InterstellarLogisticsOpt
Reduces interstellar logistics scheduling CPU cost / 降低星际物流调度 CPU 开销
| Last updated | 2 weeks ago |
| Total downloads | 408 |
| Total rating | 1 |
| Categories | Optimization |
| Dependency string | fyyy-InterstellarLogisticsOpt-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
soarqin-UXAssist
Some functions and patches for better user experience / 一些提升用户体验的功能和补丁
Preferred version: 1.5.8README
InterstellarLogisticsOpt
依赖 / Requires UXAssist
中文
优化星际物流(星际运输塔)的调度开销,适用于上千座大塔的高强度冲糖场景。
两项优化:
- 调度提前退出(默认开启):对没有空闲运输船或电量不足的塔,直接跳过整轮供需配对扫描,省下白扫一圈的无用开销。
- 调度平摊
AmortizeFactor(默认1= 关闭):设为2及以上时,每座塔的调度频率降为原来的1/N(如5= 每 50/150/300 tick 调度一次),总开销降到1/N,且逐帧平摊、不产生卡顿尖峰。代价是物流响应变慢。
在游戏内 UXAssist 设置面板的「星际物流优化」标签页里实时开关与调节,无需重载存档。
English
Cuts the scheduling CPU cost of interstellar logistics (stellar logistics stations) for large bases — thousands of stations under heavy throughput.
Two optimizations:
- Dispatch early-exit (always on): a station with no idle ship or too little energy skips the whole supply/demand scan instead of walking it just to find nothing to send.
- Amortization
AmortizeFactor(default1= off): set2+ to schedule each station1/Nas often (e.g.5= every 50/150/300 ticks instead of 10/30/60), cutting total scheduler CPU to1/Nwith load spread evenly across ticks (no spikes). Trades logistics responsiveness for CPU.
Toggle and tune live from the InterstellarLogisticsOpt tab in the in-game UXAssist panel — no save reload needed.
性能对比 / Performance comparison
场景:约 400 万/min 宇宙矩阵存档,模拟帧 (sampleAndHoldSim) = 200。关闭 → 开启(AmortizeFactor = 5)。
Scenario: ~4M/min universe-matrix save, simulated frames (sampleAndHoldSim) = 200; mod off → on (AmortizeFactor = 5).
CPU 19.016 ms → 13.172 ms(约 −31% / ~31% lower frame time),GPU 与内存基本不变 / GPU & memory unchanged.
关闭 / Off — 19.016 ms

开启 / On (AmortizeFactor = 5) — 13.172 ms
