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Ralsei

Adds Ralsei into the Gungeon, with custom items, mechanics and synergies! Does this mean that the Gungeon is a Dark World?

CHANGELOG

1.0.4

[Changes]

  • Reduced charmed enemy stats a bit.
  • (More of a bugfix) Clones of friendly killithid now passively have their health drained, and on average will die after about 20 seconds. (They also have red scarves instead of green.)
  • Added internal check for enemy tag "Ralsei:Uncharmable". For modder use only, add this tag to your enemies if you don't want them to be charmable by Ralsei.
  • Slightly reduced HP drop chance.

[Bugfixes]

  • Apparently there was a small pile of bugs sitting on the Ralsei github and I just never noticed. Hopefully things should work better now.
  • Fixed a bunch of bugs related to Killithid. Friendly Killithid now properly spawn friendly copies of themselves without issues.
  • Ralsei hopefully no longer drops any of their starting loadout on co-op death.
  • Hopefully fixed super rare instance of getting fractional amounts of charges for the Cake active.

[KNOWN ISSUES]

  • Killithid astral bullets dont get turn green when created by friendly Killithid. I have no idea why, If anyone knows tell me.

1.0.3

[Changes]

  • Friendly enemies now have greatly increased contact damage but contact damage now has a cooldown of 0.66s. Contact damage cooldown is affected by the Really Special Lute and Battle Standard synergies.
  • Enemies stay stunned for slightly longer when reaching max Love (0.75s -> 1s), and now emit particles when the stun is about to drop. (Suggested bt Kroskei)
  • Slice Of Cake now restores 3 stocks upon entering a new floor.
  • Ralsei is now fully save and quit compatible.

[Bugfixes]

  • Hopefully prevented floor transition errors from appearing from Friendly Enemies.

[Misceallaneous]

  • Added Ralsei Github link.

1.0.2

  • Fixed massive issue with modded Ammonomicon stuff breaking due to loading items into the game too early. (I forgor)

1.0.1

  • Fixed visual bug with 'target' VFX not being removed if the enemy became friendly.
  • Added tweak to hopefully prevent/reduce the chances of friendly enemy beams hurting the player.
  • Very slightly reduced player damage.

1.0.0:

  • Initial release.
  • Removed 1000-THR "EARTHMOVER".
  • Focus on what you want...