CelestialMapRevamp
Replaces the schematic celestial map with the game's real rendering: every planet filmed live, with its buildings, belts, real suns and sun shafts.
By norvel
CHANGELOG
Changelog
1.0.0
- First release. The celestial map shows the game's real rendering instead of the schematic view:
- every planet filmed live by its own in-game camera — terrain, ocean, clouds, atmosphere, day/night;
- buildings and conveyor belts of the other planets in the system, drawn with the game's own meshes and materials, without teleporting anyone;
- real sun surfaces inside star glows;
- the game's real starfield behind the map;
- the game's own sun shafts, cast from the star (experimental, off by default).
- Planets and suns are drawn after the Dyson sphere, so its structure no longer shows through them.
- Orbits and the position marker are drawn at the same stage as the planets, right after them, so their own depth test decides: what passes behind a planet is hidden, what passes in front stays visible.
- Purely visual and save-safe: nothing is changed for the player, the factories or the save file, and everything is cleaned up when the map closes.