Decompiled source of Sprint v2026.717.0

plugins/Sprint/Sprint.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using ErenshorMods.Input;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Sprint.Config;
using Sprint.Core;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Sprint")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+da54a6a010598788c467b5d082673a1649aac93b")]
[assembly: AssemblyProduct("Sprint")]
[assembly: AssemblyTitle("Sprint")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ErenshorMods.Input
{
	public interface IKeyboardInput
	{
		bool IsHeld(KeyCode key);

		bool WasPressed(KeyCode key);
	}
	public sealed class UnityKeyboardInput : IKeyboardInput
	{
		public static UnityKeyboardInput Instance { get; } = new UnityKeyboardInput();

		private UnityKeyboardInput()
		{
		}

		public bool IsHeld(KeyCode key)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			return Input.GetKey(key);
		}

		public bool WasPressed(KeyCode key)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			return Input.GetKeyDown(key);
		}
	}
	public static class KeyboardShortcuts
	{
		public static bool WasPressed(KeyCode key, IKeyboardInput keyboard)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			return (int)key != 0 && keyboard.WasPressed(key);
		}

		public static bool IsHeld(IReadOnlyList<KeyCode> keys, IKeyboardInput keyboard)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			if (keys.Count == 0)
			{
				return false;
			}
			for (int i = 0; i < keys.Count; i++)
			{
				if ((int)keys[i] == 0 || !keyboard.IsHeld(keys[i]))
				{
					return false;
				}
			}
			return true;
		}

		public static bool IsHeld(KeyCode mainKey, IReadOnlyList<KeyCode> modifiers, IKeyboardInput keyboard)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if ((int)mainKey == 0 || !keyboard.IsHeld(mainKey))
			{
				return false;
			}
			for (int i = 0; i < modifiers.Count; i++)
			{
				if ((int)modifiers[i] == 0 || !keyboard.IsHeld(modifiers[i]))
				{
					return false;
				}
			}
			return true;
		}
	}
}
namespace Sprint
{
	internal static class PluginInfo
	{
		public const string GUID = "wow-much.sprint";

		public const string Name = "Sprint";

		public const string Version = "2026.717.0";
	}
	[BepInPlugin("wow-much.sprint", "Sprint", "2026.717.0")]
	public sealed class Plugin : BaseUnityPlugin
	{
		private sealed class BepSprintSettings : ISprintSettings
		{
			private readonly ConfigEntry<bool> _enabled;

			private readonly ConfigEntry<bool> _toggleMode;

			private readonly ConfigEntry<float> _multiplier;

			public bool Enabled => _enabled.Value;

			public bool ToggleMode => _toggleMode.Value;

			public float Multiplier => _multiplier.Value;

			internal BepSprintSettings(ConfigEntry<bool> enabled, ConfigEntry<bool> toggleMode, ConfigEntry<float> multiplier)
			{
				_enabled = enabled;
				_toggleMode = toggleMode;
				_multiplier = multiplier;
			}
		}

		private ConfigEntry<bool> _enabled = null;

		private ConfigEntry<KeyboardShortcut> _sprintKey = null;

		private ConfigEntry<bool> _toggleMode = null;

		private ConfigEntry<float> _sprintMultiplier = null;

		private BepSprintSettings _settings = null;

		private KeyCode[] _sprintModifiers = Array.Empty<KeyCode>();

		private void Awake()
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			_enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Master switch. When false, sprint is disabled.");
			_sprintKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Controls", "SprintKey", new KeyboardShortcut((KeyCode)304, Array.Empty<KeyCode>()), "Controls sprinting. Hold it, or tap to toggle when Toggle Mode is enabled.");
			_toggleMode = ((BaseUnityPlugin)this).Config.Bind<bool>("Controls", "ToggleMode", false, "If true, tap sprint key to toggle sprint on/off. If false, hold it to sprint.");
			_sprintMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "SprintMultiplier", 1.5f, new ConfigDescription("Speed multiplier when sprinting. 1.5 = 50% faster, 2.0 = 100% faster.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 10f), Array.Empty<object>()));
			_sprintKey.SettingChanged += OnSprintKeyChanged;
			CacheSprintShortcut();
			_settings = new BepSprintSettings(_enabled, _toggleMode, _sprintMultiplier);
			SprintRuntime.Start(_settings);
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Sprint v2026.717.0 loaded\n" + $"  Sprint Key: {_sprintKey.Value}\n" + "  Toggle Mode: " + (_toggleMode.Value ? "Enabled" : "Disabled") + "\n" + $"  Speed Multiplier: {_sprintMultiplier.Value}x"));
		}

