PoolTrim
Reduce memory use by trimming unused belt and entity capacity. Optional lossless geometry compression is off by default. / 裁剪传送带路径和实体池的多余容量,减少内存占用。可选路径几何无损压缩,默认关闭。
CHANGELOG
Changelog / 更新日志
1.2.0
- 新增
ColdGeometry配置项,在完整读档时无损压缩传送带的坐标与朝向。默认关闭,修改后需重启游戏。 / AddedColdGeometryto losslessly compress belt positions and rotations when loading a full save. It defaults tofalse; restart the game after changing it. - 使用 Windows XPRESS_HUFF 压缩,复用每个线程的工作区。显示或编辑时按路径还原,保存时临时解压,存档中的路径数据仍使用原版格式。 / Compression uses Windows XPRESS_HUFF and reuses each thread's workspace. Paths are restored for rendering or editing and temporarily decompressed for saving. Saved path data keeps the vanilla format.
- 修复空路径裁剪后无法继续扩容的问题。空路径保留正容量,让后续铺带能正常扩容。 / Fixed empty paths failing to grow after trimming. They now keep a positive capacity so building more belts can expand them.