using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("ClearInventoryFilters")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Adds a button in player inventory to clear all filters")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ClearInventoryFilters")]
[assembly: AssemblyTitle("ClearInventoryFilters")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ClearAllInventoryFilters
{
[BepInPlugin("com.antfightclub.dsp.ClearInventoryFilters", "ClearInventoryFilters", "1.0.0")]
public class ClearFiltersMod : BaseUnityPlugin
{
private static class Patch
{
internal static bool _initialized;
[HarmonyPrefix]
[HarmonyPatch(typeof(GameMain), "Begin")]
public static void GameMain_Begin_Prefix()
{
if (!_initialized)
{
_initialized = true;
CreateUI();
}
}
}
[CompilerGenerated]
private static class <>O
{
public static UnityAction <0>__OnClearFiltersButtonClick;
}
public const string __NAME__ = "ClearInventoryFilters";
public const string __GUID__ = "com.antfightclub.dsp.ClearInventoryFilters";
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Harmony val = new Harmony("ClearInventoryFilters");
val.PatchAll(typeof(Patch));
}
public static void CreateUI()
{
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Expected O, but got Unknown
Logger.LogInfo((object)"CreateUI called");
UIInventoryWindow inventoryWindow = UIRoot.instance.uiGame.inventoryWindow;
GameObject gameObject = ((Component)inventoryWindow).gameObject;
GameObject gameObject2 = ((Component)gameObject.transform.GetChild(1)).gameObject;
RectTransform component = gameObject2.gameObject.GetComponent<RectTransform>();
UIDESwarmPanel swarmPanel = UIRoot.instance.uiGame.dysonEditor.controlPanel.hierarchy.swarmPanel;
UIButton val = swarmPanel.orbitButtons[0];
UIButton val2 = Object.Instantiate<UIButton>(val);
RectTransform val3 = NormalizeRectWithTopLeft((Component)(object)val2, 115f, 30f, (Transform)(object)component);
val3.sizeDelta = new Vector2(68f, 16f);
((Component)((Component)val2).transform.Find("frame")).gameObject.SetActive(false);
Text component2 = ((Component)((Component)val2).transform.Find("Text")).GetComponent<Text>();
component2.text = "Clear filters";
component2.fontSize = 12;
Transform transform = gameObject2.transform;
((Component)val2).transform.SetParent(transform);
ButtonClickedEvent onClick = val2.button.onClick;
object obj = <>O.<0>__OnClearFiltersButtonClick;
if (obj == null)
{
UnityAction val4 = OnClearFiltersButtonClick;
<>O.<0>__OnClearFiltersButtonClick = val4;
obj = (object)val4;
}
((UnityEvent)onClick).AddListener((UnityAction)obj);
}
public static void OnClearFiltersButtonClick()
{
Logger.LogInfo((object)"OnClearFiltersButtonClick called!");
UIInventoryWindow inventoryWindow = UIRoot.instance.uiGame.inventoryWindow;
int size = inventoryWindow.inventory.storage.size;
for (int i = 0; i < size; i++)
{
inventoryWindow.inventory.storage.SetFilter(i, 0);
}
inventoryWindow.inventory.OnStorageContentChanged();
}
public static RectTransform NormalizeRectWithTopLeft(Component cmp, float left, float top, Transform parent = null)
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
Transform transform = cmp.transform;
RectTransform val = (RectTransform)(object)((transform is RectTransform) ? transform : null);
if ((Object)(object)parent != (Object)null)
{
((Transform)val).SetParent(parent, false);
}
val.anchorMax = new Vector2(0f, 1f);
val.anchorMin = new Vector2(0f, 1f);
val.pivot = new Vector2(0f, 1f);
val.anchoredPosition3D = new Vector3(left, 0f - top, 0f);
return val;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ClearInventoryFilters";
public const string PLUGIN_NAME = "ClearInventoryFilters";
public const string PLUGIN_VERSION = "1.0.0";
}
}