		private void Update()
		{
			SprintRuntime.Tick(IsSprintPressed());
		}

		private void OnDestroy()
		{
			_sprintKey.SettingChanged -= OnSprintKeyChanged;
			SprintRuntime.Stop();
		}

		private void OnSprintKeyChanged(object sender, EventArgs args)
		{
			CacheSprintShortcut();
		}

		private void CacheSprintShortcut()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			KeyboardShortcut value = _sprintKey.Value;
			List<KeyCode> list = new List<KeyCode>();
			foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers)
			{
				list.Add(modifier);
			}
			_sprintModifiers = ((list.Count == 0) ? Array.Empty<KeyCode>() : list.ToArray());
		}

		private bool IsSprintPressed()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			KeyboardShortcut value = _sprintKey.Value;
			return KeyboardShortcuts.IsHeld(((KeyboardShortcut)(ref value)).MainKey, _sprintModifiers, UnityKeyboardInput.Instance);
		}
	}
}
namespace Sprint.Patches
{
	[HarmonyPatch(typeof(Stats), "CalcStats")]
	internal static class CalcStatsPatch
	{
		[HarmonyPostfix]
		private static void CalcStats_Postfix(Stats __instance)
		{
			SprintRuntime.OnStatsCalculated(__instance);
		}
	}
}
namespace Sprint.Core
{
	internal static class SprintRuntime
	{
		private const float DefaultMultiplier = 1.5f;

		private static Harmony? _harmony;

		private static ISprintSettings? _settings;

		private static Stats? _playerStats;

		private static bool _sprintToggled;

		private static bool _previousKeyPressed;

		private static bool _active;

		private static float _multiplier = 1.5f;

		private static bool _started;

		internal static bool Start(ISprintSettings settings)
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Expected O, but got Unknown
			if (_started)
			{
				return false;
			}
			if (settings == null)
			{
				throw new ArgumentNullException("settings");
			}
			_settings = settings;
			_multiplier = settings.Multiplier;
			_harmony = new Harmony("wow-much.sprint");
			_harmony.PatchAll();
			_started = true;
			return true;
		}

		internal static void Tick(bool keyPressed)
		{
			if (!_started || _settings == null)
			{
				return;
			}
			if ((Object)(object)_playerStats == (Object)null)
			{
				GameObject val = GameObject.Find("Player");
				if ((Object)(object)val != (Object)null)
				{
					_playerStats = val.GetComponent<Stats>();
				}
				_active = false;
				return;
			}
			_multiplier = _settings.Multiplier;
			if (!_settings.Enabled)
			{
				_sprintToggled = false;
				_active = false;
				_previousKeyPressed = keyPressed;
			}
			else if (_settings.ToggleMode)
			{
				if (keyPressed && !_previousKeyPressed)
				{
					_sprintToggled = !_sprintToggled;
				}
				_previousKeyPressed = keyPressed;
				_active = _sprintToggled;
			}
			else
			{
				_previousKeyPressed = keyPressed;
				_active = keyPressed;
			}
			Apply(_playerStats, _active);
		}

		internal static void OnStatsCalculated(Stats stats)
		{
			Apply(stats, IsActiveFor(stats));
		}

		internal static bool IsActiveFor(Stats stats)
		{
			return _started && _active && (Object)(object)_playerStats != (Object)null && (Object)(object)stats == (Object)(object)_playerStats;
		}

		internal static void Stop()
		{
			if (_started)
			{
				if ((Object)(object)_playerStats != (Object)null)
				{
					Apply(_playerStats, shouldSprint: false);
				}
				Harmony? harmony = _harmony;
				if (harmony != null)
				{
					harmony.UnpatchSelf();
				}
				_harmony = null;
				Reset();
			}
		}

		internal static void Reset()
		{
			_settings = null;
			_playerStats = null;
			_sprintToggled = false;
			_previousKeyPressed = false;
			_active = false;
			_multiplier = 1.5f;
			_started = false;
		}

		internal static void Apply(Stats stats, bool shouldSprint)
		{
			if (!((Object)(object)stats == (Object)null))
			{
				float value = Traverse.Create((object)stats).Field("seRunSpeed").GetValue<float>();
				stats.actualRunSpeed = (shouldSprint ? ((stats.RunSpeed + value) * _multiplier) : (stats.RunSpeed + value));
				if (stats.actualRunSpeed < 2f)
				{
					stats.actualRunSpeed = 2f;
				}
			}
		}
	}
}
namespace Sprint.Config
{
	internal interface ISprintSettings
	{
		bool Enabled { get; }

		bool ToggleMode { get; }

		float Multiplier { get; }
	}
}