using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace KeepRunning;
[BepInProcess("EtG.exe")]
[BepInPlugin("keeprunning.etg", "Keep Running", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
public const string Guid = "keeprunning.etg";
public const string Name = "Keep Running";
public const string ModVersion = "0.1.0";
public static ConfigEntry<bool> PauseWhenUnfocused;
public static ConfigEntry<bool> MuteWhenUnfocused;
private bool originalRunInBackground;
private void Awake()
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
PauseWhenUnfocused = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "PauseWhenUnfocused", false, "Pause the game when you tab out (the game's normal behaviour).");
MuteWhenUnfocused = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "MuteWhenUnfocused", true, "Silence the game's audio when you tab out (the game's normal behaviour).");
originalRunInBackground = Application.runInBackground;
new Harmony("keeprunning.etg").PatchAll(typeof(Patches));
((BaseUnityPlugin)this).Logger.LogInfo((object)("Keep Running 0.1.0 loaded. Pause when unfocused: " + PauseWhenUnfocused.Value + ", mute when unfocused: " + MuteWhenUnfocused.Value));
}
private void Update()
{
bool flag = !PauseWhenUnfocused.Value || originalRunInBackground;
if (Application.runInBackground != flag)
{
Application.runInBackground = flag;
}
}
}
public static class Patches
{
private static readonly FieldInfo hasFocus = AccessTools.Field(typeof(GameManager), "m_applicationHasFocus");
[HarmonyPatch(typeof(GameManager), "OnApplicationFocus")]
[HarmonyPrefix]
private static bool BeforeGameFocus(GameManager __instance, bool __0)
{
if (Plugin.PauseWhenUnfocused.Value)
{
return true;
}
hasFocus.SetValue(__instance, __0);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AkSoundEngineController), "ActivateAudio")]
private static bool BeforeActivateAudio(bool __0)
{
if (!__0)
{
return Plugin.MuteWhenUnfocused.Value;
}
return true;
}
}