using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("Erenshor.RolledLootDistribution")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("Erenshor.RolledLootDistribution")]
[assembly: AssemblyTitle("Erenshor.RolledLootDistribution")]
[assembly: AssemblyVersion("1.0.1.0")]
namespace ErenshorRolledLoot;
[BepInPlugin("repdm.erenshor.rolledlootdistribution", "Rolled Loot Distribution", "1.0.1")]
public sealed class Plugin : BaseUnityPlugin
{
public const string PluginGuid = "repdm.erenshor.rolledlootdistribution";
public const string PluginName = "Rolled Loot Distribution";
public const string PluginVersion = "1.0.1";
internal static ConfigEntry<bool> EnabledSetting;
internal static ConfigEntry<int> RollMaximumSetting;
internal static ConfigEntry<string> ChatColorSetting;
internal static IRandomRollProvider RollProvider = new UnityRandomRollProvider();
private Harmony _harmony;
private void Awake()
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
EnabledSetting = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Rolled Distribution", true, "Adds the Rolled Distribution target to the native loot distribution window.");
RollMaximumSetting = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Roll Maximum", 100, new ConfigDescription("Inclusive maximum for loot rolls.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(2, 100000), new object[0]));
ChatColorSetting = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Chat Color", "#00B2B7", "HTML color used for roll messages.");
_harmony = new Harmony("repdm.erenshor.rolledlootdistribution");
_harmony.PatchAll(typeof(Plugin).Assembly);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Rolled Loot Distribution 1.0.1 loaded.");
}
private void OnDestroy()
{
if (_harmony != null)
{
_harmony.UnpatchSelf();
}
}
}
internal interface IRandomRollProvider
{
int Roll(int inclusiveMaximum);
}
internal sealed class UnityRandomRollProvider : IRandomRollProvider
{
public int Roll(int inclusiveMaximum)
{
return Random.Range(1, inclusiveMaximum + 1);
}
}
internal sealed class DistributionState
{
internal RaidLootDist Distribution;
internal ItemIcon RollSlot;
internal Item RolledItem;
internal SimPlayer Winner;
internal RectTransform NativeSlotRect;
internal RectTransform RollSlotRect;
internal RectTransform NormalLabelRect;
internal RectTransform RollLabelRect;
internal float HorizontalOffset;
internal readonly Dictionary<LootAwardSlot, Color> OriginalColors = new Dictionary<LootAwardSlot, Color>();
}
internal static class RolledLootController
{
private const string WinnerMarker = " [ROLL WINNER]";
private static readonly Dictionary<RaidLootDist, DistributionState> States = new Dictionary<RaidLootDist, DistributionState>();
internal static void Initialize(RaidLootDist distribution)
{
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
if (!Plugin.EnabledSetting.Value || (Object)(object)distribution == (Object)null || (Object)(object)distribution.AwardSlot == (Object)null || States.ContainsKey(distribution))
{
return;
}
GameObject val = Object.Instantiate<GameObject>(((Component)distribution.AwardSlot).gameObject, ((Component)distribution.AwardSlot).transform.parent, false);
((Object)val).name = "Rolled Distribution Slot";
ItemIcon component = val.GetComponent<ItemIcon>();
if ((Object)(object)component == (Object)null)
{
Object.Destroy((Object)(object)val);
return;
}
component.MyItem = GameData.PlayerInv.Empty;
component.DistSlot = true;
component.DisplayOnly = false;
component.UpdateSlotImage();
Transform transform = ((Component)distribution.AwardSlot).transform;
RectTransform val2 = (RectTransform)(object)((transform is RectTransform) ? transform : null);
Transform transform2 = ((Component)component).transform;
RectTransform val3 = (RectTransform)(object)((transform2 is RectTransform) ? transform2 : null);
float num;
if ((Object)(object)val2 != (Object)null)
{
Rect rect = val2.rect;
if (((Rect)(ref rect)).width > 0f)
{
rect = val2.rect;
num = ((Rect)(ref rect)).width;
goto IL_00eb;
}
}
num = 64f;
goto IL_00eb;
