells you why it was or wasn't recognized.

Production

  • Works with every building that has recipes: assemblers, smelters, chemical plants, oil refineries, particle colliders and matrix labs.
  • Slot 2 is the product; slots 3 and later are the ingredients, in recipe order.
  • Byproducts:
    • Only the product in slot 2 is stored. Byproducts are discarded, but still counted as produced in the statistics panel.
    • Byproducts never block the main product.
  • Auto-fill ingredients:
    • Set slot 1 (Storage) and slot 2, leave the rest empty, then click the "Fill Ingredients" button at the top right of the station window.
    • Ingredients are set to Demand. Pseudo recipes take priority.
    • If no recipe fits, you'll see "原料格子不够,请加装运输塔扩容mod" (not enough slots, install a station expansion mod).
  • Pseudo recipes (several real recipes merged into one; every intermediate step is counted in the statistics):
    • Oil Refinery: 4 Crude Oil + 2 Energetic Graphite → 3 Energy Matrix
    • Oil Refinery: 1 Refined Oil → 1 Hydrogen + 1 Energetic Graphite (put either one in slot 2)
    • Oil Refinery: 2 Crude Oil + 1 Coal → 3 Refined Oil
    • Assembler: Titanium Crystal / Optical Grating Crystal + Fire Ice + Hydrogen → Casimir Crystal

Mining

  • Mining Machine: slot 2 is a mineral found on this planet. 30 per minute per machine, multiplied by mining speed research.
  • Advanced Mining Machine: produces every mineral from slot 2 onwards, each at 3 times the Mining Machine speed. Slots with minerals not found on this planet are skipped.
  • Water Pump: slot 2 is this planet's ocean item (water or sulfuric acid). Uses the real pump speed.
  • Oil Extractor: slot 2 is crude oil, and the planet must have oil seeps. 1 per second per extractor, multiplied by mining speed research.
  • Veins are never depleted.

Critical Photons

  • Slot 1 is a Ray Receiver, slot 2 is Critical Photon.
  • Each receiver makes photons at the speed of one real receiver at full warm-up without a lens.
  • Energy is taken from the Dyson sphere's surplus (whatever real receivers leave). All Tower Factories share it; production stops when there isn't enough.

Fractionator

  • Slot 1 is a Fractionator, slot 2 is Deuterium, slot 3 is Hydrogen.
  • Each fractionator converts 0.1 Hydrogen into Deuterium every half second.

Accumulators

  • Slot 1 is an Energy Exchanger, slot 2 is a full Accumulator, slot 3 is an empty Accumulator.
  • Charges empty accumulators at the real exchanger speed. Charging only; no power is used for now.

Notes

  • Multiplayer is untested.
  • The button and its popup tips follow the game language (Chinese for zh-CN, English otherwise). Log messages are Chinese only.

CREDITS

Author

  • cat yummi
中文读我

轮椅,让运输塔也能生产物资

塔厂总述

  • 运输塔第一格放一种生产建筑,并设为仓储(不能是供应或需求);第二格放想要的产品,后面几格放原料。
  • 设置完成约 1 秒后,这座塔就成为"塔厂",相当于第一格里的建筑在塔里干活:第一格有几座建筑,就以几倍速度生产。
  • 生产周期缩短为原来的 1/10,每个周期生产"建筑数 ÷ 10(向上取整)"次。
  • 塔厂不耗电(临界光子塔厂消耗的是戴森球的多余能量)。
  • 忽略增产剂效果。
  • 塔没按预期工作时,可以看 BepInEx/LogOutput.log,里面会写明这座塔为什么被识别、或为什么没被识别为塔厂。

生产

  • 支持所有有配方的生产建筑:制造台、熔炉、化工厂、原油精炼厂、微型粒子对撞机、矩阵研究站。
  • 第二格放产品,第三格起按配方顺序放原料。
  • 副产物:
    • 只收第二格的产品,副产物直接丢弃,但会计入生产统计。
    • 副产物不会影响主产物的生产。
  • 自动填原料:
    • 设好第一格(仓储)和第二格,后面留空,点运输塔窗口右上角的"塔厂:填原料"按钮。
    • 原料格设为需求,伪配方优先。
    • 如果格子放不下任何配方,会提示"原料格子不够,请加装运输塔扩容mod"。
  • 伪配方(多步真实配方合成一步,中间步骤的生产和消耗都计入统计):
    • 原油精炼厂:4 原油 + 2 高能石墨 → 3 能量矩阵
    • 原油精炼厂:1 精炼油 → 1 氢 + 1 高能石墨(第二格放哪个就收哪个)
    • 原油精炼厂:2 原油 + 1 煤矿 → 3 精炼油
    • 制造台:钛晶石 / 光栅石 + 可燃冰 + 氢 → 卡西米尔晶体

采集

  • 采矿机:第二格放本行星有的矿物,每座每分钟 30 个,乘以采矿速度科技加成。
  • 大型采矿机:第二格起的矿物全部生产,每格都是采矿机的 3 倍速度;本行星没有的矿会被跳过。
  • 抽水机:第二格放本行星海洋里的物品(水或硫酸),按抽水机的真实速度生产。
  • 原油萃取站:第二格放原油,本行星需要有油井;每座每秒 1 个,乘以采矿速度科技加成。
  • 不消耗行星上的资源。

临界光子

  • 第一格放射线接收站,第二格放临界光子。
  • 每座接收站的速度,等于一座满预热、不放透镜的真实接收站。
  • 能量取自戴森球的多余能量(真实接收站用剩的部分),所有塔厂共用;能量不够就不产。

分馏塔

  • 第一格放分馏塔,第二格放重氢,第三格放氢。
  • 每座分馏塔每半秒把 0.1 个氢转换为重氢。

蓄电器

  • 第一格放能量枢纽,第二格放蓄电器(满),第三格放蓄电器(空)。
  • 按能量枢纽的真实速度把空蓄电器充满。只做充电,暂时不耗电。

注意事项

  • 未在多人游戏中测试。

鸣谢

制作人

  • 流浪法师.悠米