using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Free Blueprint Tech")]
[assembly: AssemblyDescription("Unlocks blueprint tech for free")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Killimataro")]
[assembly: AssemblyProduct("Free Blueprint Tech")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("BC46C949-593C-472D-9D9F-50500183676B")]
[assembly: AssemblyFileVersion("1.0.3")]
[assembly: TargetFramework(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")]
[assembly: AssemblyVersion("1.0.3.0")]
namespace Killimataro.FreeBlueprintTech;
[BepInPlugin("killimataro.dsp.freeblueprinttech", "Free Blueprint Tech", "1.0.3")]
[BepInProcess("DSPGAME.exe")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(TechProto), "Preload")]
public class TechProto_Preload
{
[HarmonyPostfix]
public static void Postfix(TechProto __instance)
{
if (GetTechIDs().Contains(((Proto)__instance).ID))
{
__instance.PreTechsImplicit = new int[0];
}
}
}
[HarmonyPatch(typeof(GameMain), "Begin")]
public class GameMain_Begin
{
[HarmonyPostfix]
public static void Postfix()
{
if (GameMain.instance.isMenuDemo)
{
return;
}
int[] techIDs = GetTechIDs();
foreach (int num in techIDs)
{
if (!GameMain.data.history.TechUnlocked(num))
{
GameMain.data.history.UnlockTech(num);
}
}
}
}
public const string GUID = "killimataro.dsp.freeblueprinttech";
public const string NAME = "Free Blueprint Tech";
public const string VERSION = "1.0.3";
private static ConfigEntry<int> configTechLevel;
private static readonly int blueprintTechID = 2700;
internal static ManualLogSource logger;
internal void Awake()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Expected O, but got Unknown
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
logger = ((BaseUnityPlugin)this).Logger;
configTechLevel = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Blueprint Tech Level", 6, new ConfigDescription("Number of tech levels to unlock for free", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, int.MaxValue), new object[0]));
new Harmony("killimataro.dsp.freeblueprinttech").PatchAll();
logger.LogInfo((object)$"Free Blueprint Tech loaded! {configTechLevel.Value} blueprint tech levels will be unlocked for free");
logger.LogMessage((object)"Once a tech is unlocked, it will stay unlocked even if you remove this mod, unless you revert back to an old save");
}
private static int[] GetTechIDs()
{
int[] array = new int[configTechLevel.Value];
for (int i = 0; i < array.Length; i++)
{
array[i] = blueprintTechID + 1 + i;
}
return array;
}
}