IL_00eb:
float num2 = num;
float num3 = num2 + 24f;
IgnoreAutomaticLayout(((Component)distribution.AwardSlot).gameObject);
IgnoreAutomaticLayout(val);
if ((Object)(object)val3 != (Object)null && (Object)(object)val2 != (Object)null)
{
val3.anchoredPosition = val2.anchoredPosition + new Vector2(num3, 0f);
}
RectTransform val4 = (RectTransform)(((Object)(object)distribution.DistWindow != (Object)null) ? /*isinst with value type is only supported in some contexts*/: null);
if ((Object)(object)val4 != (Object)null)
{
val4.sizeDelta += new Vector2(num2 + 22f, 0f);
}
RectTransform normalLabelRect = CreateLabel(distribution, ((Component)distribution.AwardSlot).transform, "Normal\nDistribution", new Vector2(0f, num2 * 0.78f));
RectTransform rollLabelRect = CreateLabel(distribution, ((Component)component).transform, "Rolled\nDistribution", new Vector2(0f, num2 * 0.78f));
States.Add(distribution, new DistributionState
{
Distribution = distribution,
RollSlot = component,
NativeSlotRect = val2,
RollSlotRect = val3,
NormalLabelRect = normalLabelRect,
RollLabelRect = rollLabelRect,
HorizontalOffset = num3
});
}
private static void IgnoreAutomaticLayout(GameObject target)
{
LayoutElement val = target.GetComponent<LayoutElement>();
if ((Object)(object)val == (Object)null)
{
val = target.AddComponent<LayoutElement>();
}
val.ignoreLayout = true;
}
private static RectTransform CreateLabel(RaidLootDist distribution, Transform slot, string text, Vector2 offset)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Expected O, but got Unknown
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Expected O, but got Unknown
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject(text + " Label", new Type[2]
{
typeof(RectTransform),
typeof(TextMeshProUGUI)
});
val.transform.SetParent(slot.parent, false);
IgnoreAutomaticLayout(val);
RectTransform val2 = (RectTransform)val.transform;
RectTransform val3 = (RectTransform)(object)((slot is RectTransform) ? slot : null);
val2.anchorMin = val3.anchorMin;
val2.anchorMax = val3.anchorMax;
val2.pivot = new Vector2(0.5f, 0.5f);
val2.anchoredPosition = val3.anchoredPosition + offset;
val2.sizeDelta = new Vector2(76f, 38f);
TextMeshProUGUI component = val.GetComponent<TextMeshProUGUI>();
((TMP_Text)component).text = text;
((TMP_Text)component).alignment = (TextAlignmentOptions)514;
((TMP_Text)component).fontSize = 13f;
((TMP_Text)component).enableWordWrapping = false;
((TMP_Text)component).overflowMode = (TextOverflowModes)0;
((Graphic)component).raycastTarget = false;
if ((Object)(object)distribution.LootDistButton != (Object)null)
{
((TMP_Text)component).font = ((TMP_Text)distribution.LootDistButton).font;
((Graphic)component).color = ((Graphic)distribution.LootDistButton).color;
}
return val2;
}
internal static void Tick(RaidLootDist distribution)
{
if (States.TryGetValue(distribution, out var value) && !((Object)(object)value.RollSlot == (Object)null))
{
EnforceLayout(value);
Item val = (((Object)(object)GameData.PlayerInv != (Object)null) ? GameData.PlayerInv.Empty : null);
Item myItem = value.RollSlot.MyItem;
if ((Object)(object)myItem != (Object)null && (Object)(object)myItem != (Object)(object)val)
{
ClearWinner(value);
ProcessItem(value, myItem, val);
}
if ((Object)(object)value.RolledItem != (Object)null && (Object)(object)distribution.AwardSlot.MyItem != (Object)(object)value.RolledItem)
{
ClearWinner(value);
value.RolledItem = null;
}
ApplyWinnerHighlight(value);
}
}
private static void EnforceLayout(DistributionState state)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)state.NativeSlotRect == (Object)null) && !((Object)(object)state.RollSlotRect == (Object)null))
{
Vector2 anchoredPosition = state.NativeSlotRect.anchoredPosition;
state.RollSlotRect.anchoredPosition = anchoredPosition + new Vector2(state.HorizontalOffset, 0f);
if ((Object)(object)state.NormalLabelRect != (Object)null)
{
state.NormalLabelRect.anchoredPosition = anchoredPosition + new Vector2(0f, 50f);
}
if ((Object)(object)state.RollLabelRect != (Object)null)
{
