Milz-Loop_The_Gungeon icon

Loop The Gungeon

Loop through the Gungeon forever with increasing difficulty.

By Milz

CHANGELOG

Update(1.1.2)

These changes are all available in the in-game mod menu:

  • Added enemy scaling presets
  • Expanded the range of selectable values for loop scaling — go crazy :]
  • Minor cleanup

Update(1.1.1)

  • Fixed a small oversight in loop progression :]

LateUpdate(1.1.0)

This mod now uses Gunfig for all loop configuration settings, so everything can be changed live in-game!

  • Added Room Wave Enemies as a loop modifier: this increases the amount of enemies that spawn each room wave
  • Reworked Enemy HP scaling: now increases within each loop and scales more evenly across floors
  • Reworked Economy scaling: increasing shop prices will now automatically increase payouts too, for "balance"
  • Reworked Mastery Shrine interaction to be more streamlined and balanced
  • Reworked Loop Button interaction + improved Loophole VFX
  • Hidden stats like Magnificience and Synergy Factor now reset each loop, allowing strong loot to keep spawning
  • Added a powerful (hidden) synergy :]
  • Improved Save & Quit data restoration
  • Various minor tweaks

Update(1.0.4)

  • Reworked Mastery Titles & rewards: reaching a new rank now rewards a chest — higher ranks mean better chests :]
  • Reworked Clone: now always respawns you on Floor 1 when you have looped at least once, preventing you from skipping floors if your run started via a shortcut elevator
  • Reworked Rage effects and fixed them not resetting between runs

Update(1.0.3)

  • Fixed High Dragun not spawning the Obsidian Shell Casing when still required to build the BTCKTP

Update(1.0.2)

  • Fixed Mastery Title progression being reset after Save & Quit
  • Added new Mastery Title variants & rewards to make up for it :]

Update(1.0.1)

  • Added config toggle that resets your casings each loop
  • General config cleanup
  • use the config :]