CelestialMapRevamp
Replaces the schematic celestial map with the game's real rendering: every planet filmed live, with its buildings, belts, etc.
By norvel
CHANGELOG
Changelog
1.1.0
- Added full remote planet rendering when viewing other star systems from the starmap.
- Remote planets now display their real terrain, oceans, atmosphere and day/night lighting.
- Added remote factories, buildings, conveyor belts and other structures to the starmap view.
- Added animated buildings, including wind turbines, assemblers, labs and turrets.
- Added building lights, signs and other illuminated details.
- Added planetary logistics drones and delivery vehicles.
- Added visible combat activity, including missiles, lasers, gauss shots, plasma shots and projectile trails.
- Added animated cargo placeholders to remote conveyor belts.
- Improved remote conveyor visuals with animated details and illuminated elements.
- Added cargo placeholder speed, density, size and appearance.
- Improved remote planet image quality and reduced shimmering and camera jitter.
- Fixed remote structures appearing black or incorrectly lit.
- Fixed incorrect ocean lighting where the day side could appear dark and the night side bright.
- Fixed objects from the local system occasionally appearing on remote planets.
- Fixed structures and effects being visible through the opposite side of planets.
- Improved loading and unloading when switching between star systems to reduce unnecessary resource usage.
- Improved stability when rapidly switching between systems or viewing planets that are still loading.
- Remote rendering remains completely visual and does not affect factories, gameplay or save data.
1.0.0
- First release. The celestial map shows the game's real rendering instead of the schematic view:
- every planet filmed live by its own in-game camera — terrain, ocean, clouds, atmosphere, day/night;
- buildings and conveyor belts of the other planets in the system, drawn with the game's own meshes and materials, without teleporting anyone;
- real sun surfaces inside star glows;
- the game's real starfield behind the map;
- the game's own sun shafts, cast from the star (experimental, off by default).
- Planets and suns are drawn after the Dyson sphere, so its structure no longer shows through them.
- Orbits and the position marker are drawn at the same stage as the planets, right after them, so their own depth test decides: what passes behind a planet is hidden, what passes in front stays visible.
- Purely visual and save-safe: nothing is changed for the player, the factories or the save file, and everything is cleaned up when the map closes.