state.RollLabelRect.anchoredPosition = state.RollSlotRect.anchoredPosition + new Vector2(0f, 50f);
}
}
}
private static void ProcessItem(DistributionState state, Item item, Item empty)
{
state.RollSlot.MyItem = empty;
state.RollSlot.UpdateSlotImage();
state.Distribution.AwardSlot.MyItem = item;
state.Distribution.AwardSlot.UpdateSlotImage();
state.RolledItem = item;
if (!IsSupportedGear(item))
{
AddChat("Rolled Distribution only supports equippable gear; " + item.ItemName + " was moved to Normal Distribution.");
return;
}
List<SimPlayer> interestedPlayers = GetInterestedPlayers(state.Distribution, item);
if (interestedPlayers.Count == 0)
{
AddChat("No SimPlayers are interested in " + item.ItemName + ". It remains available for Normal Distribution.");
return;
}
if (interestedPlayers.Count == 1)
{
state.Winner = interestedPlayers[0];
AddChat(GetName(state.Winner) + " is the only SimPlayer interested in " + item.ItemName + " and wins by default.");
return;
}
AddChat("Rolling 1-" + Plugin.RollMaximumSetting.Value + " for " + item.ItemName + ".");
List<SimPlayer> list = RollRound(interestedPlayers, tieBreak: false);
while (list.Count > 1)
{
AddChat("Tie between " + JoinNames(list) + ". Rerolling tied leaders.");
list = RollRound(list, tieBreak: true);
}
state.Winner = list[0];
AddChat(GetName(state.Winner) + " wins " + item.ItemName + ". Use the highlighted native Give row to award it.");
}
private static List<SimPlayer> RollRound(List<SimPlayer> entrants, bool tieBreak)
{
int num = 0;
List<SimPlayer> list = new List<SimPlayer>();
for (int i = 0; i < entrants.Count; i++)
{
int num2 = Plugin.RollProvider.Roll(Plugin.RollMaximumSetting.Value);
AddChat(GetName(entrants[i]) + " rolls " + num2 + (tieBreak ? " (tiebreak)." : "."));
if (num2 > num)
{
num = num2;
list.Clear();
list.Add(entrants[i]);
}
else if (num2 == num)
{
list.Add(entrants[i]);
}
}
return list;
}
private static List<SimPlayer> GetInterestedPlayers(RaidLootDist distribution, Item item)
{
List<SimPlayer> result = new List<SimPlayer>();
if (distribution.UseGroup)
{
SimPlayerTracking[] groupMembers = GameData.GroupMembers;
if (groupMembers != null)
{
for (int i = 0; i < groupMembers.Length; i++)
{
TryAddInterested(result, (groupMembers[i] != null) ? groupMembers[i].MyAvatar : null, item);
}
}
}
else if ((Object)(object)GameData.RaidManager != (Object)null && GameData.RaidManager.Raiders != null)
{
for (int j = 0; j < GameData.RaidManager.Raiders.Count; j++)
{
RaidMemberSlot val = GameData.RaidManager.Raiders[j];
TryAddInterested(result, ((Object)(object)val != (Object)null) ? val.AssignedAvatar : null, item);
}
}
return result;
}
private static void TryAddInterested(List<SimPlayer> result, SimPlayer player, Item item)
{
if ((Object)(object)player != (Object)null && !result.Contains(player) && player.IsThatAnUpgrade(item))
{
result.Add(player);
}
}
private static bool IsSupportedGear(Item item)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)item == (Object)null || item.SimPlayersCantGet || Convert.ToInt32(item.RequiredSlot) == 0)
{
return false;
}
if ((Object)(object)item.TeachSpell != (Object)null || (Object)(object)item.TeachSkill != (Object)null || item.Stackable)
{
return false;
}
if ((Object)(object)GameData.GM != (Object)null && ((Object)(object)item == (Object)(object)GameData.GM.Sivak || (Object)(object)item == (Object)(object)GameData.GM.Planar))
{
return false;
}
return true;
}
private static void ApplyWinnerHighlight(DistributionState state)
{
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)state.Winner == (Object)null || state.Distribution.Recipients == null)
{
return;
}
for (int i = 0; i < state.Distribution.Recipients.Count; i++)
{
LootAwardSlot val = state.Distribution.Recipients[i];
if (!((Object)(object)val == (Object)null) && !((Object)(object)val.SP != (Object)(object)state.Winner) && ((Component)val).gameObject.activeInHierarchy && !((Object)(object)val.AwardButtonTxt == (Object)null))
{
if (!state.OriginalColors.ContainsKey(val))
{
state.OriginalColors.Add(val, ((Graphic)val.AwardButtonTxt).color);
