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CelestialMapRevamp

Replaces the schematic celestial map with the game's real rendering: every planet filmed live, with its buildings, belts, real suns and sun shafts.

By norvel

CHANGELOG

Changelog

1.0.0

  • First release. The celestial map shows the game's real rendering instead of the schematic view:
    • every planet filmed live by its own in-game camera — terrain, ocean, clouds, atmosphere, day/night;
    • buildings and conveyor belts of the other planets in the system, drawn with the game's own meshes and materials, without teleporting anyone;
    • real sun surfaces inside star glows;
    • the game's real starfield behind the map;
    • the game's own sun shafts, cast from the star (experimental, off by default).
  • Planets and suns are drawn after the Dyson sphere, so its structure no longer shows through them.
  • Orbits and the position marker are drawn at the same stage as the planets, right after them, so their own depth test decides: what passes behind a planet is hidden, what passes in front stays visible.
  • Purely visual and save-safe: nothing is changed for the player, the factories or the save file, and everything is cleaned up when the map closes.