CHANGELOG
Update(1.1.2)
These changes are all available in the in-game mod menu:
- Added enemy scaling presets
- Expanded the range of selectable values for loop scaling — go crazy :]
- Minor cleanup
Update(1.1.1)
- Fixed a small oversight in loop progression :]
LateUpdate(1.1.0)
This mod now uses Gunfig for all loop configuration settings, so everything can be changed live in-game!
- Added Room Wave Enemies as a loop modifier: this increases the amount of enemies that spawn each room wave
- Reworked Enemy HP scaling: now increases within each loop and scales more evenly across floors
- Reworked Economy scaling: increasing shop prices will now automatically increase payouts too, for "balance"
- Reworked Mastery Shrine interaction to be more streamlined and balanced
- Reworked Loop Button interaction + improved Loophole VFX
- Hidden stats like Magnificience and Synergy Factor now reset each loop, allowing strong loot to keep spawning
- Added a powerful (hidden) synergy :]
- Improved Save & Quit data restoration
- Various minor tweaks
Update(1.0.4)
- Reworked Mastery Titles & rewards: reaching a new rank now rewards a chest — higher ranks mean better chests :]
- Reworked Clone: now always respawns you on Floor 1 when you have looped at least once, preventing you from skipping floors if your run started via a shortcut elevator
- Reworked Rage effects and fixed them not resetting between runs
Update(1.0.3)
- Fixed High Dragun not spawning the Obsidian Shell Casing when still required to build the BTCKTP
Update(1.0.2)
- Fixed Mastery Title progression being reset after Save & Quit
- Added new Mastery Title variants & rewards to make up for it :]
Update(1.0.1)
- Added config toggle that resets your casings each loop
- General config cleanup
- use the config :]