}
if (!((TMP_Text)val.AwardButtonTxt).text.Contains(" [ROLL WINNER]"))
{
TextMeshProUGUI awardButtonTxt = val.AwardButtonTxt;
((TMP_Text)awardButtonTxt).text = ((TMP_Text)awardButtonTxt).text + " [ROLL WINNER]";
}
((Graphic)val.AwardButtonTxt).color = Color.yellow;
}
}
}
internal static void Clear(RaidLootDist distribution)
{
if (!States.TryGetValue(distribution, out var value))
{
return;
}
ClearWinner(value);
value.RolledItem = null;
if ((Object)(object)value.RollSlot != (Object)null && (Object)(object)GameData.PlayerInv != (Object)null)
{
Item myItem = value.RollSlot.MyItem;
if ((Object)(object)myItem != (Object)null && (Object)(object)myItem != (Object)(object)GameData.PlayerInv.Empty && (Object)(object)distribution.AwardSlot != (Object)null && (Object)(object)distribution.AwardSlot.MyItem == (Object)(object)GameData.PlayerInv.Empty)
{
distribution.AwardSlot.MyItem = myItem;
distribution.AwardSlot.UpdateSlotImage();
}
value.RollSlot.MyItem = GameData.PlayerInv.Empty;
value.RollSlot.UpdateSlotImage();
}
}
private static void ClearWinner(DistributionState state)
{
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
foreach (KeyValuePair<LootAwardSlot, Color> originalColor in state.OriginalColors)
{
if ((Object)(object)originalColor.Key != (Object)null && (Object)(object)originalColor.Key.AwardButtonTxt != (Object)null)
{
((TMP_Text)originalColor.Key.AwardButtonTxt).text = ((TMP_Text)originalColor.Key.AwardButtonTxt).text.Replace(" [ROLL WINNER]", string.Empty);
((Graphic)originalColor.Key.AwardButtonTxt).color = originalColor.Value;
}
}
state.OriginalColors.Clear();
state.Winner = null;
}
private static string GetName(SimPlayer player)
{
if ((Object)(object)player == (Object)null)
{
return "Unknown SimPlayer";
}
NPC thisNPC = player.GetThisNPC();
if (!((Object)(object)thisNPC != (Object)null) || string.IsNullOrEmpty(((Object)thisNPC).name))
{
return ((Object)player).name;
}
return ((Object)thisNPC).name;
}
private static string JoinNames(List<SimPlayer> players)
{
string[] array = new string[players.Count];
for (int i = 0; i < players.Count; i++)
{
array[i] = GetName(players[i]);
}
return string.Join(", ", array);
}
private static void AddChat(string message)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
UpdateSocialLog.LogAdd(new ChatLogLine("[LOOT ROLL] " + message, (LogType)4194304, Plugin.ChatColorSetting.Value));
}
}
[HarmonyPatch(typeof(RaidLootDist), "Start")]
internal static class RaidLootStartPatch
{
private static void Postfix(RaidLootDist __instance)
{
RolledLootController.Initialize(__instance);
}
}
[HarmonyPatch(typeof(RaidLootDist), "Update")]
internal static class RaidLootUpdatePatch
{
private static void Postfix(RaidLootDist __instance)
{
RolledLootController.Tick(__instance);
}
}
[HarmonyPatch(typeof(RaidLootDist), "CloseDistWindow")]
internal static class RaidLootClosePatch
{
private static void Prefix(RaidLootDist __instance)
{
RolledLootController.Clear(__instance);
}
}
[HarmonyPatch(typeof(RaidLootDist), "OpenCloseDistWindow")]
internal static class RaidLootTogglePatch
{
private static void Prefix(RaidLootDist __instance)
{
if ((Object)(object)__instance.DistWindow != (Object)null && __instance.DistWindow.activeSelf)
{
RolledLootController.Clear(__instance);
}
}
}
[HarmonyPatch(typeof(LootAwardSlot), "AwardItemToSim")]
internal static class AwardItemPatch
{
private static void Postfix()
{
if ((Object)(object)GameData.GroupLootDist != (Object)null)
{
RolledLootController.Clear(GameData.GroupLootDist);
}
}
}
[HarmonyPatch(typeof(LootAwardSlot), "AwardItemToSimPrim")]
internal static class AwardPrimaryPatch
{
private static void Postfix()
{
if ((Object)(object)GameData.GroupLootDist != (Object)null)
{
RolledLootController.Clear(GameData.GroupLootDist);
}
}
}
[HarmonyPatch(typeof(LootAwardSlot), "AwardItemToSimSec")]
internal static class AwardSecondaryPatch
{
private static void Postfix()
{
if ((Object)(object)GameData.GroupLootDist != (Object)null)
{
RolledLootController.Clear(GameData.GroupLootDist);
}
}
}