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CelestialMapRevamp

Replaces the schematic celestial map with the game's real rendering: every planet filmed live, with its buildings, belts, etc.

By norvel

CHANGELOG

Changelog

1.1.0

  • Added full remote planet rendering when viewing other star systems from the starmap.
  • Remote planets now display their real terrain, oceans, atmosphere and day/night lighting.
  • Added remote factories, buildings, conveyor belts and other structures to the starmap view.
  • Added animated buildings, including wind turbines, assemblers, labs and turrets.
  • Added building lights, signs and other illuminated details.
  • Added planetary logistics drones and delivery vehicles.
  • Added visible combat activity, including missiles, lasers, gauss shots, plasma shots and projectile trails.
  • Added animated cargo placeholders to remote conveyor belts.
  • Improved remote conveyor visuals with animated details and illuminated elements.
  • Added cargo placeholder speed, density, size and appearance.
  • Improved remote planet image quality and reduced shimmering and camera jitter.
  • Fixed remote structures appearing black or incorrectly lit.
  • Fixed incorrect ocean lighting where the day side could appear dark and the night side bright.
  • Fixed objects from the local system occasionally appearing on remote planets.
  • Fixed structures and effects being visible through the opposite side of planets.
  • Improved loading and unloading when switching between star systems to reduce unnecessary resource usage.
  • Improved stability when rapidly switching between systems or viewing planets that are still loading.
  • Remote rendering remains completely visual and does not affect factories, gameplay or save data.

1.0.0

  • First release. The celestial map shows the game's real rendering instead of the schematic view:
    • every planet filmed live by its own in-game camera — terrain, ocean, clouds, atmosphere, day/night;
    • buildings and conveyor belts of the other planets in the system, drawn with the game's own meshes and materials, without teleporting anyone;
    • real sun surfaces inside star glows;
    • the game's real starfield behind the map;
    • the game's own sun shafts, cast from the star (experimental, off by default).
  • Planets and suns are drawn after the Dyson sphere, so its structure no longer shows through them.
  • Orbits and the position marker are drawn at the same stage as the planets, right after them, so their own depth test decides: what passes behind a planet is hidden, what passes in front stays visible.
  • Purely visual and save-safe: nothing is changed for the player, the factories or the save file, and everything is cleaned up when the map closes.